| // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef NET_PROXY_RESOLUTION_MULTI_THREADED_PROXY_RESOLVER_H_ |
| #define NET_PROXY_RESOLUTION_MULTI_THREADED_PROXY_RESOLVER_H_ |
| |
| #include <memory> |
| #include <set> |
| |
| #include "base/memory/ref_counted.h" |
| #include "net/base/completion_once_callback.h" |
| #include "net/base/net_export.h" |
| #include "net/proxy_resolution/proxy_resolver_factory.h" |
| #include "starboard/types.h" |
| |
| namespace net { |
| class ProxyResolver; |
| |
| // MultiThreadedProxyResolverFactory creates instances of a ProxyResolver |
| // implementation that runs synchronous ProxyResolver implementations on worker |
| // threads. |
| // |
| // Threads are created lazily on demand, up to a maximum total. The advantage |
| // of having a pool of threads, is faster performance. In particular, being |
| // able to keep servicing PAC requests even if one blocks its execution. |
| // |
| // During initialization (CreateProxyResolver), a single thread is spun up to |
| // test the script. If this succeeds, we cache the input script, and will re-use |
| // this to lazily provision any new threads as needed. |
| // |
| // For each new thread that we spawn in a particular MultiThreadedProxyResolver |
| // instance, a corresponding new ProxyResolver is created using the |
| // ProxyResolverFactory returned by CreateProxyResolverFactory(). |
| // |
| // Because we are creating multiple ProxyResolver instances, this means we |
| // are duplicating script contexts for what is ordinarily seen as being a |
| // single script. This can affect compatibility on some classes of PAC |
| // script: |
| // |
| // (a) Scripts whose initialization has external dependencies on network or |
| // time may end up successfully initializing on some threads, but not |
| // others. So depending on what thread services the request, the result |
| // may jump between several possibilities. |
| // |
| // (b) Scripts whose FindProxyForURL() depends on side-effects may now |
| // work differently. For example, a PAC script which was incrementing |
| // a global counter and using that to make a decision. In the |
| // multi-threaded model, each thread may have a different value for this |
| // counter, so it won't globally be seen as monotonically increasing! |
| class NET_EXPORT_PRIVATE MultiThreadedProxyResolverFactory |
| : public ProxyResolverFactory { |
| public: |
| MultiThreadedProxyResolverFactory(size_t max_num_threads, |
| bool factory_expects_bytes); |
| ~MultiThreadedProxyResolverFactory() override; |
| |
| int CreateProxyResolver(const scoped_refptr<PacFileData>& pac_script, |
| std::unique_ptr<ProxyResolver>* resolver, |
| CompletionOnceCallback callback, |
| std::unique_ptr<Request>* request) override; |
| |
| private: |
| class Job; |
| |
| // Invoked to create a ProxyResolverFactory instance to pass to a |
| // MultiThreadedProxyResolver instance. |
| virtual std::unique_ptr<ProxyResolverFactory> |
| CreateProxyResolverFactory() = 0; |
| |
| void RemoveJob(Job* job); |
| |
| const size_t max_num_threads_; |
| |
| std::set<Job*> jobs_; |
| }; |
| |
| } // namespace net |
| |
| #endif // NET_PROXY_RESOLUTION_MULTI_THREADED_PROXY_RESOLVER_H_ |