blob: cfba68eaec67680247490f73174068ad644e8cf8 [file] [log] [blame]
// Copyright (c) 2010-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <string>
#include <vector>
#include "angle_gl.h"
#include "common/debug.h"
#include "common/MemoryBuffer.h"
#include "compiler/translator/blocklayout.h"
#include "libANGLE/angletypes.h"
namespace gl
// Helper struct representing a single shader uniform
struct LinkedUniform : public sh::Uniform
LinkedUniform(GLenum type,
GLenum precision,
const std::string &name,
unsigned int arraySize,
const int binding,
const int location,
const int blockIndex,
const sh::BlockMemberInfo &blockInfo);
LinkedUniform(const sh::Uniform &uniform);
LinkedUniform(const LinkedUniform &uniform);
LinkedUniform &operator=(const LinkedUniform &uniform);
size_t dataSize() const;
uint8_t *data();
const uint8_t *data() const;
bool isSampler() const;
bool isImage() const;
bool isInDefaultBlock() const;
bool isField() const;
size_t getElementSize() const;
size_t getElementComponents() const;
uint8_t *getDataPtrToElement(size_t elementIndex);
const uint8_t *getDataPtrToElement(size_t elementIndex) const;
int blockIndex;
sh::BlockMemberInfo blockInfo;
mutable angle::MemoryBuffer mLazyData;
// Helper struct representing a single shader uniform block
struct UniformBlock
UniformBlock(const std::string &nameIn, bool isArrayIn, unsigned int arrayElementIn);
UniformBlock(const UniformBlock &other) = default;
UniformBlock &operator=(const UniformBlock &other) = default;
std::string nameWithArrayIndex() const;
std::string name;
bool isArray;
unsigned int arrayElement;
unsigned int dataSize;
bool vertexStaticUse;
bool fragmentStaticUse;
bool computeStaticUse;
std::vector<unsigned int> memberUniformIndexes;