| // |
| // Copyright 2018 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // Based on Simple_Texture2D.c from |
| // Book: OpenGL(R) ES 2.0 Programming Guide |
| // Authors: Aaftab Munshi, Dan Ginsburg, Dave Shreiner |
| // ISBN-10: 0321502795 |
| // ISBN-13: 9780321502797 |
| // Publisher: Addison-Wesley Professional |
| // URLs: http://safari.informit.com/9780321563835 |
| // http://www.opengles-book.com |
| |
| #include "SampleApplication.h" |
| #include "texture_utils.h" |
| #include "util/shader_utils.h" |
| #include "util/test_utils.h" |
| |
| #include <GLES/gl.h> |
| #include <GLES/glext.h> |
| |
| class GLES1DrawTextureSample : public SampleApplication |
| { |
| public: |
| GLES1DrawTextureSample(int argc, char **argv) |
| : SampleApplication("GLES1DrawTexture", argc, argv, 1, 0, 1280, 800) |
| {} |
| |
| bool initialize() override |
| { |
| // Load the texture |
| mTexture = CreateSimpleTexture2D(); |
| |
| glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
| glActiveTexture(GL_TEXTURE0); |
| glEnable(GL_TEXTURE_2D); |
| |
| glActiveTexture(GL_TEXTURE0); |
| glEnable(GL_TEXTURE_2D); |
| glBindTexture(GL_TEXTURE_2D, mTexture); |
| |
| GLint crop[4] = {0, 0, 2, 2}; |
| glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| |
| glViewport(0, 0, getWindow()->getWidth(), getWindow()->getHeight()); |
| |
| return true; |
| } |
| |
| void destroy() override { glDeleteTextures(1, &mTexture); } |
| |
| void draw() override |
| { |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| GLint windowWidth = getWindow()->getWidth(); |
| GLint windowHeight = getWindow()->getHeight(); |
| |
| glDrawTexiOES(mX, mY, 0, mWidth, mHeight); |
| glDrawTexiOES(windowWidth - mX, mY, 0, mWidth, mHeight); |
| glDrawTexiOES(mX, windowHeight - mY, 0, mWidth, mHeight); |
| glDrawTexiOES(windowWidth - mX, windowHeight - mY, 0, mWidth, mHeight); |
| |
| mX += mReverseX ? -1 : 1; |
| mY += mReverseY ? -1 : 1; |
| |
| if (mX + mWidth >= windowWidth) |
| mReverseX = true; |
| if (mX < 0) |
| mReverseX = false; |
| |
| if (mY + mHeight >= windowHeight) |
| mReverseY = true; |
| if (mY < 0) |
| mReverseY = false; |
| |
| ++mWidth; |
| ++mHeight; |
| if (mWidth >= windowWidth) |
| mWidth = 0; |
| if (mHeight >= windowHeight) |
| mHeight = 0; |
| |
| angle::Sleep(16); |
| } |
| |
| private: |
| // Texture handle |
| GLuint mTexture = 0; |
| |
| // Draw texture coordinates and dimensions to loop through |
| GLint mX = 0; |
| GLint mY = 0; |
| GLint mWidth = 0; |
| GLint mHeight = 0; |
| |
| bool mReverseX = false; |
| bool mReverseY = false; |
| }; |
| |
| int main(int argc, char **argv) |
| { |
| GLES1DrawTextureSample app(argc, argv); |
| return app.run(); |
| } |