| function CanvasRenderingContext2D(skcanvas) { |
| this._canvas = skcanvas; |
| this._paint = new CanvasKit.SkPaint(); |
| this._paint.setAntiAlias(true); |
| |
| this._paint.setStrokeMiter(10); |
| this._paint.setStrokeCap(CanvasKit.StrokeCap.Butt); |
| this._paint.setStrokeJoin(CanvasKit.StrokeJoin.Miter); |
| this._fontString = '10px monospace'; |
| |
| this._font = new CanvasKit.SkFont(null, 10); |
| |
| this._strokeStyle = CanvasKit.BLACK; |
| this._fillStyle = CanvasKit.BLACK; |
| this._shadowBlur = 0; |
| this._shadowColor = CanvasKit.TRANSPARENT; |
| this._shadowOffsetX = 0; |
| this._shadowOffsetY = 0; |
| this._globalAlpha = 1; |
| this._strokeWidth = 1; |
| this._lineDashOffset = 0; |
| this._lineDashList = []; |
| // aka SkBlendMode |
| this._globalCompositeOperation = CanvasKit.BlendMode.SrcOver; |
| this._imageFilterQuality = CanvasKit.FilterQuality.Low; |
| this._imageSmoothingEnabled = true; |
| |
| |
| this._paint.setStrokeWidth(this._strokeWidth); |
| this._paint.setBlendMode(this._globalCompositeOperation); |
| |
| this._currentPath = new CanvasKit.SkPath(); |
| this._currentTransform = CanvasKit.SkMatrix.identity(); |
| |
| // Use this for save/restore |
| this._canvasStateStack = []; |
| // Keep a reference to all the effects (e.g. gradients, patterns) |
| // that were allocated for cleanup in _dispose. |
| this._toCleanUp = []; |
| |
| this._dispose = function() { |
| this._currentPath.delete(); |
| this._paint.delete(); |
| this._font.delete(); |
| this._toCleanUp.forEach(function(c) { |
| c._dispose(); |
| }); |
| // Don't delete this._canvas as it will be disposed |
| // by the surface of which it is based. |
| } |
| |
| // This always accepts DOMMatrix/SVGMatrix or any other |
| // object that has properties a,b,c,d,e,f defined. |
| // Returns a DOM-Matrix like dictionary |
| Object.defineProperty(this, 'currentTransform', { |
| enumerable: true, |
| get: function() { |
| return { |
| 'a' : this._currentTransform[0], |
| 'c' : this._currentTransform[1], |
| 'e' : this._currentTransform[2], |
| 'b' : this._currentTransform[3], |
| 'd' : this._currentTransform[4], |
| 'f' : this._currentTransform[5], |
| }; |
| }, |
| // @param {DOMMatrix} matrix |
| set: function(matrix) { |
| if (matrix.a) { |
| // if we see a property named 'a', guess that b-f will |
| // also be there. |
| this.setTransform(matrix.a, matrix.b, matrix.c, |
| matrix.d, matrix.e, matrix.f); |
| } |
| } |
| }); |
| |
| Object.defineProperty(this, 'fillStyle', { |
| enumerable: true, |
| get: function() { |
| if (Number.isInteger(this._fillStyle)) { |
| return colorToString(this._fillStyle); |
| } |
| return this._fillStyle; |
| }, |
| set: function(newStyle) { |
| if (typeof newStyle === 'string') { |
| this._fillStyle = parseColor(newStyle); |
| } else if (newStyle._getShader) { |
| // It's an effect that has a shader. |
| this._fillStyle = newStyle |
| } |
| } |
| }); |
| |
| Object.defineProperty(this, 'font', { |
| enumerable: true, |
| get: function() { |
| return this._fontString; |
| }, |
| set: function(newFont) { |
| var tf = getTypeface(newFont); |
| if (tf) { |
| // tf is a "dict" according to closure, that is, the field |
| // names are not minified. Thus, we need to access it via |
| // bracket notation to tell closure not to minify these names. |
| this._font.setSize(tf['sizePx']); |
| this._font.setTypeface(tf['typeface']); |
| this._fontString = newFont; |
| } |
| } |
| }); |
| |
| Object.defineProperty(this, 'globalAlpha', { |
| enumerable: true, |
| get: function() { |
| return this._globalAlpha; |
| }, |
| set: function(newAlpha) { |
| // ignore invalid values, as per the spec |
| if (!isFinite(newAlpha) || newAlpha < 0 || newAlpha > 1) { |
| return; |
| } |
| this._globalAlpha = newAlpha; |
| } |
| }); |
| |
| Object.defineProperty(this, 'globalCompositeOperation', { |
| enumerable: true, |
| get: function() { |
| switch (this._globalCompositeOperation) { |
| // composite-mode |
| case CanvasKit.BlendMode.SrcOver: |
| return 'source-over'; |
| case CanvasKit.BlendMode.DstOver: |
| return 'destination-over'; |
| case CanvasKit.BlendMode.Src: |
| return 'copy'; |
| case CanvasKit.BlendMode.Dst: |
| return 'destination'; |
| case CanvasKit.BlendMode.Clear: |
| return 'clear'; |
| case CanvasKit.BlendMode.SrcIn: |
| return 'source-in'; |
| case CanvasKit.BlendMode.DstIn: |
| return 'destination-in'; |
| case CanvasKit.BlendMode.SrcOut: |
| return 'source-out'; |
| case CanvasKit.BlendMode.DstOut: |
| return 'destination-out'; |
| case CanvasKit.BlendMode.SrcATop: |
| return 'source-atop'; |
| case CanvasKit.BlendMode.DstATop: |
| return 'destination-atop'; |
| case CanvasKit.BlendMode.Xor: |
| return 'xor'; |
| case CanvasKit.BlendMode.Plus: |
| return 'lighter'; |
| |
| case CanvasKit.BlendMode.Multiply: |
| return 'multiply'; |
| case CanvasKit.BlendMode.Screen: |
| return 'screen'; |
| case CanvasKit.BlendMode.Overlay: |
| return 'overlay'; |
| case CanvasKit.BlendMode.Darken: |
| return 'darken'; |
| case CanvasKit.BlendMode.Lighten: |
| return 'lighten'; |
| case CanvasKit.BlendMode.ColorDodge: |
| return 'color-dodge'; |
| case CanvasKit.BlendMode.ColorBurn: |
| return 'color-burn'; |
| case CanvasKit.BlendMode.HardLight: |
| return 'hard-light'; |
| case CanvasKit.BlendMode.SoftLight: |
| return 'soft-light'; |
| case CanvasKit.BlendMode.Difference: |
| return 'difference'; |
| case CanvasKit.BlendMode.Exclusion: |
| return 'exclusion'; |
| case CanvasKit.BlendMode.Hue: |
| return 'hue'; |
| case CanvasKit.BlendMode.Saturation: |
| return 'saturation'; |
| case CanvasKit.BlendMode.Color: |
| return 'color'; |
| case CanvasKit.BlendMode.Luminosity: |
| return 'luminosity'; |
| } |
| }, |
| set: function(newMode) { |
| switch (newMode) { |
| // composite-mode |
| case 'source-over': |
| this._globalCompositeOperation = CanvasKit.BlendMode.SrcOver; |
| break; |
| case 'destination-over': |
| this._globalCompositeOperation = CanvasKit.BlendMode.DstOver; |
| break; |
| case 'copy': |
| this._globalCompositeOperation = CanvasKit.BlendMode.Src; |
| break; |
| case 'destination': |
| this._globalCompositeOperation = CanvasKit.BlendMode.Dst; |
| break; |
| case 'clear': |
| this._globalCompositeOperation = CanvasKit.BlendMode.Clear; |
| break; |
| case 'source-in': |
| this._globalCompositeOperation = CanvasKit.BlendMode.SrcIn; |
| break; |
| case 'destination-in': |
| this._globalCompositeOperation = CanvasKit.BlendMode.DstIn; |
| break; |
| case 'source-out': |
| this._globalCompositeOperation = CanvasKit.BlendMode.SrcOut; |
| break; |
| case 'destination-out': |
| this._globalCompositeOperation = CanvasKit.BlendMode.DstOut; |
| break; |
| case 'source-atop': |
| this._globalCompositeOperation = CanvasKit.BlendMode.SrcATop; |
| break; |
| case 'destination-atop': |
| this._globalCompositeOperation = CanvasKit.BlendMode.DstATop; |
| break; |
| case 'xor': |
| this._globalCompositeOperation = CanvasKit.BlendMode.Xor; |
| break; |
| case 'lighter': |
| this._globalCompositeOperation = CanvasKit.BlendMode.Plus; |
| break; |
| case 'plus-lighter': |
| this._globalCompositeOperation = CanvasKit.BlendMode.Plus; |
| break; |
| case 'plus-darker': |
| throw 'plus-darker is not supported'; |
| |
| // blend-mode |
| case 'multiply': |
| this._globalCompositeOperation = CanvasKit.BlendMode.Multiply; |
| break; |
| case 'screen': |
| this._globalCompositeOperation = CanvasKit.BlendMode.Screen; |
| break; |
| case 'overlay': |
| this._globalCompositeOperation = CanvasKit.BlendMode.Overlay; |
| break; |
| case 'darken': |
| this._globalCompositeOperation = CanvasKit.BlendMode.Darken; |
| break; |
| case 'lighten': |
| this._globalCompositeOperation = CanvasKit.BlendMode.Lighten; |
| break; |
| case 'color-dodge': |
| this._globalCompositeOperation = CanvasKit.BlendMode.ColorDodge; |
| break; |
| case 'color-burn': |
| this._globalCompositeOperation = CanvasKit.BlendMode.ColorBurn; |
| break; |
| case 'hard-light': |
| this._globalCompositeOperation = CanvasKit.BlendMode.HardLight; |
| break; |
| case 'soft-light': |
| this._globalCompositeOperation = CanvasKit.BlendMode.SoftLight; |
| break; |
| case 'difference': |
| this._globalCompositeOperation = CanvasKit.BlendMode.Difference; |
| break; |
| case 'exclusion': |
| this._globalCompositeOperation = CanvasKit.BlendMode.Exclusion; |
| break; |
| case 'hue': |
| this._globalCompositeOperation = CanvasKit.BlendMode.Hue; |
| break; |
| case 'saturation': |
| this._globalCompositeOperation = CanvasKit.BlendMode.Saturation; |
| break; |
| case 'color': |
| this._globalCompositeOperation = CanvasKit.BlendMode.Color; |
| break; |
| case 'luminosity': |
| this._globalCompositeOperation = CanvasKit.BlendMode.Luminosity; |
| break; |
| default: |
| return; |
| } |
| this._paint.setBlendMode(this._globalCompositeOperation); |
| } |
| }); |
| |
| Object.defineProperty(this, 'imageSmoothingEnabled', { |
| enumerable: true, |
| get: function() { |
| return this._imageSmoothingEnabled; |
| }, |
| set: function(newVal) { |
| this._imageSmoothingEnabled = !!newVal; |
| } |
| }); |
| |
| Object.defineProperty(this, 'imageSmoothingQuality', { |
| enumerable: true, |
| get: function() { |
| switch (this._imageFilterQuality) { |
| case CanvasKit.FilterQuality.Low: |
| return 'low'; |
| case CanvasKit.FilterQuality.Medium: |
| return 'medium'; |
| case CanvasKit.FilterQuality.High: |
| return 'high'; |
| } |
| }, |
| set: function(newQuality) { |
| switch (newQuality) { |
| case 'low': |
| this._imageFilterQuality = CanvasKit.FilterQuality.Low; |
| return; |
| case 'medium': |
| this._imageFilterQuality = CanvasKit.FilterQuality.Medium; |
| return; |
| case 'high': |
| this._imageFilterQuality = CanvasKit.FilterQuality.High; |
| return; |
| } |
| } |
| }); |
| |
| Object.defineProperty(this, 'lineCap', { |
| enumerable: true, |
| get: function() { |
| switch (this._paint.getStrokeCap()) { |
| case CanvasKit.StrokeCap.Butt: |
| return 'butt'; |
| case CanvasKit.StrokeCap.Round: |
| return 'round'; |
| case CanvasKit.StrokeCap.Square: |
| return 'square'; |
| } |
| }, |
| set: function(newCap) { |
| switch (newCap) { |
| case 'butt': |
| this._paint.setStrokeCap(CanvasKit.StrokeCap.Butt); |
| return; |
| case 'round': |
| this._paint.setStrokeCap(CanvasKit.StrokeCap.Round); |
| return; |
| case 'square': |
| this._paint.setStrokeCap(CanvasKit.StrokeCap.Square); |
| return; |
| } |
| } |
| }); |
| |
| Object.defineProperty(this, 'lineDashOffset', { |
| enumerable: true, |
| get: function() { |
| return this._lineDashOffset; |
| }, |
| set: function(newOffset) { |
| if (!isFinite(newOffset)) { |
| return; |
| } |
| this._lineDashOffset = newOffset; |
| } |
| }); |
| |
| Object.defineProperty(this, 'lineJoin', { |
| enumerable: true, |
| get: function() { |
| switch (this._paint.getStrokeJoin()) { |
| case CanvasKit.StrokeJoin.Miter: |
| return 'miter'; |
| case CanvasKit.StrokeJoin.Round: |
| return 'round'; |
| case CanvasKit.StrokeJoin.Bevel: |
| return 'bevel'; |
| } |
| }, |
| set: function(newJoin) { |
| switch (newJoin) { |
| case 'miter': |
| this._paint.setStrokeJoin(CanvasKit.StrokeJoin.Miter); |
| return; |
| case 'round': |
| this._paint.setStrokeJoin(CanvasKit.StrokeJoin.Round); |
| return; |
| case 'bevel': |
| this._paint.setStrokeJoin(CanvasKit.StrokeJoin.Bevel); |
| return; |
| } |
| } |
| }); |
| |
| Object.defineProperty(this, 'lineWidth', { |
| enumerable: true, |
| get: function() { |
| return this._paint.getStrokeWidth(); |
| }, |
| set: function(newWidth) { |
| if (newWidth <= 0 || !newWidth) { |
| // Spec says to ignore NaN/Inf/0/negative values |
| return; |
| } |
| this._strokeWidth = newWidth; |
| this._paint.setStrokeWidth(newWidth); |
| } |
| }); |
| |
| Object.defineProperty(this, 'miterLimit', { |
| enumerable: true, |
| get: function() { |
| return this._paint.getStrokeMiter(); |
| }, |
| set: function(newLimit) { |
| if (newLimit <= 0 || !newLimit) { |
| // Spec says to ignore NaN/Inf/0/negative values |
| return; |
| } |
| this._paint.setStrokeMiter(newLimit); |
| } |
| }); |
| |
| Object.defineProperty(this, 'shadowBlur', { |
| enumerable: true, |
| get: function() { |
| return this._shadowBlur; |
| }, |
| set: function(newBlur) { |
| // ignore negative, inf and NAN (but not 0) as per the spec. |
| if (newBlur < 0 || !isFinite(newBlur)) { |
| return; |
| } |
| this._shadowBlur = newBlur; |
| } |
| }); |
| |
| Object.defineProperty(this, 'shadowColor', { |
| enumerable: true, |
| get: function() { |
| return colorToString(this._shadowColor); |
| }, |
| set: function(newColor) { |
| this._shadowColor = parseColor(newColor); |
| } |
| }); |
| |
| Object.defineProperty(this, 'shadowOffsetX', { |
| enumerable: true, |
| get: function() { |
| return this._shadowOffsetX; |
| }, |
| set: function(newOffset) { |
| if (!isFinite(newOffset)) { |
| return; |
| } |
| this._shadowOffsetX = newOffset; |
| } |
| }); |
| |
| Object.defineProperty(this, 'shadowOffsetY', { |
| enumerable: true, |
| get: function() { |
| return this._shadowOffsetY; |
| }, |
| set: function(newOffset) { |
| if (!isFinite(newOffset)) { |
| return; |
| } |
| this._shadowOffsetY = newOffset; |
| } |
| }); |
| |
| Object.defineProperty(this, 'strokeStyle', { |
| enumerable: true, |
| get: function() { |
| return colorToString(this._strokeStyle); |
| }, |
| set: function(newStyle) { |
| if (typeof newStyle === 'string') { |
| this._strokeStyle = parseColor(newStyle); |
| } else if (newStyle._getShader) { |
| // It's probably an effect. |
| this._strokeStyle = newStyle |
| } |
| } |
| }); |
| |
| this.arc = function(x, y, radius, startAngle, endAngle, ccw) { |
| arc(this._currentPath, x, y, radius, startAngle, endAngle, ccw); |
| } |
| |
| this.arcTo = function(x1, y1, x2, y2, radius) { |
| arcTo(this._currentPath, x1, y1, x2, y2, radius); |
| } |
| |
| // As per the spec this doesn't begin any paths, it only |
| // clears out any previous paths. |
| this.beginPath = function() { |
| this._currentPath.delete(); |
| this._currentPath = new CanvasKit.SkPath(); |
| } |
| |
| this.bezierCurveTo = function(cp1x, cp1y, cp2x, cp2y, x, y) { |
| bezierCurveTo(this._currentPath, cp1x, cp1y, cp2x, cp2y, x, y); |
| } |
| |
| this.clearRect = function(x, y, width, height) { |
| this._paint.setStyle(CanvasKit.PaintStyle.Fill); |
| this._paint.setBlendMode(CanvasKit.BlendMode.Clear); |
| this._canvas.drawRect(CanvasKit.XYWHRect(x, y, width, height), this._paint); |
| this._paint.setBlendMode(this._globalCompositeOperation); |
| } |
| |
| this.clip = function(path, fillRule) { |
| if (typeof path === 'string') { |
| // shift the args if a Path2D is supplied |
| fillRule = path; |
| path = this._currentPath; |
| } else if (path && path._getPath) { |
| path = path._getPath(); |
| } |
| if (!path) { |
| path = this._currentPath; |
| } |
| |
| var clip = path.copy(); |
| if (fillRule && fillRule.toLowerCase() === 'evenodd') { |
| clip.setFillType(CanvasKit.FillType.EvenOdd); |
| } else { |
| clip.setFillType(CanvasKit.FillType.Winding); |
| } |
| this._canvas.clipPath(clip, CanvasKit.ClipOp.Intersect, true); |
| clip.delete(); |
| } |
| |
| this.closePath = function() { |
| closePath(this._currentPath); |
| } |
| |
| this.createImageData = function() { |
| // either takes in 1 or 2 arguments: |
| // - imagedata on which to copy *width* and *height* only |
| // - width, height |
| if (arguments.length === 1) { |
| var oldData = arguments[0]; |
| var byteLength = 4 * oldData.width * oldData.height; |
| return new ImageData(new Uint8ClampedArray(byteLength), |
| oldData.width, oldData.height); |
| } else if (arguments.length === 2) { |
| var width = arguments[0]; |
| var height = arguments[1]; |
| var byteLength = 4 * width * height; |
| return new ImageData(new Uint8ClampedArray(byteLength), |
| width, height); |
| } else { |
| throw 'createImageData expects 1 or 2 arguments, got '+arguments.length; |
| } |
| } |
| |
| this.createLinearGradient = function(x1, y1, x2, y2) { |
| if (!allAreFinite(arguments)) { |
| return; |
| } |
| var lcg = new LinearCanvasGradient(x1, y1, x2, y2); |
| this._toCleanUp.push(lcg); |
| return lcg; |
| } |
| |
| this.createPattern = function(image, repetition) { |
| var cp = new CanvasPattern(image, repetition); |
| this._toCleanUp.push(cp); |
| return cp; |
| } |
| |
| this.createRadialGradient = function(x1, y1, r1, x2, y2, r2) { |
| if (!allAreFinite(arguments)) { |
| return; |
| } |
| var rcg = new RadialCanvasGradient(x1, y1, r1, x2, y2, r2); |
| this._toCleanUp.push(rcg); |
| return rcg; |
| } |
| |
| this._imagePaint = function() { |
| var iPaint = this._fillPaint(); |
| if (!this._imageSmoothingEnabled) { |
| iPaint.setFilterQuality(CanvasKit.FilterQuality.None); |
| } else { |
| iPaint.setFilterQuality(this._imageFilterQuality); |
| } |
| return iPaint; |
| } |
| |
| this.drawImage = function(img) { |
| // 3 potential sets of arguments |
| // - image, dx, dy |
| // - image, dx, dy, dWidth, dHeight |
| // - image, sx, sy, sWidth, sHeight, dx, dy, dWidth, dHeight |
| // use the fillPaint, which has the globalAlpha in it |
| // which drawImageRect will use. |
| var iPaint = this._imagePaint(); |
| if (arguments.length === 3 || arguments.length === 5) { |
| var destRect = CanvasKit.XYWHRect(arguments[1], arguments[2], |
| arguments[3] || img.width(), arguments[4] || img.height()); |
| var srcRect = CanvasKit.XYWHRect(0, 0, img.width(), img.height()); |
| } else if (arguments.length === 9){ |
| var destRect = CanvasKit.XYWHRect(arguments[5], arguments[6], |
| arguments[7], arguments[8]); |
| var srcRect = CanvasKit.XYWHRect(arguments[1], arguments[2], |
| arguments[3], arguments[4]); |
| } else { |
| throw 'invalid number of args for drawImage, need 3, 5, or 9; got '+ arguments.length; |
| } |
| this._canvas.drawImageRect(img, srcRect, destRect, iPaint, false); |
| |
| iPaint.dispose(); |
| } |
| |
| this.ellipse = function(x, y, radiusX, radiusY, rotation, |
| startAngle, endAngle, ccw) { |
| ellipse(this._currentPath, x, y, radiusX, radiusY, rotation, |
| startAngle, endAngle, ccw); |
| } |
| |
| // A helper to copy the current paint, ready for filling |
| // This applies the global alpha. |
| // Call dispose() after to clean up. |
| this._fillPaint = function() { |
| var paint = this._paint.copy(); |
| paint.setStyle(CanvasKit.PaintStyle.Fill); |
| if (Number.isInteger(this._fillStyle)) { |
| var alphaColor = CanvasKit.multiplyByAlpha(this._fillStyle, this._globalAlpha); |
| paint.setColor(alphaColor); |
| } else { |
| var shader = this._fillStyle._getShader(this._currentTransform); |
| paint.setColor(CanvasKit.Color(0,0,0, this._globalAlpha)); |
| paint.setShader(shader); |
| } |
| |
| paint.dispose = function() { |
| // If there are some helper effects in the future, clean them up |
| // here. In any case, we have .dispose() to make _fillPaint behave |
| // like _strokePaint and _shadowPaint. |
| this.delete(); |
| } |
| return paint; |
| } |
| |
| this.fill = function(path, fillRule) { |
| if (typeof path === 'string') { |
| // shift the args if a Path2D is supplied |
| fillRule = path; |
| path = this._currentPath; |
| } else if (path && path._getPath) { |
| path = path._getPath(); |
| } |
| if (fillRule === 'evenodd') { |
| this._currentPath.setFillType(CanvasKit.FillType.EvenOdd); |
| } else if (fillRule === 'nonzero' || !fillRule) { |
| this._currentPath.setFillType(CanvasKit.FillType.Winding); |
| } else { |
| throw 'invalid fill rule'; |
| } |
| if (!path) { |
| path = this._currentPath; |
| } |
| |
| var fillPaint = this._fillPaint(); |
| |
| var shadowPaint = this._shadowPaint(fillPaint); |
| if (shadowPaint) { |
| this._canvas.save(); |
| this._canvas.concat(this._shadowOffsetMatrix()); |
| this._canvas.drawPath(path, shadowPaint); |
| this._canvas.restore(); |
| shadowPaint.dispose(); |
| } |
| this._canvas.drawPath(path, fillPaint); |
| fillPaint.dispose(); |
| } |
| |
| this.fillRect = function(x, y, width, height) { |
| var fillPaint = this._fillPaint(); |
| this._canvas.drawRect(CanvasKit.XYWHRect(x, y, width, height), fillPaint); |
| fillPaint.dispose(); |
| } |
| |
| this.fillText = function(text, x, y, maxWidth) { |
| // TODO do something with maxWidth, probably involving measure |
| var fillPaint = this._fillPaint(); |
| var blob = CanvasKit.SkTextBlob.MakeFromText(text, this._font); |
| |
| var shadowPaint = this._shadowPaint(fillPaint); |
| if (shadowPaint) { |
| this._canvas.save(); |
| this._canvas.concat(this._shadowOffsetMatrix()); |
| this._canvas.drawTextBlob(blob, x, y, shadowPaint); |
| this._canvas.restore(); |
| shadowPaint.dispose(); |
| } |
| this._canvas.drawTextBlob(blob, x, y, fillPaint); |
| blob.delete(); |
| fillPaint.dispose(); |
| } |
| |
| this.getImageData = function(x, y, w, h) { |
| var pixels = this._canvas.readPixels(x, y, w, h); |
| if (!pixels) { |
| return null; |
| } |
| // This essentially re-wraps the pixels from a Uint8Array to |
| // a Uint8ClampedArray (without making a copy of pixels). |
| return new ImageData( |
| new Uint8ClampedArray(pixels.buffer), |
| w, h); |
| } |
| |
| this.getLineDash = function() { |
| return this._lineDashList.slice(); |
| } |
| |
| this._mapToLocalCoordinates = function(pts) { |
| var inverted = CanvasKit.SkMatrix.invert(this._currentTransform); |
| CanvasKit.SkMatrix.mapPoints(inverted, pts); |
| return pts; |
| } |
| |
| this.isPointInPath = function(x, y, fillmode) { |
| var args = arguments; |
| if (args.length === 3) { |
| var path = this._currentPath; |
| } else if (args.length === 4) { |
| var path = args[0]; |
| x = args[1]; |
| y = args[2]; |
| fillmode = args[3]; |
| } else { |
| throw 'invalid arg count, need 3 or 4, got ' + args.length; |
| } |
| if (!isFinite(x) || !isFinite(y)) { |
| return false; |
| } |
| fillmode = fillmode || 'nonzero'; |
| if (!(fillmode === 'nonzero' || fillmode === 'evenodd')) { |
| return false; |
| } |
| // x and y are in canvas coordinates (i.e. unaffected by CTM) |
| var pts = this._mapToLocalCoordinates([x, y]); |
| x = pts[0]; |
| y = pts[1]; |
| path.setFillType(fillmode === 'nonzero' ? |
| CanvasKit.FillType.Winding : |
| CanvasKit.FillType.EvenOdd); |
| return path.contains(x, y); |
| } |
| |
| this.isPointInStroke = function(x, y) { |
| var args = arguments; |
| if (args.length === 2) { |
| var path = this._currentPath; |
| } else if (args.length === 3) { |
| var path = args[0]; |
| x = args[1]; |
| y = args[2]; |
| } else { |
| throw 'invalid arg count, need 2 or 3, got ' + args.length; |
| } |
| if (!isFinite(x) || !isFinite(y)) { |
| return false; |
| } |
| var pts = this._mapToLocalCoordinates([x, y]); |
| x = pts[0]; |
| y = pts[1]; |
| var temp = path.copy(); |
| // fillmode is always nonzero |
| temp.setFillType(CanvasKit.FillType.Winding); |
| temp.stroke({'width': this.lineWidth, 'miter_limit': this.miterLimit, |
| 'cap': this._paint.getStrokeCap(), 'join': this._paint.getStrokeJoin(), |
| 'precision': 0.3, // this is what Chrome uses to compute this |
| }); |
| var retVal = temp.contains(x, y); |
| temp.delete(); |
| return retVal; |
| } |
| |
| this.lineTo = function(x, y) { |
| lineTo(this._currentPath, x, y); |
| } |
| |
| this.measureText = function(text) { |
| return { |
| width: this._font.measureText(text), |
| // TODO other measurements? |
| } |
| } |
| |
| this.moveTo = function(x, y) { |
| moveTo(this._currentPath, x, y); |
| } |
| |
| this.putImageData = function(imageData, x, y, dirtyX, dirtyY, dirtyWidth, dirtyHeight) { |
| if (!allAreFinite([x, y, dirtyX, dirtyY, dirtyWidth, dirtyHeight])) { |
| return; |
| } |
| if (dirtyX === undefined) { |
| // fast, simple path for basic call |
| this._canvas.writePixels(imageData.data, imageData.width, imageData.height, x, y); |
| return; |
| } |
| dirtyX = dirtyX || 0; |
| dirtyY = dirtyY || 0; |
| dirtyWidth = dirtyWidth || imageData.width; |
| dirtyHeight = dirtyHeight || imageData.height; |
| |
| // as per https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-putimagedata |
| if (dirtyWidth < 0) { |
| dirtyX = dirtyX+dirtyWidth; |
| dirtyWidth = Math.abs(dirtyWidth); |
| } |
| if (dirtyHeight < 0) { |
| dirtyY = dirtyY+dirtyHeight; |
| dirtyHeight = Math.abs(dirtyHeight); |
| } |
| if (dirtyX < 0) { |
| dirtyWidth = dirtyWidth + dirtyX; |
| dirtyX = 0; |
| } |
| if (dirtyY < 0) { |
| dirtyHeight = dirtyHeight + dirtyY; |
| dirtyY = 0; |
| } |
| if (dirtyWidth <= 0 || dirtyHeight <= 0) { |
| return; |
| } |
| var img = CanvasKit.MakeImage(imageData.data, imageData.width, imageData.height, |
| CanvasKit.AlphaType.Unpremul, |
| CanvasKit.ColorType.RGBA_8888); |
| var src = CanvasKit.XYWHRect(dirtyX, dirtyY, dirtyWidth, dirtyHeight); |
| var dst = CanvasKit.XYWHRect(x+dirtyX, y+dirtyY, dirtyWidth, dirtyHeight); |
| var inverted = CanvasKit.SkMatrix.invert(this._currentTransform); |
| this._canvas.save(); |
| // putImageData() operates in device space. |
| this._canvas.concat(inverted); |
| this._canvas.drawImageRect(img, src, dst, null, false); |
| this._canvas.restore(); |
| img.delete(); |
| } |
| |
| this.quadraticCurveTo = function(cpx, cpy, x, y) { |
| quadraticCurveTo(this._currentPath, cpx, cpy, x, y); |
| } |
| |
| this.rect = function(x, y, width, height) { |
| rect(this._currentPath, x, y, width, height); |
| } |
| |
| this.resetTransform = function() { |
| // Apply the current transform to the path and then reset |
| // to the identity. Essentially "commit" the transform. |
| this._currentPath.transform(this._currentTransform); |
| var inverted = CanvasKit.SkMatrix.invert(this._currentTransform); |
| this._canvas.concat(inverted); |
| // This should be identity, modulo floating point drift. |
| this._currentTransform = this._canvas.getTotalMatrix(); |
| } |
| |
| this.restore = function() { |
| var newState = this._canvasStateStack.pop(); |
| if (!newState) { |
| return; |
| } |
| // "commit" the current transform. We pop, then apply the inverse of the |
| // popped state, which has the effect of applying just the delta of |
| // transforms between old and new. |
| var combined = CanvasKit.SkMatrix.multiply( |
| this._currentTransform, |
| CanvasKit.SkMatrix.invert(newState.ctm) |
| ); |
| this._currentPath.transform(combined); |
| this._paint.delete(); |
| this._paint = newState.paint; |
| |
| this._lineDashList = newState.ldl; |
| this._strokeWidth = newState.sw; |
| this._strokeStyle = newState.ss; |
| this._fillStyle = newState.fs; |
| this._shadowOffsetX = newState.sox; |
| this._shadowOffsetY = newState.soy; |
| this._shadowBlur = newState.sb; |
| this._shadowColor = newState.shc; |
| this._globalAlpha = newState.ga; |
| this._globalCompositeOperation = newState.gco; |
| this._lineDashOffset = newState.ldo; |
| this._imageSmoothingEnabled = newState.ise; |
| this._imageFilterQuality = newState.isq; |
| this._fontString = newState.fontstr; |
| |
| //TODO: textAlign, textBaseline |
| |
| // restores the clip and ctm |
| this._canvas.restore(); |
| this._currentTransform = this._canvas.getTotalMatrix(); |
| } |
| |
| this.rotate = function(radians) { |
| if (!isFinite(radians)) { |
| return; |
| } |
| // retroactively apply the inverse of this transform to the previous |
| // path so it cancels out when we apply the transform at draw time. |
| var inverted = CanvasKit.SkMatrix.rotated(-radians); |
| this._currentPath.transform(inverted); |
| this._canvas.rotate(radiansToDegrees(radians), 0, 0); |
| this._currentTransform = this._canvas.getTotalMatrix(); |
| } |
| |
| this.save = function() { |
| if (this._fillStyle._copy) { |
| var fs = this._fillStyle._copy(); |
| this._toCleanUp.push(fs); |
| } else { |
| var fs = this._fillStyle; |
| } |
| |
| if (this._strokeStyle._copy) { |
| var ss = this._strokeStyle._copy(); |
| this._toCleanUp.push(ss); |
| } else { |
| var ss = this._strokeStyle; |
| } |
| |
| this._canvasStateStack.push({ |
| ctm: this._currentTransform.slice(), |
| ldl: this._lineDashList.slice(), |
| sw: this._strokeWidth, |
| ss: ss, |
| fs: fs, |
| sox: this._shadowOffsetX, |
| soy: this._shadowOffsetY, |
| sb: this._shadowBlur, |
| shc: this._shadowColor, |
| ga: this._globalAlpha, |
| ldo: this._lineDashOffset, |
| gco: this._globalCompositeOperation, |
| ise: this._imageSmoothingEnabled, |
| isq: this._imageFilterQuality, |
| paint: this._paint.copy(), |
| fontstr: this._fontString, |
| //TODO: textAlign, textBaseline |
| }); |
| // Saves the clip |
| this._canvas.save(); |
| } |
| |
| this.scale = function(sx, sy) { |
| if (!allAreFinite(arguments)) { |
| return; |
| } |
| // retroactively apply the inverse of this transform to the previous |
| // path so it cancels out when we apply the transform at draw time. |
| var inverted = CanvasKit.SkMatrix.scaled(1/sx, 1/sy); |
| this._currentPath.transform(inverted); |
| this._canvas.scale(sx, sy); |
| this._currentTransform = this._canvas.getTotalMatrix(); |
| } |
| |
| this.setLineDash = function(dashes) { |
| for (var i = 0; i < dashes.length; i++) { |
| if (!isFinite(dashes[i]) || dashes[i] < 0) { |
| SkDebug('dash list must have positive, finite values'); |
| return; |
| } |
| } |
| if (dashes.length % 2 === 1) { |
| // as per the spec, concatenate 2 copies of dashes |
| // to give it an even number of elements. |
| Array.prototype.push.apply(dashes, dashes); |
| } |
| this._lineDashList = dashes; |
| } |
| |
| this.setTransform = function(a, b, c, d, e, f) { |
| if (!(allAreFinite(arguments))) { |
| return; |
| } |
| this.resetTransform(); |
| this.transform(a, b, c, d, e, f); |
| } |
| |
| // Returns the matrix representing the offset of the shadows. This unapplies |
| // the effects of the scale, which should not affect the shadow offsets. |
| this._shadowOffsetMatrix = function() { |
| var sx = this._currentTransform[0]; |
| var sy = this._currentTransform[4]; |
| return CanvasKit.SkMatrix.translated(this._shadowOffsetX/sx, this._shadowOffsetY/sy); |
| } |
| |
| // Returns the shadow paint for the current settings or null if there |
| // should be no shadow. This ends up being a copy of the given |
| // paint with a blur maskfilter and the correct color. |
| this._shadowPaint = function(basePaint) { |
| // multiply first to see if the alpha channel goes to 0 after multiplication. |
| var alphaColor = CanvasKit.multiplyByAlpha(this._shadowColor, this._globalAlpha); |
| // if alpha is zero, no shadows |
| if (!CanvasKit.getColorComponents(alphaColor)[3]) { |
| return null; |
| } |
| // one of these must also be non-zero (otherwise the shadow is |
| // completely hidden. And the spec says so). |
| if (!(this._shadowBlur || this._shadowOffsetY || this._shadowOffsetX)) { |
| return null; |
| } |
| var shadowPaint = basePaint.copy(); |
| shadowPaint.setColor(alphaColor); |
| var blurEffect = CanvasKit.MakeBlurMaskFilter(CanvasKit.BlurStyle.Normal, |
| SkBlurRadiusToSigma(this._shadowBlur), |
| false); |
| shadowPaint.setMaskFilter(blurEffect); |
| |
| // hack up a "destructor" which also cleans up the blurEffect. Otherwise, |
| // we leak the blurEffect (since smart pointers don't help us in JS land). |
| shadowPaint.dispose = function() { |
| blurEffect.delete(); |
| this.delete(); |
| }; |
| return shadowPaint; |
| } |
| |
| // A helper to get a copy of the current paint, ready for stroking. |
| // This applies the global alpha and the dashedness. |
| // Call dispose() after to clean up. |
| this._strokePaint = function() { |
| var paint = this._paint.copy(); |
| paint.setStyle(CanvasKit.PaintStyle.Stroke); |
| if (Number.isInteger(this._strokeStyle)) { |
| var alphaColor = CanvasKit.multiplyByAlpha(this._strokeStyle, this._globalAlpha); |
| paint.setColor(alphaColor); |
| } else { |
| var shader = this._strokeStyle._getShader(this._currentTransform); |
| paint.setColor(CanvasKit.Color(0,0,0, this._globalAlpha)); |
| paint.setShader(shader); |
| } |
| |
| paint.setStrokeWidth(this._strokeWidth); |
| |
| if (this._lineDashList.length) { |
| var dashedEffect = CanvasKit.MakeSkDashPathEffect(this._lineDashList, this._lineDashOffset); |
| paint.setPathEffect(dashedEffect); |
| } |
| |
| paint.dispose = function() { |
| dashedEffect && dashedEffect.delete(); |
| this.delete(); |
| } |
| return paint; |
| } |
| |
| this.stroke = function(path) { |
| path = path ? path._getPath() : this._currentPath; |
| var strokePaint = this._strokePaint(); |
| |
| var shadowPaint = this._shadowPaint(strokePaint); |
| if (shadowPaint) { |
| this._canvas.save(); |
| this._canvas.concat(this._shadowOffsetMatrix()); |
| this._canvas.drawPath(path, shadowPaint); |
| this._canvas.restore(); |
| shadowPaint.dispose(); |
| } |
| |
| this._canvas.drawPath(path, strokePaint); |
| strokePaint.dispose(); |
| } |
| |
| this.strokeRect = function(x, y, width, height) { |
| var strokePaint = this._strokePaint(); |
| this._canvas.drawRect(CanvasKit.XYWHRect(x, y, width, height), strokePaint); |
| strokePaint.dispose(); |
| } |
| |
| this.strokeText = function(text, x, y, maxWidth) { |
| // TODO do something with maxWidth, probably involving measure |
| var strokePaint = this._strokePaint(); |
| var blob = CanvasKit.SkTextBlob.MakeFromText(text, this._font); |
| |
| var shadowPaint = this._shadowPaint(strokePaint); |
| if (shadowPaint) { |
| this._canvas.save(); |
| this._canvas.concat(this._shadowOffsetMatrix()); |
| this._canvas.drawTextBlob(blob, x, y, shadowPaint); |
| this._canvas.restore(); |
| shadowPaint.dispose(); |
| } |
| this._canvas.drawTextBlob(blob, x, y, strokePaint); |
| blob.delete(); |
| strokePaint.dispose(); |
| } |
| |
| this.translate = function(dx, dy) { |
| if (!allAreFinite(arguments)) { |
| return; |
| } |
| // retroactively apply the inverse of this transform to the previous |
| // path so it cancels out when we apply the transform at draw time. |
| var inverted = CanvasKit.SkMatrix.translated(-dx, -dy); |
| this._currentPath.transform(inverted); |
| this._canvas.translate(dx, dy); |
| this._currentTransform = this._canvas.getTotalMatrix(); |
| } |
| |
| this.transform = function(a, b, c, d, e, f) { |
| var newTransform = [a, c, e, |
| b, d, f, |
| 0, 0, 1]; |
| // retroactively apply the inverse of this transform to the previous |
| // path so it cancels out when we apply the transform at draw time. |
| var inverted = CanvasKit.SkMatrix.invert(newTransform); |
| this._currentPath.transform(inverted); |
| this._canvas.concat(newTransform); |
| this._currentTransform = this._canvas.getTotalMatrix(); |
| } |
| |
| // Not supported operations (e.g. for Web only) |
| this.addHitRegion = function() {}; |
| this.clearHitRegions = function() {}; |
| this.drawFocusIfNeeded = function() {}; |
| this.removeHitRegion = function() {}; |
| this.scrollPathIntoView = function() {}; |
| |
| Object.defineProperty(this, 'canvas', { |
| value: null, |
| writable: false |
| }); |
| } |
| |
| function SkBlurRadiusToSigma(radius) { |
| // Blink (Chrome) does the following, for legacy reasons, even though it |
| // is against the spec. https://bugs.chromium.org/p/chromium/issues/detail?id=179006 |
| // This may change in future releases. |
| // This code is staying here in case any clients are interested in using it |
| // to match Blink "exactly". |
| // if (radius <= 0) |
| // return 0; |
| // return 0.288675 * radius + 0.5; |
| // |
| // This is what the spec says, which is how Firefox and others operate. |
| return radius/2; |
| } |