| // Copyright 2015 The Cobalt Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| // Module Overview: Starboard Input module |
| // |
| // Defines input events and associated data types. |
| |
| #ifndef STARBOARD_INPUT_H_ |
| #define STARBOARD_INPUT_H_ |
| |
| #include "starboard/configuration.h" |
| #include "starboard/export.h" |
| #include "starboard/key.h" |
| #include "starboard/time.h" |
| #include "starboard/types.h" |
| #include "starboard/window.h" |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| // Identifies possible input subsystem types. The types of events that each |
| // device type produces correspond to |SbInputEventType| values. |
| typedef enum SbInputDeviceType { |
| // Input from a gesture-detection mechanism. Examples include Kinect, |
| // Wiimotes, etc... |
| // |
| // Produces |Move|, |Press| and |Unpress| events. |
| kSbInputDeviceTypeGesture, |
| |
| // Input from a gamepad, following the layout provided in the W3C Web Gamepad |
| // API. [https://www.w3.org/TR/gamepad/] |
| // |
| // Produces |Move|, |Press| and |Unpress| events. |
| kSbInputDeviceTypeGamepad, |
| |
| // Keyboard input from a traditional keyboard or game controller chatpad. |
| // |
| // Produces |Press| and |Unpress| events. |
| kSbInputDeviceTypeKeyboard, |
| |
| #if SB_API_VERSION < 5 |
| // Input from a microphone that would provide audio data to the caller, who |
| // may then find some way to detect speech or other sounds within it. It may |
| // have processed or filtered the audio in some way before it arrives. |
| // |
| // Produces |Audio| events. |
| kSbInputDeviceTypeMicrophone, |
| #endif |
| |
| // Input from a traditional mouse. |
| // |
| // Produces |Move|, |Press|, and |Unpress| events. |
| kSbInputDeviceTypeMouse, |
| |
| // Input from a TV remote-control-style device. |
| // |
| // Produces |Press| and |Unpress| events. |
| kSbInputDeviceTypeRemote, |
| |
| #if SB_API_VERSION < 5 |
| // Input from a speech command analyzer, which is some hardware or software |
| // that, given a set of known phrases, activates when one of the registered |
| // phrases is heard. |
| // |
| // Produces |Command| events. |
| kSbInputDeviceTypeSpeechCommand, |
| #endif |
| |
| // Input from a single- or multi-touchscreen. |
| // |
| // Produces |Move|, |Press|, and |Unpress| events. |
| kSbInputDeviceTypeTouchScreen, |
| |
| // Input from a touchpad that is not masquerading as a mouse. |
| // |
| // Produces |Move|, |Press|, and |Unpress| events. |
| kSbInputDeviceTypeTouchPad, |
| |
| #if SB_HAS(ON_SCREEN_KEYBOARD) |
| // Keyboard input from an on screen keyboard. |
| // |
| // Produces |Input| events. |
| kSbInputDeviceTypeOnScreenKeyboard, |
| #endif // SB_HAS(ON_SCREEN_KEYBOARD) |
| } SbInputDeviceType; |
| |
| // The action that an input event represents. |
| typedef enum SbInputEventType { |
| #if SB_API_VERSION < 5 |
| // Receipt of Audio. Some audio data was received by the input microphone. |
| kSbInputEventTypeAudio, |
| // Receipt of a command. A command was received from some semantic source, |
| // like a speech recognizer. |
| kSbInputEventTypeCommand, |
| // Grab activation. This event type is deprecated. |
| kSbInputEventTypeGrab, |
| #endif |
| |
| // Device Movement. In the case of |Mouse|, and perhaps |Gesture|, the |
| // movement tracks an absolute cursor position. In the case of |TouchPad|, |
| // only relative movements are provided. |
| kSbInputEventTypeMove, |
| |
| // Key or button press activation. This could be a key on a keyboard, a button |
| // on a mouse or game controller, a push from a touch screen, or a gesture. An |
| // |Unpress| event is subsequently delivered when the |Press| event |
| // terminates, such as when the key/button/finger is raised. Injecting repeat |
| // presses is up to the client. |
| kSbInputEventTypePress, |
| |
| #if SB_API_VERSION < 5 |
| // Grab deactivation. This event type is deprecated. |
| kSbInputEventTypeUngrab, |
| #endif |
| |
| // Key or button deactivation. The counterpart to the |Press| event, this |
| // event is sent when the key or button being pressed is released. |
| kSbInputEventTypeUnpress, |
| |
| // Wheel movement. Provides relative movements of the |Mouse| wheel. |
| kSbInputEventTypeWheel, |
| |
| #if SB_HAS(ON_SCREEN_KEYBOARD) |
| // https://w3c.github.io/uievents/#event-type-input |
| kSbInputEventTypeInput, |
| #endif // SB_HAS(ON_SCREEN_KEYBOARD) |
| } SbInputEventType; |
| |
| // A 2-dimensional vector used to represent points and motion vectors. |
| typedef struct SbInputVector { |
| float x; |
| float y; |
| } SbInputVector; |
| |
| // Event data for |kSbEventTypeInput| events. |
| typedef struct SbInputData { |
| #if SB_API_VERSION >= 10 |
| // The time that should be reported for this event. This is intended to |
| // facilitate calculation of time-sensitive information (e.g. velocity for |
| // kSbInputEventTypeMove). This may be set to 0 to have the relevant systems |
| // automatically set the timestamp. However, this may happen at a later time, |
| // so the relative time between events may not be preserved. |
| SbTimeMonotonic timestamp; |
| #endif |
| |
| // The window in which the input was generated. |
| SbWindow window; |
| |
| // The type of input event that this represents. |
| SbInputEventType type; |
| |
| // The type of device that generated this input event. |
| SbInputDeviceType device_type; |
| |
| // An identifier that is unique among all connected devices. |
| int device_id; |
| |
| // An identifier that indicates which keyboard key or mouse button was |
| // involved in this event, if any. All known keys for all devices are mapped |
| // to a single ID space, defined by the |SbKey| enum in |key.h|. |
| SbKey key; |
| |
| // The character that corresponds to the key. For an external keyboard, this |
| // character also depends on the keyboard language. The value is |0| if there |
| // is no corresponding character. |
| wchar_t character; |
| |
| // The location of the specified key, in cases where there are multiple |
| // instances of the button on the keyboard. For example, some keyboards have |
| // more than one "shift" key. |
| SbKeyLocation key_location; |
| |
| // Key modifiers (e.g. |Ctrl|, |Shift|) held down during this input event. |
| unsigned int key_modifiers; |
| |
| // The (x, y) coordinates of the persistent cursor controlled by this device. |
| // The value is |0| if this data is not applicable. For events with type |
| // kSbInputEventTypeMove and device_type kSbInputDeviceTypeGamepad, this field |
| // is interpreted as a stick position with the range [-1, 1], with positive |
| // values for the down and right direction. |
| SbInputVector position; |
| |
| // The relative motion vector of this input. The value is |0| if this data is |
| // not applicable. |
| SbInputVector delta; |
| |
| // The normalized pressure of the pointer input in the range of [0,1], where 0 |
| // and 1 represent the minimum and maximum pressure the hardware is capable of |
| // detecting, respectively. Use NaN for devices that do not report pressure. |
| // This value is used for input events with device type mouse or touch screen. |
| float pressure; |
| |
| // The (width, height) of the contact geometry of the pointer. This defines |
| // the size of the area under the pointer position. If (NaN, NaN) is |
| // specified, the value (0,0) will be used. This value is used for input |
| // events with device type mouse or touch screen. |
| SbInputVector size; |
| |
| // The (x, y) angle in degrees, in the range of [-90, 90] of the pointer, |
| // relative to the z axis. Positive values are for tilt to the right (x), and |
| // towards the user (y). Use (NaN, NaN) for devices that do not report tilt. |
| // This value is used for input events with device type mouse or touch screen. |
| SbInputVector tilt; |
| #if SB_HAS(ON_SCREEN_KEYBOARD) |
| // The text to input for events of type |Input|. |
| const char* input_text; |
| |
| // Set to true if the input event is part of a composition event. |
| bool is_composing; |
| #endif |
| } SbInputData; |
| |
| #ifdef __cplusplus |
| } // extern "C" |
| #endif |
| |
| #endif // STARBOARD_INPUT_H_ |