blob: 25cf8f2f102b022382f0d30a8946d1c8a25f6605 [file] [log] [blame]
// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml.
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// entry_points_gles_2_0_autogen.cpp:
// Defines the GLES 2.0 entry points.
#include "libGLESv2/entry_points_gles_2_0_autogen.h"
#include "libANGLE/Context.h"
#include "libANGLE/Context.inl.h"
#include "libANGLE/capture_gles_2_0_autogen.h"
#include "libANGLE/entry_points_utils.h"
#include "libANGLE/gl_enum_utils.h"
#include "libANGLE/validationES2.h"
#include "libGLESv2/global_state.h"
namespace gl
{
void GL_APIENTRY ActiveTexture(GLenum texture)
{
Context *context = GetValidGlobalContext();
EVENT("glActiveTexture", "context = %d, GLenum texture = %s", CID(context),
GLenumToString(GLenumGroup::TextureUnit, texture));
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() || ValidateActiveTexture(context, texture));
if (isCallValid)
{
context->activeTexture(texture);
}
ANGLE_CAPTURE(ActiveTexture, isCallValid, context, texture);
}
}
void GL_APIENTRY AttachShader(GLuint program, GLuint shader)
{
Context *context = GetValidGlobalContext();
EVENT("glAttachShader", "context = %d, GLuint program = %u, GLuint shader = %u", CID(context),
program, shader);
if (context)
{
ShaderProgramID programPacked = FromGL<ShaderProgramID>(program);
ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateAttachShader(context, programPacked, shaderPacked));
if (isCallValid)
{
context->attachShader(programPacked, shaderPacked);
}
ANGLE_CAPTURE(AttachShader, isCallValid, context, programPacked, shaderPacked);
}
}
void GL_APIENTRY BindAttribLocation(GLuint program, GLuint index, const GLchar *name)
{
Context *context = GetValidGlobalContext();
EVENT(
"glBindAttribLocation",
"context = %d, GLuint program = %u, GLuint index = %u, const GLchar *name = 0x%016" PRIxPTR
"",
CID(context), program, index, (uintptr_t)name);
if (context)
{
ShaderProgramID programPacked = FromGL<ShaderProgramID>(program);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateBindAttribLocation(context, programPacked, index, name));
if (isCallValid)
{
context->bindAttribLocation(programPacked, index, name);
}
ANGLE_CAPTURE(BindAttribLocation, isCallValid, context, programPacked, index, name);
}
}
void GL_APIENTRY BindBuffer(GLenum target, GLuint buffer)
{
Context *context = GetValidGlobalContext();
EVENT("glBindBuffer", "context = %d, GLenum target = %s, GLuint buffer = %u", CID(context),
GLenumToString(GLenumGroup::BufferTargetARB, target), buffer);
if (context)
{
BufferBinding targetPacked = FromGL<BufferBinding>(target);
BufferID bufferPacked = FromGL<BufferID>(buffer);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateBindBuffer(context, targetPacked, bufferPacked));
if (isCallValid)
{
context->bindBuffer(targetPacked, bufferPacked);
}
ANGLE_CAPTURE(BindBuffer, isCallValid, context, targetPacked, bufferPacked);
}
}
void GL_APIENTRY BindFramebuffer(GLenum target, GLuint framebuffer)
{
Context *context = GetValidGlobalContext();
EVENT("glBindFramebuffer", "context = %d, GLenum target = %s, GLuint framebuffer = %u",
CID(context), GLenumToString(GLenumGroup::FramebufferTarget, target), framebuffer);
if (context)
{
FramebufferID framebufferPacked = FromGL<FramebufferID>(framebuffer);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateBindFramebuffer(context, target, framebufferPacked));
if (isCallValid)
{
context->bindFramebuffer(target, framebufferPacked);
}
ANGLE_CAPTURE(BindFramebuffer, isCallValid, context, target, framebufferPacked);
}
}
void GL_APIENTRY BindRenderbuffer(GLenum target, GLuint renderbuffer)
{
Context *context = GetValidGlobalContext();
EVENT("glBindRenderbuffer", "context = %d, GLenum target = %s, GLuint renderbuffer = %u",
CID(context), GLenumToString(GLenumGroup::RenderbufferTarget, target), renderbuffer);
if (context)
{
RenderbufferID renderbufferPacked = FromGL<RenderbufferID>(renderbuffer);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateBindRenderbuffer(context, target, renderbufferPacked));
if (isCallValid)
{
context->bindRenderbuffer(target, renderbufferPacked);
}
ANGLE_CAPTURE(BindRenderbuffer, isCallValid, context, target, renderbufferPacked);
}
}
void GL_APIENTRY BindTexture(GLenum target, GLuint texture)
{
Context *context = GetValidGlobalContext();
EVENT("glBindTexture", "context = %d, GLenum target = %s, GLuint texture = %u", CID(context),
GLenumToString(GLenumGroup::TextureTarget, target), texture);
if (context)
{
TextureType targetPacked = FromGL<TextureType>(target);
TextureID texturePacked = FromGL<TextureID>(texture);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateBindTexture(context, targetPacked, texturePacked));
if (isCallValid)
{
context->bindTexture(targetPacked, texturePacked);
}
ANGLE_CAPTURE(BindTexture, isCallValid, context, targetPacked, texturePacked);
}
}
void GL_APIENTRY BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
Context *context = GetValidGlobalContext();
EVENT(
"glBlendColor",
"context = %d, GLfloat red = %f, GLfloat green = %f, GLfloat blue = %f, GLfloat alpha = %f",
CID(context), red, green, blue, alpha);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateBlendColor(context, red, green, blue, alpha));
if (isCallValid)
{
context->blendColor(red, green, blue, alpha);
}
ANGLE_CAPTURE(BlendColor, isCallValid, context, red, green, blue, alpha);
}
}
void GL_APIENTRY BlendEquation(GLenum mode)
{
Context *context = GetValidGlobalContext();
EVENT("glBlendEquation", "context = %d, GLenum mode = %s", CID(context),
GLenumToString(GLenumGroup::BlendEquationModeEXT, mode));
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() || ValidateBlendEquation(context, mode));
if (isCallValid)
{
context->blendEquation(mode);
}
ANGLE_CAPTURE(BlendEquation, isCallValid, context, mode);
}
}
void GL_APIENTRY BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
{
Context *context = GetValidGlobalContext();
EVENT("glBlendEquationSeparate", "context = %d, GLenum modeRGB = %s, GLenum modeAlpha = %s",
CID(context), GLenumToString(GLenumGroup::BlendEquationModeEXT, modeRGB),
GLenumToString(GLenumGroup::BlendEquationModeEXT, modeAlpha));
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateBlendEquationSeparate(context, modeRGB, modeAlpha));
if (isCallValid)
{
context->blendEquationSeparate(modeRGB, modeAlpha);
}
ANGLE_CAPTURE(BlendEquationSeparate, isCallValid, context, modeRGB, modeAlpha);
}
}
void GL_APIENTRY BlendFunc(GLenum sfactor, GLenum dfactor)
{
Context *context = GetValidGlobalContext();
EVENT("glBlendFunc", "context = %d, GLenum sfactor = %s, GLenum dfactor = %s", CID(context),
GLenumToString(GLenumGroup::BlendingFactor, sfactor),
GLenumToString(GLenumGroup::BlendingFactor, dfactor));
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateBlendFunc(context, sfactor, dfactor));
if (isCallValid)
{
context->blendFunc(sfactor, dfactor);
}
ANGLE_CAPTURE(BlendFunc, isCallValid, context, sfactor, dfactor);
}
}
void GL_APIENTRY BlendFuncSeparate(GLenum sfactorRGB,
GLenum dfactorRGB,
GLenum sfactorAlpha,
GLenum dfactorAlpha)
{
Context *context = GetValidGlobalContext();
EVENT("glBlendFuncSeparate",
"context = %d, GLenum sfactorRGB = %s, GLenum dfactorRGB = %s, GLenum sfactorAlpha = %s, "
"GLenum dfactorAlpha = %s",
CID(context), GLenumToString(GLenumGroup::BlendingFactor, sfactorRGB),
GLenumToString(GLenumGroup::BlendingFactor, dfactorRGB),
GLenumToString(GLenumGroup::BlendingFactor, sfactorAlpha),
GLenumToString(GLenumGroup::BlendingFactor, dfactorAlpha));
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateBlendFuncSeparate(context, sfactorRGB, dfactorRGB,
sfactorAlpha, dfactorAlpha));
if (isCallValid)
{
context->blendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
}
ANGLE_CAPTURE(BlendFuncSeparate, isCallValid, context, sfactorRGB, dfactorRGB, sfactorAlpha,
dfactorAlpha);
}
}
void GL_APIENTRY BufferData(GLenum target, GLsizeiptr size, const void *data, GLenum usage)
{
Context *context = GetValidGlobalContext();
EVENT("glBufferData",
"context = %d, GLenum target = %s, GLsizeiptr size = %llu, const void *data = "
"0x%016" PRIxPTR ", GLenum usage = %s",
CID(context), GLenumToString(GLenumGroup::BufferTargetARB, target),
static_cast<unsigned long long>(size), (uintptr_t)data,
GLenumToString(GLenumGroup::BufferUsageARB, usage));
if (context)
{
BufferBinding targetPacked = FromGL<BufferBinding>(target);
BufferUsage usagePacked = FromGL<BufferUsage>(usage);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateBufferData(context, targetPacked, size, data, usagePacked));
if (isCallValid)
{
context->bufferData(targetPacked, size, data, usagePacked);
}
ANGLE_CAPTURE(BufferData, isCallValid, context, targetPacked, size, data, usagePacked);
}
}
void GL_APIENTRY BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void *data)
{
Context *context = GetValidGlobalContext();
EVENT("glBufferSubData",
"context = %d, GLenum target = %s, GLintptr offset = %llu, GLsizeiptr size = %llu, const "
"void *data = 0x%016" PRIxPTR "",
CID(context), GLenumToString(GLenumGroup::BufferTargetARB, target),
static_cast<unsigned long long>(offset), static_cast<unsigned long long>(size),
(uintptr_t)data);
if (context)
{
BufferBinding targetPacked = FromGL<BufferBinding>(target);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateBufferSubData(context, targetPacked, offset, size, data));
if (isCallValid)
{
context->bufferSubData(targetPacked, offset, size, data);
}
ANGLE_CAPTURE(BufferSubData, isCallValid, context, targetPacked, offset, size, data);
}
}
GLenum GL_APIENTRY CheckFramebufferStatus(GLenum target)
{
Context *context = GetValidGlobalContext();
EVENT("glCheckFramebufferStatus", "context = %d, GLenum target = %s", CID(context),
GLenumToString(GLenumGroup::FramebufferTarget, target));
GLenum returnValue;
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateCheckFramebufferStatus(context, target));
if (isCallValid)
{
returnValue = context->checkFramebufferStatus(target);
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::CheckFramebufferStatus, GLenum>();
}
ANGLE_CAPTURE(CheckFramebufferStatus, isCallValid, context, target, returnValue);
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::CheckFramebufferStatus, GLenum>();
}
return returnValue;
}
void GL_APIENTRY Clear(GLbitfield mask)
{
Context *context = GetValidGlobalContext();
EVENT("glClear", "context = %d, GLbitfield mask = %s", CID(context),
GLbitfieldToString(GLenumGroup::ClearBufferMask, mask).c_str());
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() || ValidateClear(context, mask));
if (isCallValid)
{
context->clear(mask);
}
ANGLE_CAPTURE(Clear, isCallValid, context, mask);
}
}
void GL_APIENTRY ClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
Context *context = GetValidGlobalContext();
EVENT(
"glClearColor",
"context = %d, GLfloat red = %f, GLfloat green = %f, GLfloat blue = %f, GLfloat alpha = %f",
CID(context), red, green, blue, alpha);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateClearColor(context, red, green, blue, alpha));
if (isCallValid)
{
context->clearColor(red, green, blue, alpha);
}
ANGLE_CAPTURE(ClearColor, isCallValid, context, red, green, blue, alpha);
}
}
void GL_APIENTRY ClearDepthf(GLfloat d)
{
Context *context = GetValidGlobalContext();
EVENT("glClearDepthf", "context = %d, GLfloat d = %f", CID(context), d);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() || ValidateClearDepthf(context, d));
if (isCallValid)
{
context->clearDepthf(d);
}
ANGLE_CAPTURE(ClearDepthf, isCallValid, context, d);
}
}
void GL_APIENTRY ClearStencil(GLint s)
{
Context *context = GetValidGlobalContext();
EVENT("glClearStencil", "context = %d, GLint s = %d", CID(context), s);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() || ValidateClearStencil(context, s));
if (isCallValid)
{
context->clearStencil(s);
}
ANGLE_CAPTURE(ClearStencil, isCallValid, context, s);
}
}
void GL_APIENTRY ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
{
Context *context = GetValidGlobalContext();
EVENT("glColorMask",
"context = %d, GLboolean red = %s, GLboolean green = %s, GLboolean blue = %s, GLboolean "
"alpha = %s",
CID(context), GLbooleanToString(red), GLbooleanToString(green), GLbooleanToString(blue),
GLbooleanToString(alpha));
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateColorMask(context, red, green, blue, alpha));
if (isCallValid)
{
context->colorMask(red, green, blue, alpha);
}
ANGLE_CAPTURE(ColorMask, isCallValid, context, red, green, blue, alpha);
}
}
void GL_APIENTRY CompileShader(GLuint shader)
{
Context *context = GetValidGlobalContext();
EVENT("glCompileShader", "context = %d, GLuint shader = %u", CID(context), shader);
if (context)
{
ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateCompileShader(context, shaderPacked));
if (isCallValid)
{
context->compileShader(shaderPacked);
}
ANGLE_CAPTURE(CompileShader, isCallValid, context, shaderPacked);
}
}
void GL_APIENTRY CompressedTexImage2D(GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLint border,
GLsizei imageSize,
const void *data)
{
Context *context = GetValidGlobalContext();
EVENT("glCompressedTexImage2D",
"context = %d, GLenum target = %s, GLint level = %d, GLenum internalformat = %s, GLsizei "
"width = %d, GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, const void "
"*data = 0x%016" PRIxPTR "",
CID(context), GLenumToString(GLenumGroup::TextureTarget, target), level,
GLenumToString(GLenumGroup::InternalFormat, internalformat), width, height, border,
imageSize, (uintptr_t)data);
if (context)
{
TextureTarget targetPacked = FromGL<TextureTarget>(target);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateCompressedTexImage2D(context, targetPacked, level, internalformat, width,
height, border, imageSize, data));
if (isCallValid)
{
context->compressedTexImage2D(targetPacked, level, internalformat, width, height,
border, imageSize, data);
}
ANGLE_CAPTURE(CompressedTexImage2D, isCallValid, context, targetPacked, level,
internalformat, width, height, border, imageSize, data);
}
}
void GL_APIENTRY CompressedTexSubImage2D(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLsizei width,
GLsizei height,
GLenum format,
GLsizei imageSize,
const void *data)
{
Context *context = GetValidGlobalContext();
EVENT("glCompressedTexSubImage2D",
"context = %d, GLenum target = %s, GLint level = %d, GLint xoffset = %d, GLint yoffset = "
"%d, GLsizei width = %d, GLsizei height = %d, GLenum format = %s, GLsizei imageSize = "
"%d, const void *data = 0x%016" PRIxPTR "",
CID(context), GLenumToString(GLenumGroup::TextureTarget, target), level, xoffset, yoffset,
width, height, GLenumToString(GLenumGroup::PixelFormat, format), imageSize,
(uintptr_t)data);
if (context)
{
TextureTarget targetPacked = FromGL<TextureTarget>(target);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateCompressedTexSubImage2D(context, targetPacked, level, xoffset, yoffset, width,
height, format, imageSize, data));
if (isCallValid)
{
context->compressedTexSubImage2D(targetPacked, level, xoffset, yoffset, width, height,
format, imageSize, data);
}
ANGLE_CAPTURE(CompressedTexSubImage2D, isCallValid, context, targetPacked, level, xoffset,
yoffset, width, height, format, imageSize, data);
}
}
void GL_APIENTRY CopyTexImage2D(GLenum target,
GLint level,
GLenum internalformat,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLint border)
{
Context *context = GetValidGlobalContext();
EVENT("glCopyTexImage2D",
"context = %d, GLenum target = %s, GLint level = %d, GLenum internalformat = %s, GLint x "
"= %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d",
CID(context), GLenumToString(GLenumGroup::TextureTarget, target), level,
GLenumToString(GLenumGroup::InternalFormat, internalformat), x, y, width, height, border);
if (context)
{
TextureTarget targetPacked = FromGL<TextureTarget>(target);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateCopyTexImage2D(context, targetPacked, level, internalformat, x,
y, width, height, border));
if (isCallValid)
{
context->copyTexImage2D(targetPacked, level, internalformat, x, y, width, height,
border);
}
ANGLE_CAPTURE(CopyTexImage2D, isCallValid, context, targetPacked, level, internalformat, x,
y, width, height, border);
}
}
void GL_APIENTRY CopyTexSubImage2D(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height)
{
Context *context = GetValidGlobalContext();
EVENT("glCopyTexSubImage2D",
"context = %d, GLenum target = %s, GLint level = %d, GLint xoffset = %d, GLint yoffset = "
"%d, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d",
CID(context), GLenumToString(GLenumGroup::TextureTarget, target), level, xoffset, yoffset,
x, y, width, height);
if (context)
{
TextureTarget targetPacked = FromGL<TextureTarget>(target);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateCopyTexSubImage2D(context, targetPacked, level, xoffset,
yoffset, x, y, width, height));
if (isCallValid)
{
context->copyTexSubImage2D(targetPacked, level, xoffset, yoffset, x, y, width, height);
}
ANGLE_CAPTURE(CopyTexSubImage2D, isCallValid, context, targetPacked, level, xoffset,
yoffset, x, y, width, height);
}
}
GLuint GL_APIENTRY CreateProgram()
{
Context *context = GetValidGlobalContext();
EVENT("glCreateProgram", "context = %d", CID(context));
GLuint returnValue;
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() || ValidateCreateProgram(context));
if (isCallValid)
{
returnValue = context->createProgram();
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::CreateProgram, GLuint>();
}
ANGLE_CAPTURE(CreateProgram, isCallValid, context, returnValue);
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::CreateProgram, GLuint>();
}
return returnValue;
}
GLuint GL_APIENTRY CreateShader(GLenum type)
{
Context *context = GetValidGlobalContext();
EVENT("glCreateShader", "context = %d, GLenum type = %s", CID(context),
GLenumToString(GLenumGroup::ShaderType, type));
GLuint returnValue;
if (context)
{
ShaderType typePacked = FromGL<ShaderType>(type);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() || ValidateCreateShader(context, typePacked));
if (isCallValid)
{
returnValue = context->createShader(typePacked);
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::CreateShader, GLuint>();
}
ANGLE_CAPTURE(CreateShader, isCallValid, context, typePacked, returnValue);
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::CreateShader, GLuint>();
}
return returnValue;
}
void GL_APIENTRY CullFace(GLenum mode)
{
Context *context = GetValidGlobalContext();
EVENT("glCullFace", "context = %d, GLenum mode = %s", CID(context),
GLenumToString(GLenumGroup::CullFaceMode, mode));
if (context)
{
CullFaceMode modePacked = FromGL<CullFaceMode>(mode);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() || ValidateCullFace(context, modePacked));
if (isCallValid)
{
context->cullFace(modePacked);
}
ANGLE_CAPTURE(CullFace, isCallValid, context, modePacked);
}
}
void GL_APIENTRY DeleteBuffers(GLsizei n, const GLuint *buffers)
{
Context *context = GetValidGlobalContext();
EVENT("glDeleteBuffers",
"context = %d, GLsizei n = %d, const GLuint *buffers = 0x%016" PRIxPTR "", CID(context),
n, (uintptr_t)buffers);
if (context)
{
const BufferID *buffersPacked = FromGL<const BufferID *>(buffers);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateDeleteBuffers(context, n, buffersPacked));
if (isCallValid)
{
context->deleteBuffers(n, buffersPacked);
}
ANGLE_CAPTURE(DeleteBuffers, isCallValid, context, n, buffersPacked);
}
}
void GL_APIENTRY DeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
{
Context *context = GetValidGlobalContext();
EVENT("glDeleteFramebuffers",
"context = %d, GLsizei n = %d, const GLuint *framebuffers = 0x%016" PRIxPTR "",
CID(context), n, (uintptr_t)framebuffers);
if (context)
{
const FramebufferID *framebuffersPacked = FromGL<const FramebufferID *>(framebuffers);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateDeleteFramebuffers(context, n, framebuffersPacked));
if (isCallValid)
{
context->deleteFramebuffers(n, framebuffersPacked);
}
ANGLE_CAPTURE(DeleteFramebuffers, isCallValid, context, n, framebuffersPacked);
}
}
void GL_APIENTRY DeleteProgram(GLuint program)
{
Context *context = GetValidGlobalContext();
EVENT("glDeleteProgram", "context = %d, GLuint program = %u", CID(context), program);
if (context)
{
ShaderProgramID programPacked = FromGL<ShaderProgramID>(program);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateDeleteProgram(context, programPacked));
if (isCallValid)
{
context->deleteProgram(programPacked);
}
ANGLE_CAPTURE(DeleteProgram, isCallValid, context, programPacked);
}
}
void GL_APIENTRY DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
{
Context *context = GetValidGlobalContext();
EVENT("glDeleteRenderbuffers",
"context = %d, GLsizei n = %d, const GLuint *renderbuffers = 0x%016" PRIxPTR "",
CID(context), n, (uintptr_t)renderbuffers);
if (context)
{
const RenderbufferID *renderbuffersPacked = FromGL<const RenderbufferID *>(renderbuffers);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateDeleteRenderbuffers(context, n, renderbuffersPacked));
if (isCallValid)
{
context->deleteRenderbuffers(n, renderbuffersPacked);
}
ANGLE_CAPTURE(DeleteRenderbuffers, isCallValid, context, n, renderbuffersPacked);
}
}
void GL_APIENTRY DeleteShader(GLuint shader)
{
Context *context = GetValidGlobalContext();
EVENT("glDeleteShader", "context = %d, GLuint shader = %u", CID(context), shader);
if (context)
{
ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateDeleteShader(context, shaderPacked));
if (isCallValid)
{
context->deleteShader(shaderPacked);
}
ANGLE_CAPTURE(DeleteShader, isCallValid, context, shaderPacked);
}
}
void GL_APIENTRY DeleteTextures(GLsizei n, const GLuint *textures)
{
Context *context = GetValidGlobalContext();
EVENT("glDeleteTextures",
"context = %d, GLsizei n = %d, const GLuint *textures = 0x%016" PRIxPTR "", CID(context),
n, (uintptr_t)textures);
if (context)
{
const TextureID *texturesPacked = FromGL<const TextureID *>(textures);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateDeleteTextures(context, n, texturesPacked));
if (isCallValid)
{
context->deleteTextures(n, texturesPacked);
}
ANGLE_CAPTURE(DeleteTextures, isCallValid, context, n, texturesPacked);
}
}
void GL_APIENTRY DepthFunc(GLenum func)
{
Context *context = GetValidGlobalContext();
EVENT("glDepthFunc", "context = %d, GLenum func = %s", CID(context),
GLenumToString(GLenumGroup::DepthFunction, func));
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() || ValidateDepthFunc(context, func));
if (isCallValid)
{
context->depthFunc(func);
}
ANGLE_CAPTURE(DepthFunc, isCallValid, context, func);
}
}
void GL_APIENTRY DepthMask(GLboolean flag)
{
Context *context = GetValidGlobalContext();
EVENT("glDepthMask", "context = %d, GLboolean flag = %s", CID(context),
GLbooleanToString(flag));
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() || ValidateDepthMask(context, flag));
if (isCallValid)
{
context->depthMask(flag);
}
ANGLE_CAPTURE(DepthMask, isCallValid, context, flag);
}
}
void GL_APIENTRY DepthRangef(GLfloat n, GLfloat f)
{
Context *context = GetValidGlobalContext();
EVENT("glDepthRangef", "context = %d, GLfloat n = %f, GLfloat f = %f", CID(context), n, f);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() || ValidateDepthRangef(context, n, f));
if (isCallValid)
{
context->depthRangef(n, f);
}
ANGLE_CAPTURE(DepthRangef, isCallValid, context, n, f);
}
}
void GL_APIENTRY DetachShader(GLuint program, GLuint shader)
{
Context *context = GetValidGlobalContext();
EVENT("glDetachShader", "context = %d, GLuint program = %u, GLuint shader = %u", CID(context),
program, shader);
if (context)
{
ShaderProgramID programPacked = FromGL<ShaderProgramID>(program);
ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateDetachShader(context, programPacked, shaderPacked));
if (isCallValid)
{
context->detachShader(programPacked, shaderPacked);
}
ANGLE_CAPTURE(DetachShader, isCallValid, context, programPacked, shaderPacked);
}
}
void GL_APIENTRY Disable(GLenum cap)
{
Context *context = GetValidGlobalContext();
EVENT("glDisable", "context = %d, GLenum cap = %s", CID(context),
GLenumToString(GLenumGroup::EnableCap, cap));
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() || ValidateDisable(context, cap));
if (isCallValid)
{
context->disable(cap);
}
ANGLE_CAPTURE(Disable, isCallValid, context, cap);
}
}
void GL_APIENTRY DisableVertexAttribArray(GLuint index)
{
Context *context = GetValidGlobalContext();
EVENT("glDisableVertexAttribArray", "context = %d, GLuint index = %u", CID(context), index);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateDisableVertexAttribArray(context, index));
if (isCallValid)
{
context->disableVertexAttribArray(index);
}
ANGLE_CAPTURE(DisableVertexAttribArray, isCallValid, context, index);
}
}
void GL_APIENTRY DrawArrays(GLenum mode, GLint first, GLsizei count)
{
Context *context = GetValidGlobalContext();
EVENT("glDrawArrays", "context = %d, GLenum mode = %s, GLint first = %d, GLsizei count = %d",
CID(context), GLenumToString(GLenumGroup::PrimitiveType, mode), first, count);
if (context)
{
PrimitiveMode modePacked = FromGL<PrimitiveMode>(mode);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateDrawArrays(context, modePacked, first, count));
if (isCallValid)
{
context->drawArrays(modePacked, first, count);
}
ANGLE_CAPTURE(DrawArrays, isCallValid, context, modePacked, first, count);
}
}
void GL_APIENTRY DrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices)
{
Context *context = GetValidGlobalContext();
EVENT("glDrawElements",
"context = %d, GLenum mode = %s, GLsizei count = %d, GLenum type = %s, const void "
"*indices = 0x%016" PRIxPTR "",
CID(context), GLenumToString(GLenumGroup::PrimitiveType, mode), count,
GLenumToString(GLenumGroup::DrawElementsType, type), (uintptr_t)indices);
if (context)
{
PrimitiveMode modePacked = FromGL<PrimitiveMode>(mode);
DrawElementsType typePacked = FromGL<DrawElementsType>(type);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateDrawElements(context, modePacked, count, typePacked, indices));
if (isCallValid)
{
context->drawElements(modePacked, count, typePacked, indices);
}
ANGLE_CAPTURE(DrawElements, isCallValid, context, modePacked, count, typePacked, indices);
}
}
void GL_APIENTRY Enable(GLenum cap)
{
Context *context = GetValidGlobalContext();
EVENT("glEnable", "context = %d, GLenum cap = %s", CID(context),
GLenumToString(GLenumGroup::EnableCap, cap));
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() || ValidateEnable(context, cap));
if (isCallValid)
{
context->enable(cap);
}
ANGLE_CAPTURE(Enable, isCallValid, context, cap);
}
}
void GL_APIENTRY EnableVertexAttribArray(GLuint index)
{
Context *context = GetValidGlobalContext();
EVENT("glEnableVertexAttribArray", "context = %d, GLuint index = %u", CID(context), index);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateEnableVertexAttribArray(context, index));
if (isCallValid)
{
context->enableVertexAttribArray(index);
}
ANGLE_CAPTURE(EnableVertexAttribArray, isCallValid, context, index);
}
}
void GL_APIENTRY Finish()
{
Context *context = GetValidGlobalContext();
EVENT("glFinish", "context = %d", CID(context));
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() || ValidateFinish(context));
if (isCallValid)
{
context->finish();
}
ANGLE_CAPTURE(Finish, isCallValid, context);
}
}
void GL_APIENTRY Flush()
{
Context *context = GetValidGlobalContext();
EVENT("glFlush", "context = %d", CID(context));
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() || ValidateFlush(context));
if (isCallValid)
{
context->flush();
}
ANGLE_CAPTURE(Flush, isCallValid, context);
}
}
void GL_APIENTRY FramebufferRenderbuffer(GLenum target,
GLenum attachment,
GLenum renderbuffertarget,
GLuint renderbuffer)
{
Context *context = GetValidGlobalContext();
EVENT("glFramebufferRenderbuffer",
"context = %d, GLenum target = %s, GLenum attachment = %s, GLenum renderbuffertarget = "
"%s, GLuint renderbuffer = %u",
CID(context), GLenumToString(GLenumGroup::FramebufferTarget, target),
GLenumToString(GLenumGroup::FramebufferAttachment, attachment),
GLenumToString(GLenumGroup::RenderbufferTarget, renderbuffertarget), renderbuffer);
if (context)
{
RenderbufferID renderbufferPacked = FromGL<RenderbufferID>(renderbuffer);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateFramebufferRenderbuffer(context, target, attachment, renderbuffertarget,
renderbufferPacked));
if (isCallValid)
{
context->framebufferRenderbuffer(target, attachment, renderbuffertarget,
renderbufferPacked);
}
ANGLE_CAPTURE(FramebufferRenderbuffer, isCallValid, context, target, attachment,
renderbuffertarget, renderbufferPacked);
}
}
void GL_APIENTRY FramebufferTexture2D(GLenum target,
GLenum attachment,
GLenum textarget,
GLuint texture,
GLint level)
{
Context *context = GetValidGlobalContext();
EVENT("glFramebufferTexture2D",
"context = %d, GLenum target = %s, GLenum attachment = %s, GLenum textarget = %s, GLuint "
"texture = %u, GLint level = %d",
CID(context), GLenumToString(GLenumGroup::FramebufferTarget, target),
GLenumToString(GLenumGroup::FramebufferAttachment, attachment),
GLenumToString(GLenumGroup::TextureTarget, textarget), texture, level);
if (context)
{
TextureTarget textargetPacked = FromGL<TextureTarget>(textarget);
TextureID texturePacked = FromGL<TextureID>(texture);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateFramebufferTexture2D(context, target, attachment,
textargetPacked, texturePacked, level));
if (isCallValid)
{
context->framebufferTexture2D(target, attachment, textargetPacked, texturePacked,
level);
}
ANGLE_CAPTURE(FramebufferTexture2D, isCallValid, context, target, attachment,
textargetPacked, texturePacked, level);
}
}
void GL_APIENTRY FrontFace(GLenum mode)
{
Context *context = GetValidGlobalContext();
EVENT("glFrontFace", "context = %d, GLenum mode = %s", CID(context),
GLenumToString(GLenumGroup::FrontFaceDirection, mode));
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() || ValidateFrontFace(context, mode));
if (isCallValid)
{
context->frontFace(mode);
}
ANGLE_CAPTURE(FrontFace, isCallValid, context, mode);
}
}
void GL_APIENTRY GenBuffers(GLsizei n, GLuint *buffers)
{
Context *context = GetValidGlobalContext();
EVENT("glGenBuffers", "context = %d, GLsizei n = %d, GLuint *buffers = 0x%016" PRIxPTR "",
CID(context), n, (uintptr_t)buffers);
if (context)
{
BufferID *buffersPacked = FromGL<BufferID *>(buffers);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateGenBuffers(context, n, buffersPacked));
if (isCallValid)
{
context->genBuffers(n, buffersPacked);
}
ANGLE_CAPTURE(GenBuffers, isCallValid, context, n, buffersPacked);
}
}
void GL_APIENTRY GenFramebuffers(GLsizei n, GLuint *framebuffers)
{
Context *context = GetValidGlobalContext();
EVENT("glGenFramebuffers",
"context = %d, GLsizei n = %d, GLuint *framebuffers = 0x%016" PRIxPTR "", CID(context), n,
(uintptr_t)framebuffers);
if (context)
{
FramebufferID *framebuffersPacked = FromGL<FramebufferID *>(framebuffers);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateGenFramebuffers(context, n, framebuffersPacked));
if (isCallValid)
{
context->genFramebuffers(n, framebuffersPacked);
}
ANGLE_CAPTURE(GenFramebuffers, isCallValid, context, n, framebuffersPacked);
}
}
void GL_APIENTRY GenRenderbuffers(GLsizei n, GLuint *renderbuffers)
{
Context *context = GetValidGlobalContext();
EVENT("glGenRenderbuffers",
"context = %d, GLsizei n = %d, GLuint *renderbuffers = 0x%016" PRIxPTR "", CID(context),
n, (uintptr_t)renderbuffers);
if (context)
{
RenderbufferID *renderbuffersPacked = FromGL<RenderbufferID *>(renderbuffers);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateGenRenderbuffers(context, n, renderbuffersPacked));
if (isCallValid)
{
context->genRenderbuffers(n, renderbuffersPacked);
}
ANGLE_CAPTURE(GenRenderbuffers, isCallValid, context, n, renderbuffersPacked);
}
}
void GL_APIENTRY GenTextures(GLsizei n, GLuint *textures)
{
Context *context = GetValidGlobalContext();
EVENT("glGenTextures", "context = %d, GLsizei n = %d, GLuint *textures = 0x%016" PRIxPTR "",
CID(context), n, (uintptr_t)textures);
if (context)
{
TextureID *texturesPacked = FromGL<TextureID *>(textures);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateGenTextures(context, n, texturesPacked));
if (isCallValid)
{
context->genTextures(n, texturesPacked);
}
ANGLE_CAPTURE(GenTextures, isCallValid, context, n, texturesPacked);
}
}
void GL_APIENTRY GenerateMipmap(GLenum target)
{
Context *context = GetValidGlobalContext();
EVENT("glGenerateMipmap", "context = %d, GLenum target = %s", CID(context),
GLenumToString(GLenumGroup::TextureTarget, target));
if (context)
{
TextureType targetPacked = FromGL<TextureType>(target);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateGenerateMipmap(context, targetPacked));
if (isCallValid)
{
context->generateMipmap(targetPacked);
}
ANGLE_CAPTURE(GenerateMipmap, isCallValid, context, targetPacked);
}
}
void GL_APIENTRY GetActiveAttrib(GLuint program,
GLuint index,
GLsizei bufSize,
GLsizei *length,
GLint *size,
GLenum *type,
GLchar *name)
{
Context *context = GetValidGlobalContext();
EVENT("glGetActiveAttrib",
"context = %d, GLuint program = %u, GLuint index = %u, GLsizei bufSize = %d, GLsizei "
"*length = 0x%016" PRIxPTR ", GLint *size = 0x%016" PRIxPTR
", GLenum *type = 0x%016" PRIxPTR ", GLchar *name = 0x%016" PRIxPTR "",
CID(context), program, index, bufSize, (uintptr_t)length, (uintptr_t)size,
(uintptr_t)type, (uintptr_t)name);
if (context)
{
ShaderProgramID programPacked = FromGL<ShaderProgramID>(program);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetActiveAttrib(context, programPacked, index, bufSize, length,
size, type, name));
if (isCallValid)
{
context->getActiveAttrib(programPacked, index, bufSize, length, size, type, name);
}
ANGLE_CAPTURE(GetActiveAttrib, isCallValid, context, programPacked, index, bufSize, length,
size, type, name);
}
}
void GL_APIENTRY GetActiveUniform(GLuint program,
GLuint index,
GLsizei bufSize,
GLsizei *length,
GLint *size,
GLenum *type,
GLchar *name)
{
Context *context = GetValidGlobalContext();
EVENT("glGetActiveUniform",
"context = %d, GLuint program = %u, GLuint index = %u, GLsizei bufSize = %d, GLsizei "
"*length = 0x%016" PRIxPTR ", GLint *size = 0x%016" PRIxPTR
", GLenum *type = 0x%016" PRIxPTR ", GLchar *name = 0x%016" PRIxPTR "",
CID(context), program, index, bufSize, (uintptr_t)length, (uintptr_t)size,
(uintptr_t)type, (uintptr_t)name);
if (context)
{
ShaderProgramID programPacked = FromGL<ShaderProgramID>(program);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetActiveUniform(context, programPacked, index, bufSize, length,
size, type, name));
if (isCallValid)
{
context->getActiveUniform(programPacked, index, bufSize, length, size, type, name);
}
ANGLE_CAPTURE(GetActiveUniform, isCallValid, context, programPacked, index, bufSize, length,
size, type, name);
}
}
void GL_APIENTRY GetAttachedShaders(GLuint program,
GLsizei maxCount,
GLsizei *count,
GLuint *shaders)
{
Context *context = GetValidGlobalContext();
EVENT(
"glGetAttachedShaders",
"context = %d, GLuint program = %u, GLsizei maxCount = %d, GLsizei *count = 0x%016" PRIxPTR
", GLuint *shaders = 0x%016" PRIxPTR "",
CID(context), program, maxCount, (uintptr_t)count, (uintptr_t)shaders);
if (context)
{
ShaderProgramID programPacked = FromGL<ShaderProgramID>(program);
ShaderProgramID *shadersPacked = FromGL<ShaderProgramID *>(shaders);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetAttachedShaders(context, programPacked, maxCount, count, shadersPacked));
if (isCallValid)
{
context->getAttachedShaders(programPacked, maxCount, count, shadersPacked);
}
ANGLE_CAPTURE(GetAttachedShaders, isCallValid, context, programPacked, maxCount, count,
shadersPacked);
}
}
GLint GL_APIENTRY GetAttribLocation(GLuint program, const GLchar *name)
{
Context *context = GetValidGlobalContext();
EVENT("glGetAttribLocation",
"context = %d, GLuint program = %u, const GLchar *name = 0x%016" PRIxPTR "", CID(context),
program, (uintptr_t)name);
GLint returnValue;
if (context)
{
ShaderProgramID programPacked = FromGL<ShaderProgramID>(program);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateGetAttribLocation(context, programPacked, name));
if (isCallValid)
{
returnValue = context->getAttribLocation(programPacked, name);
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::GetAttribLocation, GLint>();
}
ANGLE_CAPTURE(GetAttribLocation, isCallValid, context, programPacked, name, returnValue);
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::GetAttribLocation, GLint>();
}
return returnValue;
}
void GL_APIENTRY GetBooleanv(GLenum pname, GLboolean *data)
{
Context *context = GetValidGlobalContext();
EVENT("glGetBooleanv", "context = %d, GLenum pname = %s, GLboolean *data = 0x%016" PRIxPTR "",
CID(context), GLenumToString(GLenumGroup::GetPName, pname), (uintptr_t)data);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() || ValidateGetBooleanv(context, pname, data));
if (isCallValid)
{
context->getBooleanv(pname, data);
}
ANGLE_CAPTURE(GetBooleanv, isCallValid, context, pname, data);
}
}
void GL_APIENTRY GetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
{
Context *context = GetValidGlobalContext();
EVENT("glGetBufferParameteriv",
"context = %d, GLenum target = %s, GLenum pname = %s, GLint *params = 0x%016" PRIxPTR "",
CID(context), GLenumToString(GLenumGroup::BufferTargetARB, target),
GLenumToString(GLenumGroup::DefaultGroup, pname), (uintptr_t)params);
if (context)
{
BufferBinding targetPacked = FromGL<BufferBinding>(target);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetBufferParameteriv(context, targetPacked, pname, params));
if (isCallValid)
{
context->getBufferParameteriv(targetPacked, pname, params);
}
ANGLE_CAPTURE(GetBufferParameteriv, isCallValid, context, targetPacked, pname, params);
}
}
GLenum GL_APIENTRY GetError()
{
Context *context = GetGlobalContext();
EVENT("glGetError", "context = %d", CID(context));
GLenum returnValue;
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() || ValidateGetError(context));
if (isCallValid)
{
returnValue = context->getError();
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::GetError, GLenum>();
}
ANGLE_CAPTURE(GetError, isCallValid, context, returnValue);
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::GetError, GLenum>();
}
return returnValue;
}
void GL_APIENTRY GetFloatv(GLenum pname, GLfloat *data)
{
Context *context = GetValidGlobalContext();
EVENT("glGetFloatv", "context = %d, GLenum pname = %s, GLfloat *data = 0x%016" PRIxPTR "",
CID(context), GLenumToString(GLenumGroup::GetPName, pname), (uintptr_t)data);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() || ValidateGetFloatv(context, pname, data));
if (isCallValid)
{
context->getFloatv(pname, data);
}
ANGLE_CAPTURE(GetFloatv, isCallValid, context, pname, data);
}
}
void GL_APIENTRY GetFramebufferAttachmentParameteriv(GLenum target,
GLenum attachment,
GLenum pname,
GLint *params)
{
Context *context = GetValidGlobalContext();
EVENT("glGetFramebufferAttachmentParameteriv",
"context = %d, GLenum target = %s, GLenum attachment = %s, GLenum pname = %s, GLint "
"*params = 0x%016" PRIxPTR "",
CID(context), GLenumToString(GLenumGroup::FramebufferTarget, target),
GLenumToString(GLenumGroup::FramebufferAttachment, attachment),
GLenumToString(GLenumGroup::FramebufferAttachmentParameterName, pname),
(uintptr_t)params);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateGetFramebufferAttachmentParameteriv(
context, target, attachment, pname, params));
if (isCallValid)
{
context->getFramebufferAttachmentParameteriv(target, attachment, pname, params);
}
ANGLE_CAPTURE(GetFramebufferAttachmentParameteriv, isCallValid, context, target, attachment,
pname, params);
}
}
void GL_APIENTRY GetIntegerv(GLenum pname, GLint *data)
{
Context *context = GetValidGlobalContext();
EVENT("glGetIntegerv", "context = %d, GLenum pname = %s, GLint *data = 0x%016" PRIxPTR "",
CID(context), GLenumToString(GLenumGroup::GetPName, pname), (uintptr_t)data);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() || ValidateGetIntegerv(context, pname, data));
if (isCallValid)
{
context->getIntegerv(pname, data);
}
ANGLE_CAPTURE(GetIntegerv, isCallValid, context, pname, data);
}
}
void GL_APIENTRY GetProgramInfoLog(GLuint program,
GLsizei bufSize,
GLsizei *length,
GLchar *infoLog)
{
Context *context = GetValidGlobalContext();
EVENT(
"glGetProgramInfoLog",
"context = %d, GLuint program = %u, GLsizei bufSize = %d, GLsizei *length = 0x%016" PRIxPTR
", GLchar *infoLog = 0x%016" PRIxPTR "",
CID(context), program, bufSize, (uintptr_t)length, (uintptr_t)infoLog);
if (context)
{
ShaderProgramID programPacked = FromGL<ShaderProgramID>(program);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetProgramInfoLog(context, programPacked, bufSize, length, infoLog));
if (isCallValid)
{
context->getProgramInfoLog(programPacked, bufSize, length, infoLog);
}
ANGLE_CAPTURE(GetProgramInfoLog, isCallValid, context, programPacked, bufSize, length,
infoLog);
}
}
void GL_APIENTRY GetProgramiv(GLuint program, GLenum pname, GLint *params)
{
Context *context = GetGlobalContext();
EVENT("glGetProgramiv",
"context = %d, GLuint program = %u, GLenum pname = %s, GLint *params = 0x%016" PRIxPTR "",
CID(context), program, GLenumToString(GLenumGroup::ProgramPropertyARB, pname),
(uintptr_t)params);
if (context)
{
ShaderProgramID programPacked = FromGL<ShaderProgramID>(program);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetProgramiv(context, programPacked, pname, params));
if (isCallValid)
{
context->getProgramiv(programPacked, pname, params);
}
ANGLE_CAPTURE(GetProgramiv, isCallValid, context, programPacked, pname, params);
}
}
void GL_APIENTRY GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
{
Context *context = GetValidGlobalContext();
EVENT("glGetRenderbufferParameteriv",
"context = %d, GLenum target = %s, GLenum pname = %s, GLint *params = 0x%016" PRIxPTR "",
CID(context), GLenumToString(GLenumGroup::RenderbufferTarget, target),
GLenumToString(GLenumGroup::RenderbufferParameterName, pname), (uintptr_t)params);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetRenderbufferParameteriv(context, target, pname, params));
if (isCallValid)
{
context->getRenderbufferParameteriv(target, pname, params);
}
ANGLE_CAPTURE(GetRenderbufferParameteriv, isCallValid, context, target, pname, params);
}
}
void GL_APIENTRY GetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
{
Context *context = GetValidGlobalContext();
EVENT("glGetShaderInfoLog",
"context = %d, GLuint shader = %u, GLsizei bufSize = %d, GLsizei *length = 0x%016" PRIxPTR
", GLchar *infoLog = 0x%016" PRIxPTR "",
CID(context), shader, bufSize, (uintptr_t)length, (uintptr_t)infoLog);
if (context)
{
ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetShaderInfoLog(context, shaderPacked, bufSize, length, infoLog));
if (isCallValid)
{
context->getShaderInfoLog(shaderPacked, bufSize, length, infoLog);
}
ANGLE_CAPTURE(GetShaderInfoLog, isCallValid, context, shaderPacked, bufSize, length,
infoLog);
}
}
void GL_APIENTRY GetShaderPrecisionFormat(GLenum shadertype,
GLenum precisiontype,
GLint *range,
GLint *precision)
{
Context *context = GetValidGlobalContext();
EVENT("glGetShaderPrecisionFormat",
"context = %d, GLenum shadertype = %s, GLenum precisiontype = %s, GLint *range = "
"0x%016" PRIxPTR ", GLint *precision = 0x%016" PRIxPTR "",
CID(context), GLenumToString(GLenumGroup::ShaderType, shadertype),
GLenumToString(GLenumGroup::PrecisionType, precisiontype), (uintptr_t)range,
(uintptr_t)precision);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetShaderPrecisionFormat(context, shadertype, precisiontype,
range, precision));
if (isCallValid)
{
context->getShaderPrecisionFormat(shadertype, precisiontype, range, precision);
}
ANGLE_CAPTURE(GetShaderPrecisionFormat, isCallValid, context, shadertype, precisiontype,
range, precision);
}
}
void GL_APIENTRY GetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
{
Context *context = GetValidGlobalContext();
EVENT("glGetShaderSource",
"context = %d, GLuint shader = %u, GLsizei bufSize = %d, GLsizei *length = 0x%016" PRIxPTR
", GLchar *source = 0x%016" PRIxPTR "",
CID(context), shader, bufSize, (uintptr_t)length, (uintptr_t)source);
if (context)
{
ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateGetShaderSource(context, shaderPacked, bufSize, length, source));
if (isCallValid)
{
context->getShaderSource(shaderPacked, bufSize, length, source);
}
ANGLE_CAPTURE(GetShaderSource, isCallValid, context, shaderPacked, bufSize, length, source);
}
}
void GL_APIENTRY GetShaderiv(GLuint shader, GLenum pname, GLint *params)
{
Context *context = GetGlobalContext();
EVENT("glGetShaderiv",
"context = %d, GLuint shader = %u, GLenum pname = %s, GLint *params = 0x%016" PRIxPTR "",
CID(context), shader, GLenumToString(GLenumGroup::ShaderParameterName, pname),
(uintptr_t)params);
if (context)
{
ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetShaderiv(context, shaderPacked, pname, params));
if (isCallValid)
{
context->getShaderiv(shaderPacked, pname, params);
}
ANGLE_CAPTURE(GetShaderiv, isCallValid, context, shaderPacked, pname, params);
}
}
const GLubyte *GL_APIENTRY GetString(GLenum name)
{
Context *context = GetValidGlobalContext();
EVENT("glGetString", "context = %d, GLenum name = %s", CID(context),
GLenumToString(GLenumGroup::StringName, name));
const GLubyte *returnValue;
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() || ValidateGetString(context, name));
if (isCallValid)
{
returnValue = context->getString(name);
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::GetString, const GLubyte *>();
}
ANGLE_CAPTURE(GetString, isCallValid, context, name, returnValue);
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::GetString, const GLubyte *>();
}
return returnValue;
}
void GL_APIENTRY GetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
Context *context = GetValidGlobalContext();
EVENT("glGetTexParameterfv",
"context = %d, GLenum target = %s, GLenum pname = %s, GLfloat *params = 0x%016" PRIxPTR
"",
CID(context), GLenumToString(GLenumGroup::TextureTarget, target),
GLenumToString(GLenumGroup::GetTextureParameter, pname), (uintptr_t)params);
if (context)
{
TextureType targetPacked = FromGL<TextureType>(target);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetTexParameterfv(context, targetPacked, pname, params));
if (isCallValid)
{
context->getTexParameterfv(targetPacked, pname, params);
}
ANGLE_CAPTURE(GetTexParameterfv, isCallValid, context, targetPacked, pname, params);
}
}
void GL_APIENTRY GetTexParameteriv(GLenum target, GLenum pname, GLint *params)
{
Context *context = GetValidGlobalContext();
EVENT("glGetTexParameteriv",
"context = %d, GLenum target = %s, GLenum pname = %s, GLint *params = 0x%016" PRIxPTR "",
CID(context), GLenumToString(GLenumGroup::TextureTarget, target),
GLenumToString(GLenumGroup::GetTextureParameter, pname), (uintptr_t)params);
if (context)
{
TextureType targetPacked = FromGL<TextureType>(target);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetTexParameteriv(context, targetPacked, pname, params));
if (isCallValid)
{
context->getTexParameteriv(targetPacked, pname, params);
}
ANGLE_CAPTURE(GetTexParameteriv, isCallValid, context, targetPacked, pname, params);
}
}
GLint GL_APIENTRY GetUniformLocation(GLuint program, const GLchar *name)
{
Context *context = GetValidGlobalContext();
EVENT("glGetUniformLocation",
"context = %d, GLuint program = %u, const GLchar *name = 0x%016" PRIxPTR "", CID(context),
program, (uintptr_t)name);
GLint returnValue;
if (context)
{
ShaderProgramID programPacked = FromGL<ShaderProgramID>(program);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateGetUniformLocation(context, programPacked, name));
if (isCallValid)
{
returnValue = context->getUniformLocation(programPacked, name);
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::GetUniformLocation, GLint>();
}
ANGLE_CAPTURE(GetUniformLocation, isCallValid, context, programPacked, name, returnValue);
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::GetUniformLocation, GLint>();
}
return returnValue;
}
void GL_APIENTRY GetUniformfv(GLuint program, GLint location, GLfloat *params)
{
Context *context = GetValidGlobalContext();
EVENT("glGetUniformfv",
"context = %d, GLuint program = %u, GLint location = %d, GLfloat *params = 0x%016" PRIxPTR
"",
CID(context), program, location, (uintptr_t)params);
if (context)
{
ShaderProgramID programPacked = FromGL<ShaderProgramID>(program);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetUniformfv(context, programPacked, location, params));
if (isCallValid)
{
context->getUniformfv(programPacked, location, params);
}
ANGLE_CAPTURE(GetUniformfv, isCallValid, context, programPacked, location, params);
}
}
void GL_APIENTRY GetUniformiv(GLuint program, GLint location, GLint *params)
{
Context *context = GetValidGlobalContext();
EVENT("glGetUniformiv",
"context = %d, GLuint program = %u, GLint location = %d, GLint *params = 0x%016" PRIxPTR
"",
CID(context), program, location, (uintptr_t)params);
if (context)
{
ShaderProgramID programPacked = FromGL<ShaderProgramID>(program);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetUniformiv(context, programPacked, location, params));
if (isCallValid)
{
context->getUniformiv(programPacked, location, params);
}
ANGLE_CAPTURE(GetUniformiv, isCallValid, context, programPacked, location, params);
}
}
void GL_APIENTRY GetVertexAttribPointerv(GLuint index, GLenum pname, void **pointer)
{
Context *context = GetValidGlobalContext();
EVENT("glGetVertexAttribPointerv",
"context = %d, GLuint index = %u, GLenum pname = %s, void **pointer = 0x%016" PRIxPTR "",
CID(context), index, GLenumToString(GLenumGroup::DefaultGroup, pname),
(uintptr_t)pointer);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateGetVertexAttribPointerv(context, index, pname, pointer));
if (isCallValid)
{
context->getVertexAttribPointerv(index, pname, pointer);
}
ANGLE_CAPTURE(GetVertexAttribPointerv, isCallValid, context, index, pname, pointer);
}
}
void GL_APIENTRY GetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
{
Context *context = GetValidGlobalContext();
EVENT("glGetVertexAttribfv",
"context = %d, GLuint index = %u, GLenum pname = %s, GLfloat *params = 0x%016" PRIxPTR "",
CID(context), index, GLenumToString(GLenumGroup::DefaultGroup, pname), (uintptr_t)params);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateGetVertexAttribfv(context, index, pname, params));
if (isCallValid)
{
context->getVertexAttribfv(index, pname, params);
}
ANGLE_CAPTURE(GetVertexAttribfv, isCallValid, context, index, pname, params);
}
}
void GL_APIENTRY GetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
{
Context *context = GetValidGlobalContext();
EVENT("glGetVertexAttribiv",
"context = %d, GLuint index = %u, GLenum pname = %s, GLint *params = 0x%016" PRIxPTR "",
CID(context), index, GLenumToString(GLenumGroup::DefaultGroup, pname), (uintptr_t)params);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateGetVertexAttribiv(context, index, pname, params));
if (isCallValid)
{
context->getVertexAttribiv(index, pname, params);
}
ANGLE_CAPTURE(GetVertexAttribiv, isCallValid, context, index, pname, params);
}
}
void GL_APIENTRY Hint(GLenum target, GLenum mode)
{
Context *context = GetValidGlobalContext();
EVENT("glHint", "context = %d, GLenum target = %s, GLenum mode = %s", CID(context),
GLenumToString(GLenumGroup::HintTarget, target),
GLenumToString(GLenumGroup::HintMode, mode));
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() || ValidateHint(context, target, mode));
if (isCallValid)
{
context->hint(target, mode);
}
ANGLE_CAPTURE(Hint, isCallValid, context, target, mode);
}
}
GLboolean GL_APIENTRY IsBuffer(GLuint buffer)
{
Context *context = GetValidGlobalContext();
EVENT("glIsBuffer", "context = %d, GLuint buffer = %u", CID(context), buffer);
GLboolean returnValue;
if (context)
{
BufferID bufferPacked = FromGL<BufferID>(buffer);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() || ValidateIsBuffer(context, bufferPacked));
if (isCallValid)
{
returnValue = context->isBuffer(bufferPacked);
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::IsBuffer, GLboolean>();
}
ANGLE_CAPTURE(IsBuffer, isCallValid, context, bufferPacked, returnValue);
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::IsBuffer, GLboolean>();
}
return returnValue;
}
GLboolean GL_APIENTRY IsEnabled(GLenum cap)
{
Context *context = GetValidGlobalContext();
EVENT("glIsEnabled", "context = %d, GLenum cap = %s", CID(context),
GLenumToString(GLenumGroup::EnableCap, cap));
GLboolean returnValue;
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() || ValidateIsEnabled(context, cap));
if (isCallValid)
{
returnValue = context->isEnabled(cap);
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::IsEnabled, GLboolean>();
}
ANGLE_CAPTURE(IsEnabled, isCallValid, context, cap, returnValue);
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::IsEnabled, GLboolean>();
}
return returnValue;
}
GLboolean GL_APIENTRY IsFramebuffer(GLuint framebuffer)
{
Context *context = GetValidGlobalContext();
EVENT("glIsFramebuffer", "context = %d, GLuint framebuffer = %u", CID(context), framebuffer);
GLboolean returnValue;
if (context)
{
FramebufferID framebufferPacked = FromGL<FramebufferID>(framebuffer);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateIsFramebuffer(context, framebufferPacked));
if (isCallValid)
{
returnValue = context->isFramebuffer(framebufferPacked);
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::IsFramebuffer, GLboolean>();
}
ANGLE_CAPTURE(IsFramebuffer, isCallValid, context, framebufferPacked, returnValue);
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::IsFramebuffer, GLboolean>();
}
return returnValue;
}
GLboolean GL_APIENTRY IsProgram(GLuint program)
{
Context *context = GetValidGlobalContext();
EVENT("glIsProgram", "context = %d, GLuint program = %u", CID(context), program);
GLboolean returnValue;
if (context)
{
ShaderProgramID programPacked = FromGL<ShaderProgramID>(program);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() || ValidateIsProgram(context, programPacked));
if (isCallValid)
{
returnValue = context->isProgram(programPacked);
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::IsProgram, GLboolean>();
}
ANGLE_CAPTURE(IsProgram, isCallValid, context, programPacked, returnValue);
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::IsProgram, GLboolean>();
}
return returnValue;
}
GLboolean GL_APIENTRY IsRenderbuffer(GLuint renderbuffer)
{
Context *context = GetValidGlobalContext();
EVENT("glIsRenderbuffer", "context = %d, GLuint renderbuffer = %u", CID(context), renderbuffer);
GLboolean returnValue;
if (context)
{
RenderbufferID renderbufferPacked = FromGL<RenderbufferID>(renderbuffer);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateIsRenderbuffer(context, renderbufferPacked));
if (isCallValid)
{
returnValue = context->isRenderbuffer(renderbufferPacked);
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::IsRenderbuffer, GLboolean>();
}
ANGLE_CAPTURE(IsRenderbuffer, isCallValid, context, renderbufferPacked, returnValue);
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::IsRenderbuffer, GLboolean>();
}
return returnValue;
}
GLboolean GL_APIENTRY IsShader(GLuint shader)
{
Context *context = GetValidGlobalContext();
EVENT("glIsShader", "context = %d, GLuint shader = %u", CID(context), shader);
GLboolean returnValue;
if (context)
{
ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() || ValidateIsShader(context, shaderPacked));
if (isCallValid)
{
returnValue = context->isShader(shaderPacked);
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::IsShader, GLboolean>();
}
ANGLE_CAPTURE(IsShader, isCallValid, context, shaderPacked, returnValue);
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::IsShader, GLboolean>();
}
return returnValue;
}
GLboolean GL_APIENTRY IsTexture(GLuint texture)
{
Context *context = GetValidGlobalContext();
EVENT("glIsTexture", "context = %d, GLuint texture = %u", CID(context), texture);
GLboolean returnValue;
if (context)
{
TextureID texturePacked = FromGL<TextureID>(texture);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() || ValidateIsTexture(context, texturePacked));
if (isCallValid)
{
returnValue = context->isTexture(texturePacked);
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::IsTexture, GLboolean>();
}
ANGLE_CAPTURE(IsTexture, isCallValid, context, texturePacked, returnValue);
}
else
{
returnValue = GetDefaultReturnValue<EntryPoint::IsTexture, GLboolean>();
}
return returnValue;
}
void GL_APIENTRY LineWidth(GLfloat width)
{
Context *context = GetValidGlobalContext();
EVENT("glLineWidth", "context = %d, GLfloat width = %f", CID(context), width);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() || ValidateLineWidth(context, width));
if (isCallValid)
{
context->lineWidth(width);
}
ANGLE_CAPTURE(LineWidth, isCallValid, context, width);
}
}
void GL_APIENTRY LinkProgram(GLuint program)
{
Context *context = GetValidGlobalContext();
EVENT("glLinkProgram", "context = %d, GLuint program = %u", CID(context), program);
if (context)
{
ShaderProgramID programPacked = FromGL<ShaderProgramID>(program);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateLinkProgram(context, programPacked));
if (isCallValid)
{
context->linkProgram(programPacked);
}
ANGLE_CAPTURE(LinkProgram, isCallValid, context, programPacked);
}
}
void GL_APIENTRY PixelStorei(GLenum pname, GLint param)
{
Context *context = GetValidGlobalContext();
EVENT("glPixelStorei", "context = %d, GLenum pname = %s, GLint param = %d", CID(context),
GLenumToString(GLenumGroup::PixelStoreParameter, pname), param);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidatePixelStorei(context, pname, param));
if (isCallValid)
{
context->pixelStorei(pname, param);
}
ANGLE_CAPTURE(PixelStorei, isCallValid, context, pname, param);
}
}
void GL_APIENTRY PolygonOffset(GLfloat factor, GLfloat units)
{
Context *context = GetValidGlobalContext();
EVENT("glPolygonOffset", "context = %d, GLfloat factor = %f, GLfloat units = %f", CID(context),
factor, units);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidatePolygonOffset(context, factor, units));
if (isCallValid)
{
context->polygonOffset(factor, units);
}
ANGLE_CAPTURE(PolygonOffset, isCallValid, context, factor, units);
}
}
void GL_APIENTRY ReadPixels(GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
void *pixels)
{
Context *context = GetValidGlobalContext();
EVENT("glReadPixels",
"context = %d, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
"GLenum format = %s, GLenum type = %s, void *pixels = 0x%016" PRIxPTR "",
CID(context), x, y, width, height, GLenumToString(GLenumGroup::PixelFormat, format),
GLenumToString(GLenumGroup::PixelType, type), (uintptr_t)pixels);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateReadPixels(context, x, y, width, height, format, type, pixels));
if (isCallValid)
{
context->readPixels(x, y, width, height, format, type, pixels);
}
ANGLE_CAPTURE(ReadPixels, isCallValid, context, x, y, width, height, format, type, pixels);
}
}
void GL_APIENTRY ReleaseShaderCompiler()
{
Context *context = GetValidGlobalContext();
EVENT("glReleaseShaderCompiler", "context = %d", CID(context));
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() || ValidateReleaseShaderCompiler(context));
if (isCallValid)
{
context->releaseShaderCompiler();
}
ANGLE_CAPTURE(ReleaseShaderCompiler, isCallValid, context);
}
}
void GL_APIENTRY RenderbufferStorage(GLenum target,
GLenum internalformat,
GLsizei width,
GLsizei height)
{
Context *context = GetValidGlobalContext();
EVENT("glRenderbufferStorage",
"context = %d, GLenum target = %s, GLenum internalformat = %s, GLsizei width = %d, "
"GLsizei height = %d",
CID(context), GLenumToString(GLenumGroup::RenderbufferTarget, target),
GLenumToString(GLenumGroup::InternalFormat, internalformat), width, height);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateRenderbufferStorage(context, target, internalformat, width, height));
if (isCallValid)
{
context->renderbufferStorage(target, internalformat, width, height);
}
ANGLE_CAPTURE(RenderbufferStorage, isCallValid, context, target, internalformat, width,
height);
}
}
void GL_APIENTRY SampleCoverage(GLfloat value, GLboolean invert)
{
Context *context = GetValidGlobalContext();
EVENT("glSampleCoverage", "context = %d, GLfloat value = %f, GLboolean invert = %s",
CID(context), value, GLbooleanToString(invert));
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateSampleCoverage(context, value, invert));
if (isCallValid)
{
context->sampleCoverage(value, invert);
}
ANGLE_CAPTURE(SampleCoverage, isCallValid, context, value, invert);
}
}
void GL_APIENTRY Scissor(GLint x, GLint y, GLsizei width, GLsizei height)
{
Context *context = GetValidGlobalContext();
EVENT("glScissor",
"context = %d, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d",
CID(context), x, y, width, height);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateScissor(context, x, y, width, height));
if (isCallValid)
{
context->scissor(x, y, width, height);
}
ANGLE_CAPTURE(Scissor, isCallValid, context, x, y, width, height);
}
}
void GL_APIENTRY ShaderBinary(GLsizei count,
const GLuint *shaders,
GLenum binaryformat,
const void *binary,
GLsizei length)
{
Context *context = GetValidGlobalContext();
EVENT("glShaderBinary",
"context = %d, GLsizei count = %d, const GLuint *shaders = 0x%016" PRIxPTR
", GLenum binaryformat = %s, const void *binary = 0x%016" PRIxPTR ", GLsizei length = %d",
CID(context), count, (uintptr_t)shaders,
GLenumToString(GLenumGroup::DefaultGroup, binaryformat), (uintptr_t)binary, length);
if (context)
{
const ShaderProgramID *shadersPacked = FromGL<const ShaderProgramID *>(shaders);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateShaderBinary(context, count, shadersPacked, binaryformat, binary, length));
if (isCallValid)
{
context->shaderBinary(count, shadersPacked, binaryformat, binary, length);
}
ANGLE_CAPTURE(ShaderBinary, isCallValid, context, count, shadersPacked, binaryformat,
binary, length);
}
}
void GL_APIENTRY ShaderSource(GLuint shader,
GLsizei count,
const GLchar *const *string,
const GLint *length)
{
Context *context = GetValidGlobalContext();
EVENT("glShaderSource",
"context = %d, GLuint shader = %u, GLsizei count = %d, const GLchar *const*string = "
"0x%016" PRIxPTR ", const GLint *length = 0x%016" PRIxPTR "",
CID(context), shader, count, (uintptr_t)string, (uintptr_t)length);
if (context)
{
ShaderProgramID shaderPacked = FromGL<ShaderProgramID>(shader);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateShaderSource(context, shaderPacked, count, string, length));
if (isCallValid)
{
context->shaderSource(shaderPacked, count, string, length);
}
ANGLE_CAPTURE(ShaderSource, isCallValid, context, shaderPacked, count, string, length);
}
}
void GL_APIENTRY StencilFunc(GLenum func, GLint ref, GLuint mask)
{
Context *context = GetValidGlobalContext();
EVENT("glStencilFunc", "context = %d, GLenum func = %s, GLint ref = %d, GLuint mask = %u",
CID(context), GLenumToString(GLenumGroup::StencilFunction, func), ref, mask);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateStencilFunc(context, func, ref, mask));
if (isCallValid)
{
context->stencilFunc(func, ref, mask);
}
ANGLE_CAPTURE(StencilFunc, isCallValid, context, func, ref, mask);
}
}
void GL_APIENTRY StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
{
Context *context = GetValidGlobalContext();
EVENT("glStencilFuncSeparate",
"context = %d, GLenum face = %s, GLenum func = %s, GLint ref = %d, GLuint mask = %u",
CID(context), GLenumToString(GLenumGroup::StencilFaceDirection, face),
GLenumToString(GLenumGroup::StencilFunction, func), ref, mask);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateStencilFuncSeparate(context, face, func, ref, mask));
if (isCallValid)
{
context->stencilFuncSeparate(face, func, ref, mask);
}
ANGLE_CAPTURE(StencilFuncSeparate, isCallValid, context, face, func, ref, mask);
}
}
void GL_APIENTRY StencilMask(GLuint mask)
{
Context *context = GetValidGlobalContext();
EVENT("glStencilMask", "context = %d, GLuint mask = %u", CID(context), mask);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() || ValidateStencilMask(context, mask));
if (isCallValid)
{
context->stencilMask(mask);
}
ANGLE_CAPTURE(StencilMask, isCallValid, context, mask);
}
}
void GL_APIENTRY StencilMaskSeparate(GLenum face, GLuint mask)
{
Context *context = GetValidGlobalContext();
EVENT("glStencilMaskSeparate", "context = %d, GLenum face = %s, GLuint mask = %u", CID(context),
GLenumToString(GLenumGroup::StencilFaceDirection, face), mask);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateStencilMaskSeparate(context, face, mask));
if (isCallValid)
{
context->stencilMaskSeparate(face, mask);
}
ANGLE_CAPTURE(StencilMaskSeparate, isCallValid, context, face, mask);
}
}
void GL_APIENTRY StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
{
Context *context = GetValidGlobalContext();
EVENT("glStencilOp", "context = %d, GLenum fail = %s, GLenum zfail = %s, GLenum zpass = %s",
CID(context), GLenumToString(GLenumGroup::StencilOp, fail),
GLenumToString(GLenumGroup::StencilOp, zfail),
GLenumToString(GLenumGroup::StencilOp, zpass));
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateStencilOp(context, fail, zfail, zpass));
if (isCallValid)
{
context->stencilOp(fail, zfail, zpass);
}
ANGLE_CAPTURE(StencilOp, isCallValid, context, fail, zfail, zpass);
}
}
void GL_APIENTRY StencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
{
Context *context = GetValidGlobalContext();
EVENT(
"glStencilOpSeparate",
"context = %d, GLenum face = %s, GLenum sfail = %s, GLenum dpfail = %s, GLenum dppass = %s",
CID(context), GLenumToString(GLenumGroup::StencilFaceDirection, face),
GLenumToString(GLenumGroup::StencilOp, sfail),
GLenumToString(GLenumGroup::StencilOp, dpfail),
GLenumToString(GLenumGroup::StencilOp, dppass));
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateStencilOpSeparate(context, face, sfail, dpfail, dppass));
if (isCallValid)
{
context->stencilOpSeparate(face, sfail, dpfail, dppass);
}
ANGLE_CAPTURE(StencilOpSeparate, isCallValid, context, face, sfail, dpfail, dppass);
}
}
void GL_APIENTRY TexImage2D(GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLint border,
GLenum format,
GLenum type,
const void *pixels)
{
Context *context = GetValidGlobalContext();
EVENT("glTexImage2D",
"context = %d, GLenum target = %s, GLint level = %d, GLint internalformat = %d, GLsizei "
"width = %d, GLsizei height = %d, GLint border = %d, GLenum format = %s, GLenum type = "
"%s, const void *pixels = 0x%016" PRIxPTR "",
CID(context), GLenumToString(GLenumGroup::TextureTarget, target), level, internalformat,
width, height, border, GLenumToString(GLenumGroup::PixelFormat, format),
GLenumToString(GLenumGroup::PixelType, type), (uintptr_t)pixels);
if (context)
{
TextureTarget targetPacked = FromGL<TextureTarget>(target);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateTexImage2D(context, targetPacked, level, internalformat, width,
height, border, format, type, pixels));
if (isCallValid)
{
context->texImage2D(targetPacked, level, internalformat, width, height, border, format,
type, pixels);
}
ANGLE_CAPTURE(TexImage2D, isCallValid, context, targetPacked, level, internalformat, width,
height, border, format, type, pixels);
}
}
void GL_APIENTRY TexParameterf(GLenum target, GLenum pname, GLfloat param)
{
Context *context = GetValidGlobalContext();
EVENT("glTexParameterf",
"context = %d, GLenum target = %s, GLenum pname = %s, GLfloat param = %f", CID(context),
GLenumToString(GLenumGroup::TextureTarget, target),
GLenumToString(GLenumGroup::TextureParameterName, pname), param);
if (context)
{
TextureType targetPacked = FromGL<TextureType>(target);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateTexParameterf(context, targetPacked, pname, param));
if (isCallValid)
{
context->texParameterf(targetPacked, pname, param);
}
ANGLE_CAPTURE(TexParameterf, isCallValid, context, targetPacked, pname, param);
}
}
void GL_APIENTRY TexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
Context *context = GetValidGlobalContext();
EVENT("glTexParameterfv",
"context = %d, GLenum target = %s, GLenum pname = %s, const GLfloat *params = "
"0x%016" PRIxPTR "",
CID(context), GLenumToString(GLenumGroup::TextureTarget, target),
GLenumToString(GLenumGroup::TextureParameterName, pname), (uintptr_t)params);
if (context)
{
TextureType targetPacked = FromGL<TextureType>(target);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateTexParameterfv(context, targetPacked, pname, params));
if (isCallValid)
{
context->texParameterfv(targetPacked, pname, params);
}
ANGLE_CAPTURE(TexParameterfv, isCallValid, context, targetPacked, pname, params);
}
}
void GL_APIENTRY TexParameteri(GLenum target, GLenum pname, GLint param)
{
Context *context = GetValidGlobalContext();
EVENT("glTexParameteri",
"context = %d, GLenum target = %s, GLenum pname = %s, GLint param = %d", CID(context),
GLenumToString(GLenumGroup::TextureTarget, target),
GLenumToString(GLenumGroup::TextureParameterName, pname), param);
if (context)
{
TextureType targetPacked = FromGL<TextureType>(target);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateTexParameteri(context, targetPacked, pname, param));
if (isCallValid)
{
context->texParameteri(targetPacked, pname, param);
}
ANGLE_CAPTURE(TexParameteri, isCallValid, context, targetPacked, pname, param);
}
}
void GL_APIENTRY TexParameteriv(GLenum target, GLenum pname, const GLint *params)
{
Context *context = GetValidGlobalContext();
EVENT(
"glTexParameteriv",
"context = %d, GLenum target = %s, GLenum pname = %s, const GLint *params = 0x%016" PRIxPTR
"",
CID(context), GLenumToString(GLenumGroup::TextureTarget, target),
GLenumToString(GLenumGroup::TextureParameterName, pname), (uintptr_t)params);
if (context)
{
TextureType targetPacked = FromGL<TextureType>(target);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateTexParameteriv(context, targetPacked, pname, params));
if (isCallValid)
{
context->texParameteriv(targetPacked, pname, params);
}
ANGLE_CAPTURE(TexParameteriv, isCallValid, context, targetPacked, pname, params);
}
}
void GL_APIENTRY TexSubImage2D(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
const void *pixels)
{
Context *context = GetValidGlobalContext();
EVENT("glTexSubImage2D",
"context = %d, GLenum target = %s, GLint level = %d, GLint xoffset = %d, GLint yoffset = "
"%d, GLsizei width = %d, GLsizei height = %d, GLenum format = %s, GLenum type = %s, "
"const void *pixels = 0x%016" PRIxPTR "",
CID(context), GLenumToString(GLenumGroup::TextureTarget, target), level, xoffset, yoffset,
width, height, GLenumToString(GLenumGroup::PixelFormat, format),
GLenumToString(GLenumGroup::PixelType, type), (uintptr_t)pixels);
if (context)
{
TextureTarget targetPacked = FromGL<TextureTarget>(target);
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateTexSubImage2D(context, targetPacked, level, xoffset, yoffset,
width, height, format, type, pixels));
if (isCallValid)
{
context->texSubImage2D(targetPacked, level, xoffset, yoffset, width, height, format,
type, pixels);
}
ANGLE_CAPTURE(TexSubImage2D, isCallValid, context, targetPacked, level, xoffset, yoffset,
width, height, format, type, pixels);
}
}
void GL_APIENTRY Uniform1f(GLint location, GLfloat v0)
{
Context *context = GetValidGlobalContext();
EVENT("glUniform1f", "context = %d, GLint location = %d, GLfloat v0 = %f", CID(context),
location, v0);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() || ValidateUniform1f(context, location, v0));
if (isCallValid)
{
context->uniform1f(location, v0);
}
ANGLE_CAPTURE(Uniform1f, isCallValid, context, location, v0);
}
}
void GL_APIENTRY Uniform1fv(GLint location, GLsizei count, const GLfloat *value)
{
Context *context = GetValidGlobalContext();
EVENT("glUniform1fv",
"context = %d, GLint location = %d, GLsizei count = %d, const GLfloat *value = "
"0x%016" PRIxPTR "",
CID(context), location, count, (uintptr_t)value);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateUniform1fv(context, location, count, value));
if (isCallValid)
{
context->uniform1fv(location, count, value);
}
ANGLE_CAPTURE(Uniform1fv, isCallValid, context, location, count, value);
}
}
void GL_APIENTRY Uniform1i(GLint location, GLint v0)
{
Context *context = GetValidGlobalContext();
EVENT("glUniform1i", "context = %d, GLint location = %d, GLint v0 = %d", CID(context), location,
v0);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() || ValidateUniform1i(context, location, v0));
if (isCallValid)
{
context->uniform1i(location, v0);
}
ANGLE_CAPTURE(Uniform1i, isCallValid, context, location, v0);
}
}
void GL_APIENTRY Uniform1iv(GLint location, GLsizei count, const GLint *value)
{
Context *context = GetValidGlobalContext();
EVENT(
"glUniform1iv",
"context = %d, GLint location = %d, GLsizei count = %d, const GLint *value = 0x%016" PRIxPTR
"",
CID(context), location, count, (uintptr_t)value);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateUniform1iv(context, location, count, value));
if (isCallValid)
{
context->uniform1iv(location, count, value);
}
ANGLE_CAPTURE(Uniform1iv, isCallValid, context, location, count, value);
}
}
void GL_APIENTRY Uniform2f(GLint location, GLfloat v0, GLfloat v1)
{
Context *context = GetValidGlobalContext();
EVENT("glUniform2f", "context = %d, GLint location = %d, GLfloat v0 = %f, GLfloat v1 = %f",
CID(context), location, v0, v1);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateUniform2f(context, location, v0, v1));
if (isCallValid)
{
context->uniform2f(location, v0, v1);
}
ANGLE_CAPTURE(Uniform2f, isCallValid, context, location, v0, v1);
}
}
void GL_APIENTRY Uniform2fv(GLint location, GLsizei count, const GLfloat *value)
{
Context *context = GetValidGlobalContext();
EVENT("glUniform2fv",
"context = %d, GLint location = %d, GLsizei count = %d, const GLfloat *value = "
"0x%016" PRIxPTR "",
CID(context), location, count, (uintptr_t)value);
if (context)
{
std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() || ValidateUniform2fv(context, location, count, value));
if (isCallValid)
{
context->uniform2fv(location, count,