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// Copyright 2018 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "starboard/media.h"
#include "starboard/shared/uwp/wasapi_audio.h"
using starboard::shared::uwp::WASAPIAudioDevice;
SB_EXPORT bool SbMediaGetAudioConfiguration(
int output_index,
SbMediaAudioConfiguration* out_configuration) {
if (output_index != 0 || out_configuration == NULL) {
return false;
}
out_configuration->index = 0;
out_configuration->connector = kSbMediaAudioConnectorNone;
out_configuration->latency = 0;
out_configuration->coding_type = kSbMediaAudioCodingTypePcm;
Microsoft::WRL::ComPtr<WASAPIAudioDevice> audioDevice =
Microsoft::WRL::Make<WASAPIAudioDevice>();
int channels = audioDevice->GetNumChannels();
if (channels < 2) {
out_configuration->number_of_channels = 2;
} else {
out_configuration->number_of_channels = channels;
}
return true;
}