| // |
| // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // angleutils.h: Common ANGLE utilities. |
| |
| #ifndef COMMON_ANGLEUTILS_H_ |
| #define COMMON_ANGLEUTILS_H_ |
| |
| #include "common/platform.h" |
| |
| #include <climits> |
| #include <cstdarg> |
| #include <cstddef> |
| #include <string> |
| #include <set> |
| #include <sstream> |
| #include <vector> |
| |
| // A helper class to disallow copy and assignment operators |
| namespace angle |
| { |
| |
| #if defined(ANGLE_ENABLE_D3D9) || defined(ANGLE_ENABLE_D3D11) |
| using Microsoft::WRL::ComPtr; |
| #endif // defined(ANGLE_ENABLE_D3D9) || defined(ANGLE_ENABLE_D3D11) |
| |
| class NonCopyable |
| { |
| protected: |
| NonCopyable() = default; |
| ~NonCopyable() = default; |
| |
| private: |
| NonCopyable(const NonCopyable&) = delete; |
| void operator=(const NonCopyable&) = delete; |
| }; |
| |
| extern const uintptr_t DirtyPointer; |
| } // namespace angle |
| |
| template <typename T, size_t N> |
| constexpr inline size_t ArraySize(T (&)[N]) |
| { |
| return N; |
| } |
| |
| template <typename T, unsigned int N> |
| void SafeRelease(T (&resourceBlock)[N]) |
| { |
| for (unsigned int i = 0; i < N; i++) |
| { |
| SafeRelease(resourceBlock[i]); |
| } |
| } |
| |
| template <typename T> |
| void SafeRelease(T& resource) |
| { |
| if (resource) |
| { |
| resource->Release(); |
| resource = nullptr; |
| } |
| } |
| |
| template <typename T> |
| void SafeDelete(T *&resource) |
| { |
| delete resource; |
| resource = nullptr; |
| } |
| |
| template <typename T> |
| void SafeDeleteContainer(T& resource) |
| { |
| for (auto &element : resource) |
| { |
| SafeDelete(element); |
| } |
| resource.clear(); |
| } |
| |
| template <typename T> |
| void SafeDeleteArray(T*& resource) |
| { |
| delete[] resource; |
| resource = nullptr; |
| } |
| |
| // Provide a less-than function for comparing structs |
| // Note: struct memory must be initialized to zero, because of packing gaps |
| template <typename T> |
| inline bool StructLessThan(const T &a, const T &b) |
| { |
| return (memcmp(&a, &b, sizeof(T)) < 0); |
| } |
| |
| // Provide a less-than function for comparing structs |
| // Note: struct memory must be initialized to zero, because of packing gaps |
| template <typename T> |
| inline bool StructEquals(const T &a, const T &b) |
| { |
| return (memcmp(&a, &b, sizeof(T)) == 0); |
| } |
| |
| template <typename T> |
| inline void StructZero(T *obj) |
| { |
| memset(obj, 0, sizeof(T)); |
| } |
| |
| template <typename T> |
| inline bool IsMaskFlagSet(T mask, T flag) |
| { |
| // Handles multibit flags as well |
| return (mask & flag) == flag; |
| } |
| |
| inline const char* MakeStaticString(const std::string &str) |
| { |
| static std::set<std::string> strings; |
| std::set<std::string>::iterator it = strings.find(str); |
| if (it != strings.end()) |
| { |
| return it->c_str(); |
| } |
| |
| return strings.insert(str).first->c_str(); |
| } |
| |
| inline std::string ArrayString(unsigned int i) |
| { |
| // We assume UINT_MAX and GL_INVALID_INDEX are equal |
| // See DynamicHLSL.cpp |
| if (i == UINT_MAX) |
| { |
| return ""; |
| } |
| |
| std::stringstream strstr; |
| |
| strstr << "["; |
| strstr << i; |
| strstr << "]"; |
| |
| return strstr.str(); |
| } |
| |
| inline std::string Str(int i) |
| { |
| std::stringstream strstr; |
| strstr << i; |
| return strstr.str(); |
| } |
| |
| size_t FormatStringIntoVector(const char *fmt, va_list vararg, std::vector<char>& buffer); |
| |
| std::string FormatString(const char *fmt, va_list vararg); |
| std::string FormatString(const char *fmt, ...); |
| |
| template <typename T> |
| std::string ToString(const T &value) |
| { |
| std::ostringstream o; |
| o << value; |
| return o.str(); |
| } |
| |
| // snprintf is not defined with MSVC prior to to msvc14 |
| #if defined(_MSC_VER) && _MSC_VER < 1900 |
| #define snprintf _snprintf |
| #endif |
| |
| #define GL_BGR565_ANGLEX 0x6ABB |
| #define GL_BGRA4_ANGLEX 0x6ABC |
| #define GL_BGR5_A1_ANGLEX 0x6ABD |
| #define GL_INT_64_ANGLEX 0x6ABE |
| #define GL_STRUCT_ANGLEX 0x6ABF |
| |
| // Hidden enum for the NULL D3D device type. |
| #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE 0x6AC0 |
| |
| #define ANGLE_TRY_CHECKED_MATH(result) \ |
| if (!result.IsValid()) \ |
| { \ |
| return gl::Error(GL_INVALID_OPERATION, "Integer overflow."); \ |
| } |
| |
| #endif // COMMON_ANGLEUTILS_H_ |