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// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Sampler.h : Defines the Sampler class, which represents a GLES 3
// sampler object. Sampler objects store some state needed to sample textures.
#include "libANGLE/angletypes.h"
#include "libANGLE/Debug.h"
#include "libANGLE/RefCountObject.h"
namespace rx
class GLImplFactory;
class SamplerImpl;
namespace gl
class Sampler final : public RefCountObject, public LabeledObject
Sampler(rx::GLImplFactory *factory, GLuint id);
~Sampler() override;
void destroy(const Context *context) override {}
void setLabel(const std::string &label) override;
const std::string &getLabel() const override;
void setMinFilter(GLenum minFilter);
GLenum getMinFilter() const;
void setMagFilter(GLenum magFilter);
GLenum getMagFilter() const;
void setWrapS(GLenum wrapS);
GLenum getWrapS() const;
void setWrapT(GLenum wrapT);
GLenum getWrapT() const;
void setWrapR(GLenum wrapR);
GLenum getWrapR() const;
void setMaxAnisotropy(float maxAnisotropy);
float getMaxAnisotropy() const;
void setMinLod(GLfloat minLod);
GLfloat getMinLod() const;
void setMaxLod(GLfloat maxLod);
GLfloat getMaxLod() const;
void setCompareMode(GLenum compareMode);
GLenum getCompareMode() const;
void setCompareFunc(GLenum compareFunc);
GLenum getCompareFunc() const;
void setSRGBDecode(GLenum sRGBDecode);
GLenum getSRGBDecode() const;
const SamplerState &getSamplerState() const;
rx::SamplerImpl *getImplementation() const;
rx::SamplerImpl *mImpl;
std::string mLabel;
SamplerState mSamplerState;