| // Copyright 2017 the V8 project authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "src/heap/barrier.h" |
| #include "src/base/platform/platform.h" |
| #include "src/base/platform/time.h" |
| #include "testing/gtest/include/gtest/gtest.h" |
| |
| namespace v8 { |
| namespace internal { |
| namespace heap { |
| |
| namespace { |
| |
| // Large timeout that will not trigger in tests. |
| constexpr base::TimeDelta test_timeout = base::TimeDelta::FromHours(3); |
| |
| } // namespace |
| |
| TEST(OneshotBarrier, InitializeNotDone) { |
| OneshotBarrier barrier(test_timeout); |
| EXPECT_FALSE(barrier.DoneForTesting()); |
| } |
| |
| TEST(OneshotBarrier, DoneAfterWait_Sequential) { |
| OneshotBarrier barrier(test_timeout); |
| barrier.Start(); |
| barrier.Wait(); |
| EXPECT_TRUE(barrier.DoneForTesting()); |
| } |
| |
| namespace { |
| |
| class ThreadWaitingOnBarrier final : public base::Thread { |
| public: |
| ThreadWaitingOnBarrier() |
| : base::Thread(Options("ThreadWaitingOnBarrier")), barrier_(nullptr) {} |
| |
| void Initialize(OneshotBarrier* barrier) { barrier_ = barrier; } |
| |
| void Run() final { barrier_->Wait(); } |
| |
| private: |
| OneshotBarrier* barrier_; |
| }; |
| |
| } // namespace |
| |
| TEST(OneshotBarrier, DoneAfterWait_Concurrent) { |
| const int kThreadCount = 2; |
| OneshotBarrier barrier(test_timeout); |
| ThreadWaitingOnBarrier threads[kThreadCount]; |
| for (int i = 0; i < kThreadCount; i++) { |
| threads[i].Initialize(&barrier); |
| // All threads need to call Wait() to be done. |
| barrier.Start(); |
| } |
| for (int i = 0; i < kThreadCount; i++) { |
| threads[i].Start(); |
| } |
| for (int i = 0; i < kThreadCount; i++) { |
| threads[i].Join(); |
| } |
| EXPECT_TRUE(barrier.DoneForTesting()); |
| } |
| |
| TEST(OneshotBarrier, EarlyFinish_Concurrent) { |
| const int kThreadCount = 2; |
| OneshotBarrier barrier(test_timeout); |
| ThreadWaitingOnBarrier threads[kThreadCount]; |
| // Test that one thread that actually finishes processing work before other |
| // threads call Start() will move the barrier in Done state. |
| barrier.Start(); |
| barrier.Wait(); |
| EXPECT_TRUE(barrier.DoneForTesting()); |
| for (int i = 0; i < kThreadCount; i++) { |
| threads[i].Initialize(&barrier); |
| // All threads need to call Wait() to be done. |
| barrier.Start(); |
| } |
| for (int i = 0; i < kThreadCount; i++) { |
| threads[i].Start(); |
| } |
| for (int i = 0; i < kThreadCount; i++) { |
| threads[i].Join(); |
| } |
| EXPECT_TRUE(barrier.DoneForTesting()); |
| } |
| |
| namespace { |
| |
| class CountingThread final : public base::Thread { |
| public: |
| CountingThread(OneshotBarrier* barrier, base::Mutex* mutex, size_t* work) |
| : base::Thread(Options("CountingThread")), |
| barrier_(barrier), |
| mutex_(mutex), |
| work_(work), |
| processed_work_(0) {} |
| |
| void Run() final { |
| do { |
| ProcessWork(); |
| } while (!barrier_->Wait()); |
| // Main thread is not processing work, so we need one last step. |
| ProcessWork(); |
| } |
| |
| size_t processed_work() const { return processed_work_; } |
| |
| private: |
| void ProcessWork() { |
| base::MutexGuard guard(mutex_); |
| processed_work_ += *work_; |
| *work_ = 0; |
| } |
| |
| OneshotBarrier* const barrier_; |
| base::Mutex* const mutex_; |
| size_t* const work_; |
| size_t processed_work_; |
| }; |
| |
| } // namespace |
| |
| TEST(OneshotBarrier, Processing_Concurrent) { |
| const size_t kWorkCounter = 173173; |
| OneshotBarrier barrier(test_timeout); |
| base::Mutex mutex; |
| size_t work = 0; |
| CountingThread counting_thread(&barrier, &mutex, &work); |
| barrier.Start(); |
| barrier.Start(); |
| EXPECT_FALSE(barrier.DoneForTesting()); |
| counting_thread.Start(); |
| |
| for (size_t i = 0; i < kWorkCounter; i++) { |
| { |
| base::MutexGuard guard(&mutex); |
| work++; |
| } |
| barrier.NotifyAll(); |
| } |
| barrier.Wait(); |
| counting_thread.Join(); |
| EXPECT_TRUE(barrier.DoneForTesting()); |
| EXPECT_EQ(kWorkCounter, counting_thread.processed_work()); |
| } |
| |
| } // namespace heap |
| } // namespace internal |
| } // namespace v8 |