blob: 7a1471ae23d9ec68d4a5653313c1e5bcb2d1e5ab [file] [log] [blame]
/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkColorMatrixFilter_DEFINED
#define SkColorMatrixFilter_DEFINED
#include "SkColorFilter.h"
class SK_API SkColorMatrixFilterRowMajor255 : public SkColorFilter {
public:
SkColorMatrixFilterRowMajor255() {}
explicit SkColorMatrixFilterRowMajor255(const SkScalar array[20]);
/** Creates a color matrix filter that returns the same value in all four channels. */
static sk_sp<SkColorFilter> MakeSingleChannelOutput(const SkScalar row[5]);
uint32_t getFlags() const override;
bool asColorMatrix(SkScalar matrix[20]) const override;
sk_sp<SkColorFilter> makeComposed(sk_sp<SkColorFilter>) const override;
#if SK_SUPPORT_GPU
sk_sp<GrFragmentProcessor> asFragmentProcessor(GrContext*, SkColorSpace*) const override;
#endif
SK_TO_STRING_OVERRIDE()
SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkColorMatrixFilter)
protected:
void flatten(SkWriteBuffer&) const override;
private:
void onAppendStages(SkRasterPipeline*, SkColorSpace*, SkArenaAlloc*,
bool shaderIsOpaque) const override;
SkScalar fMatrix[20];
float fTranspose[20]; // for Sk4s
uint32_t fFlags;
void initState();
typedef SkColorFilter INHERITED;
};
#endif