using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using System.Threading.Tasks; | |
namespace LLVM.ClangTidy | |
{ | |
partial class DynamicPropertyComponent | |
{ | |
/// <summary> | |
/// Required designer variable. | |
/// </summary> | |
private System.ComponentModel.IContainer components = null; | |
/// <summary> | |
/// Clean up any resources being used. | |
/// </summary> | |
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> | |
protected override void Dispose(bool disposing) | |
{ | |
if (disposing && (components != null)) | |
{ | |
components.Dispose(); | |
} | |
base.Dispose(disposing); | |
} | |
#region Component Designer generated code | |
/// <summary> | |
/// Required method for Designer support - do not modify | |
/// the contents of this method with the code editor. | |
/// </summary> | |
private void InitializeComponent() | |
{ | |
components = new System.ComponentModel.Container(); | |
} | |
#endregion | |
} | |
} |