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//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ScenicWindow.h:
// Subclasses OSWindow for Fuchsia's Scenic compositor.
//
#ifndef UTIL_FUCHSIA_SCENIC_WINDOW_H
#define UTIL_FUCHSIA_SCENIC_WINDOW_H
#include "common/debug.h"
#include "util/OSWindow.h"
#include "util/util_export.h"
// Disable ANGLE-specific warnings that pop up in fuchsia headers.
ANGLE_DISABLE_DESTRUCTOR_OVERRIDE_WARNING
#include <fuchsia/ui/policy/cpp/fidl.h>
#include <fuchsia/ui/scenic/cpp/fidl.h>
#include <fuchsia_egl.h>
#include <lib/async-loop/cpp/loop.h>
#include <lib/ui/scenic/cpp/commands.h>
#include <lib/ui/scenic/cpp/resources.h>
#include <lib/ui/scenic/cpp/session.h>
#include <zircon/types.h>
#include <string>
ANGLE_REENABLE_DESTRUCTOR_OVERRIDE_WARNING
struct FuchsiaEGLWindowDeleter
{
void operator()(fuchsia_egl_window *eglWindow) { fuchsia_egl_window_destroy(eglWindow); }
};
class ANGLE_UTIL_EXPORT ScenicWindow : public OSWindow
{
public:
ScenicWindow();
~ScenicWindow() override;
// OSWindow:
bool initialize(const std::string &name, int width, int height) override;
void destroy() override;
void resetNativeWindow() override;
EGLNativeWindowType getNativeWindow() const override;
EGLNativeDisplayType getNativeDisplay() const override;
void messageLoop() override;
void setMousePosition(int x, int y) override;
bool setPosition(int x, int y) override;
bool resize(int width, int height) override;
void setVisible(bool isVisible) override;
void signalTestEvent() override;
// FIDL callbacks:
void OnScenicEvents(std::vector<fuchsia::ui::scenic::Event> events);
void OnScenicError(zx_status_t status);
private:
// Default message loop.
async::Loop *mLoop;
// System services.
zx::channel mServiceRoot;
fuchsia::ui::scenic::ScenicPtr mScenic;
fuchsia::ui::policy::PresenterPtr mPresenter;
// Scenic session & resources.
scenic::Session mScenicSession;
scenic::ShapeNode mShape;
scenic::Material mMaterial;
// Scenic view.
std::unique_ptr<scenic::View> mView;
// EGL native window.
std::unique_ptr<fuchsia_egl_window, FuchsiaEGLWindowDeleter> mFuchsiaEGLWindow;
};
#endif // UTIL_FUCHSIA_SCENIC_WINDOW_H