| // |
| // Copyright 2018 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // Based on Simple_Texture2D.c from |
| // Book: OpenGL(R) ES 2.0 Programming Guide |
| // Authors: Aaftab Munshi, Dan Ginsburg, Dave Shreiner |
| // ISBN-10: 0321502795 |
| // ISBN-13: 9780321502797 |
| // Publisher: Addison-Wesley Professional |
| // URLs: http://safari.informit.com/9780321563835 |
| // http://www.opengles-book.com |
| |
| #include "SampleApplication.h" |
| |
| #include "texture_utils.h" |
| #include "util/gles_loader_autogen.h" |
| #include "util/shader_utils.h" |
| |
| class GLES1SimpleTexture2DSample : public SampleApplication |
| { |
| public: |
| GLES1SimpleTexture2DSample(int argc, char **argv) |
| : SampleApplication("GLES1SimpleTexture2D", argc, argv, 1, 0) |
| {} |
| |
| bool initialize() override |
| { |
| // Load the texture |
| mTexture = CreateSimpleTexture2D(); |
| |
| glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
| glEnable(GL_TEXTURE_2D); |
| |
| return true; |
| } |
| |
| void destroy() override { glDeleteTextures(1, &mTexture); } |
| |
| void draw() override |
| { |
| GLfloat vertices[] = { |
| -0.5f, 0.5f, 0.0f, // Position 0 |
| 0.0f, 0.0f, // TexCoord 0 |
| -0.5f, -0.5f, 0.0f, // Position 1 |
| 0.0f, 1.0f, // TexCoord 1 |
| 0.5f, -0.5f, 0.0f, // Position 2 |
| 1.0f, 1.0f, // TexCoord 2 |
| 0.5f, 0.5f, 0.0f, // Position 3 |
| 1.0f, 0.0f // TexCoord 3 |
| }; |
| GLushort indices[] = {0, 1, 2, 0, 2, 3}; |
| |
| // Set the viewport |
| glViewport(0, 0, getWindow()->getWidth(), getWindow()->getHeight()); |
| |
| // Clear the color buffer |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| // Load the vertex position |
| glVertexPointer(3, GL_FLOAT, 5 * sizeof(GLfloat), vertices); |
| // Load the texture coordinate |
| glTexCoordPointer(2, GL_FLOAT, 5 * sizeof(GLfloat), vertices + 3); |
| |
| glEnableClientState(GL_VERTEX_ARRAY); |
| glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
| |
| // Bind the texture |
| glActiveTexture(GL_TEXTURE0); |
| glBindTexture(GL_TEXTURE_2D, mTexture); |
| |
| glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices); |
| } |
| |
| private: |
| // Texture handle |
| GLuint mTexture = 0; |
| }; |
| |
| int main(int argc, char **argv) |
| { |
| GLES1SimpleTexture2DSample app(argc, argv); |
| return app.run(); |
| } |