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// Copyright 2011 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <type_traits>
#include "include/v8.h"
#include "src/base/functional.h"
#include "src/base/macros.h"
#include "src/common/checks.h"
#include "src/common/globals.h"
#include "src/zone/zone.h"
namespace v8 {
namespace internal {
// Forward declarations.
class HandleScopeImplementer;
class Isolate;
class LocalHeap;
class LocalIsolate;
template <typename T>
class MaybeHandle;
class Object;
class OrderedHashMap;
class OrderedHashSet;
class OrderedNameDictionary;
class RootVisitor;
class SmallOrderedHashMap;
class SmallOrderedHashSet;
class SmallOrderedNameDictionary;
class WasmExportedFunctionData;
// ----------------------------------------------------------------------------
// Base class for Handle instantiations. Don't use directly.
class HandleBase {
V8_INLINE explicit HandleBase(Address* location) : location_(location) {}
V8_INLINE explicit HandleBase(Address object, Isolate* isolate);
V8_INLINE explicit HandleBase(Address object, LocalIsolate* isolate);
V8_INLINE explicit HandleBase(Address object, LocalHeap* local_heap);
// Check if this handle refers to the exact same object as the other handle.
V8_INLINE bool is_identical_to(const HandleBase that) const;
V8_INLINE bool is_null() const { return location_ == nullptr; }
// Returns the raw address where this handle is stored. This should only be
// used for hashing handles; do not ever try to dereference it.
V8_INLINE Address address() const { return bit_cast<Address>(location_); }
// Returns the address to where the raw pointer is stored.
// TODO(leszeks): This should probably be a const Address*, to encourage using
// PatchValue for modifying the handle's value.
V8_INLINE Address* location() const {
SLOW_DCHECK(location_ == nullptr || IsDereferenceAllowed());
return location_;
#ifdef DEBUG
bool V8_EXPORT_PRIVATE IsDereferenceAllowed() const;
bool V8_EXPORT_PRIVATE IsDereferenceAllowed() const { return true; }
#endif // DEBUG
// This uses type Address* as opposed to a pointer type to a typed
// wrapper class, because it doesn't point to instances of such a
// wrapper class. Design overview:
Address* location_;
// ----------------------------------------------------------------------------
// A Handle provides a reference to an object that survives relocation by
// the garbage collector.
// Handles are only valid within a HandleScope. When a handle is created
// for an object a cell is allocated in the current HandleScope.
// Also note that Handles do not provide default equality comparison or hashing
// operators on purpose. Such operators would be misleading, because intended
// semantics is ambiguous between Handle location and object identity. Instead
// use either {is_identical_to} or {location} explicitly.
template <typename T>
class Handle final : public HandleBase {
// {ObjectRef} is returned by {Handle::operator->}. It should never be stored
// anywhere or used in any other code; no one should ever have to spell out
// {ObjectRef} in code. Its only purpose is to be dereferenced immediately by
// "operator-> chaining". Returning the address of the field is valid because
// this objects lifetime only ends at the end of the full statement.
class ObjectRef {
T* operator->() { return &object_; }
friend class Handle<T>;
explicit ObjectRef(T object) : object_(object) {}
T object_;
V8_INLINE explicit Handle() : HandleBase(nullptr) {
// Skip static type check in order to allow Handle<XXX>::null() as default
// parameter values in non-inl header files without requiring full
// definition of type XXX.
V8_INLINE explicit Handle(Address* location) : HandleBase(location) {
// This static type check also fails for forward class declarations.
static_assert(std::is_convertible<T*, Object*>::value,
"static type violation");
// TODO(jkummerow): Runtime type check here as a SLOW_DCHECK?
V8_INLINE Handle(T object, Isolate* isolate);
V8_INLINE Handle(T object, LocalIsolate* isolate);
V8_INLINE Handle(T object, LocalHeap* local_heap);
// Allocate a new handle for the object, do not canonicalize.
V8_INLINE static Handle<T> New(T object, Isolate* isolate);
// Constructor for handling automatic up casting.
// Ex. Handle<JSFunction> can be passed when Handle<Object> is expected.
template <typename S, typename = typename std::enable_if<
std::is_convertible<S*, T*>::value>::type>
V8_INLINE Handle(Handle<S> handle) : HandleBase(handle) {}
V8_INLINE ObjectRef operator->() const { return ObjectRef{**this}; }
V8_INLINE T operator*() const {
// unchecked_cast because we rather trust Handle<T> to contain a T than
// include all the respective -inl.h headers for SLOW_DCHECKs.
return T::unchecked_cast(Object(*location()));
template <typename S>
inline static const Handle<T> cast(Handle<S> that);
// Consider declaring values that contain empty handles as
// MaybeHandle to force validation before being used as handles.
static const Handle<T> null() { return Handle<T>(); }
// Location equality.
bool equals(Handle<T> other) const { return address() == other.address(); }
// Patches this Handle's value, in-place, with a new value. All handles with
// the same location will see this update.
void PatchValue(T new_value) {
SLOW_DCHECK(location_ != nullptr && IsDereferenceAllowed());
*location_ = new_value.ptr();
// Provide function object for location equality comparison.
struct equal_to {
V8_INLINE bool operator()(Handle<T> lhs, Handle<T> rhs) const {
return lhs.equals(rhs);
// Provide function object for location hashing.
struct hash {
V8_INLINE size_t operator()(Handle<T> const& handle) const {
return base::hash<Address>()(handle.address());
// Handles of different classes are allowed to access each other's location_.
template <typename>
friend class Handle;
// MaybeHandle is allowed to access location_.
template <typename>
friend class MaybeHandle;
template <typename T>
inline std::ostream& operator<<(std::ostream& os, Handle<T> handle);
// ----------------------------------------------------------------------------
// A stack-allocated class that governs a number of local handles.
// After a handle scope has been created, all local handles will be
// allocated within that handle scope until either the handle scope is
// deleted or another handle scope is created. If there is already a
// handle scope and a new one is created, all allocations will take
// place in the new handle scope until it is deleted. After that,
// new handles will again be allocated in the original handle scope.
// After the handle scope of a local handle has been deleted the
// garbage collector will no longer track the object stored in the
// handle and may deallocate it. The behavior of accessing a handle
// for which the handle scope has been deleted is undefined.
class HandleScope {
explicit inline HandleScope(Isolate* isolate);
inline HandleScope(HandleScope&& other) V8_NOEXCEPT;
// Allow placement new.
void* operator new(size_t size, void* storage) {
return ::operator new(size, storage);
// Prevent heap allocation or illegal handle scopes.
void* operator new(size_t size) = delete;
void operator delete(void* size_t) = delete;
inline ~HandleScope();
inline HandleScope& operator=(HandleScope&& other) V8_NOEXCEPT;
// Counts the number of allocated handles.
V8_EXPORT_PRIVATE static int NumberOfHandles(Isolate* isolate);
// Create a new handle or lookup a canonical handle.
V8_INLINE static Address* GetHandle(Isolate* isolate, Address value);
// Creates a new handle with the given value.
V8_INLINE static Address* CreateHandle(Isolate* isolate, Address value);
// Deallocates any extensions used by the current scope.
V8_EXPORT_PRIVATE static void DeleteExtensions(Isolate* isolate);
static Address current_next_address(Isolate* isolate);
static Address current_limit_address(Isolate* isolate);
static Address current_level_address(Isolate* isolate);
// Closes the HandleScope (invalidating all handles
// created in the scope of the HandleScope) and returns
// a Handle backed by the parent scope holding the
// value of the argument handle.
template <typename T>
Handle<T> CloseAndEscape(Handle<T> handle_value);
Isolate* isolate() { return isolate_; }
// Limit for number of handles with --check-handle-count. This is
// large enough to compile natives and pass unit tests with some
// slack for future changes to natives.
static const int kCheckHandleThreshold = 30 * 1024;
Isolate* isolate_;
Address* prev_next_;
Address* prev_limit_;
// Close the handle scope resetting limits to a previous state.
static inline void CloseScope(Isolate* isolate, Address* prev_next,
Address* prev_limit);
// Extend the handle scope making room for more handles.
V8_EXPORT_PRIVATE static Address* Extend(Isolate* isolate);
// Zaps the handles in the half-open interval [start, end).
V8_EXPORT_PRIVATE static void ZapRange(Address* start, Address* end);
friend class v8::HandleScope;
friend class HandleScopeImplementer;
friend class Isolate;
friend class LocalHandles;
friend class PersistentHandles;
// Forward declarations for CanonicalHandleScope.
template <typename V, class AllocationPolicy>
class IdentityMap;
class RootIndexMap;
class OptimizedCompilationInfo;
using CanonicalHandlesMap = IdentityMap<Address*, ZoneAllocationPolicy>;
// A CanonicalHandleScope does not open a new HandleScope. It changes the
// existing HandleScope so that Handles created within are canonicalized.
// This does not apply to nested inner HandleScopes unless a nested
// CanonicalHandleScope is introduced. Handles are only canonicalized within
// the same CanonicalHandleScope, but not across nested ones.
class V8_EXPORT_PRIVATE CanonicalHandleScope final {
// If we passed a compilation info as parameter, we created the
// CanonicalHandlesMap on said compilation info's zone(). If so, in the
// CanonicalHandleScope destructor we hand off the canonical handle map to the
// compilation info. The compilation info is responsible for the disposal. If
// we don't have a compilation info, we create a zone in this constructor. To
// properly dispose of said zone, we need to first free the identity_map_
// which is done manually even though identity_map_ is a unique_ptr.
explicit CanonicalHandleScope(Isolate* isolate,
OptimizedCompilationInfo* info = nullptr);
Address* Lookup(Address object);
std::unique_ptr<CanonicalHandlesMap> DetachCanonicalHandles();
Isolate* isolate_;
OptimizedCompilationInfo* info_;
Zone* zone_;
RootIndexMap* root_index_map_;
std::unique_ptr<CanonicalHandlesMap> identity_map_;
// Ordinary nested handle scopes within the current one are not canonical.
int canonical_level_;
// We may have nested canonical scopes. Handles are canonical within each one.
CanonicalHandleScope* prev_canonical_scope_;
friend class HandleScope;
// Seal off the current HandleScope so that new handles can only be created
// if a new HandleScope is entered.
class SealHandleScope final {
#ifndef DEBUG
explicit SealHandleScope(Isolate* isolate) {}
~SealHandleScope() = default;
explicit inline SealHandleScope(Isolate* isolate);
inline ~SealHandleScope();
Isolate* isolate_;
Address* prev_limit_;
int prev_sealed_level_;
struct HandleScopeData final {
Address* next;
Address* limit;
int level;
int sealed_level;
CanonicalHandleScope* canonical_scope;
void Initialize() {
next = limit = nullptr;
sealed_level = level = 0;
canonical_scope = nullptr;
} // namespace internal
} // namespace v8