| // |
| // Copyright (c) 2015 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // VertexAttribute.inl: Inline vertex attribute methods |
| // |
| |
| namespace gl |
| { |
| |
| inline bool operator==(const VertexBinding &a, const VertexBinding &b) |
| { |
| return a.stride == b.stride && |
| a.divisor == b.divisor && |
| a.offset == b.offset && |
| a.buffer.get() == b.buffer.get(); |
| } |
| |
| inline bool operator!=(const VertexBinding &a, const VertexBinding &b) |
| { |
| return !(a == b); |
| } |
| |
| inline bool operator==(const VertexAttribute &a, const VertexAttribute &b) |
| { |
| return a.enabled == b.enabled && |
| a.type == b.type && |
| a.size == b.size && |
| a.normalized == b.normalized && |
| a.pureInteger == b.pureInteger && |
| a.pointer == b.pointer && |
| a.relativeOffset == b.relativeOffset && |
| a.vertexAttribArrayStride == b.vertexAttribArrayStride && |
| a.bindingIndex == b.bindingIndex; |
| } |
| |
| inline bool operator!=(const VertexAttribute &a, const VertexAttribute &b) |
| { |
| return !(a == b); |
| } |
| |
| inline VertexAttribCurrentValueData::VertexAttribCurrentValueData() |
| : Type(GL_FLOAT) |
| { |
| FloatValues[0] = 0.0f; |
| FloatValues[1] = 0.0f; |
| FloatValues[2] = 0.0f; |
| FloatValues[3] = 1.0f; |
| } |
| |
| inline void VertexAttribCurrentValueData::setFloatValues(const GLfloat floatValues[4]) |
| { |
| for (unsigned int valueIndex = 0; valueIndex < 4; valueIndex++) |
| { |
| FloatValues[valueIndex] = floatValues[valueIndex]; |
| } |
| Type = GL_FLOAT; |
| } |
| |
| inline void VertexAttribCurrentValueData::setIntValues(const GLint intValues[4]) |
| { |
| for (unsigned int valueIndex = 0; valueIndex < 4; valueIndex++) |
| { |
| IntValues[valueIndex] = intValues[valueIndex]; |
| } |
| Type = GL_INT; |
| } |
| |
| inline void VertexAttribCurrentValueData::setUnsignedIntValues(const GLuint unsignedIntValues[4]) |
| { |
| for (unsigned int valueIndex = 0; valueIndex < 4; valueIndex++) |
| { |
| UnsignedIntValues[valueIndex] = unsignedIntValues[valueIndex]; |
| } |
| Type = GL_UNSIGNED_INT; |
| } |
| |
| inline bool operator==(const VertexAttribCurrentValueData &a, const VertexAttribCurrentValueData &b) |
| { |
| return (a.Type == b.Type && memcmp(a.FloatValues, b.FloatValues, sizeof(float) * 4) == 0); |
| } |
| |
| inline bool operator!=(const VertexAttribCurrentValueData &a, const VertexAttribCurrentValueData &b) |
| { |
| return !(a == b); |
| } |
| |
| } // namespace gl |