| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef SkLinearBitmapPipeline_matrix_DEFINED |
| #define SkLinearBitmapPipeline_matrix_DEFINED |
| |
| #include "SkLinearBitmapPipeline_core.h" |
| |
| namespace { |
| class TranslateMatrixStrategy { |
| public: |
| TranslateMatrixStrategy(SkVector offset) |
| : fXOffset{X(offset)} |
| , fYOffset{Y(offset)} { } |
| |
| void processPoints(Sk4s* xs, Sk4s* ys) const { |
| *xs = *xs + fXOffset; |
| *ys = *ys + fYOffset; |
| } |
| |
| template <typename Next> |
| bool maybeProcessSpan(Span span, Next* next) const { |
| SkPoint start; SkScalar length; int count; |
| std::tie(start, length, count) = span; |
| next->pointSpan(Span{start + SkPoint{fXOffset, fYOffset}, length, count}); |
| return true; |
| } |
| |
| private: |
| const SkScalar fXOffset, fYOffset; |
| }; |
| |
| class ScaleMatrixStrategy { |
| public: |
| ScaleMatrixStrategy(SkVector offset, SkVector scale) |
| : fXOffset{X(offset)}, fYOffset{Y(offset)} |
| , fXScale{X(scale)}, fYScale{Y(scale)} { } |
| void processPoints(Sk4s* xs, Sk4s* ys) const { |
| *xs = *xs * fXScale + fXOffset; |
| *ys = *ys * fYScale + fYOffset; |
| } |
| |
| template <typename Next> |
| bool maybeProcessSpan(Span span, Next* next) const { |
| SkPoint start; SkScalar length; int count; |
| std::tie(start, length, count) = span; |
| SkPoint newStart = |
| SkPoint{X(start) * fXScale + fXOffset, Y(start) * fYScale + fYOffset}; |
| SkScalar newLength = length * fXScale; |
| next->pointSpan(Span{newStart, newLength, count}); |
| return true; |
| } |
| |
| private: |
| const SkScalar fXOffset, fYOffset; |
| const SkScalar fXScale, fYScale; |
| }; |
| |
| class AffineMatrixStrategy { |
| public: |
| AffineMatrixStrategy(SkVector offset, SkVector scale, SkVector skew) |
| : fXOffset{X(offset)}, fYOffset{Y(offset)} |
| , fXScale{X(scale)}, fYScale{Y(scale)} |
| , fXSkew{X(skew)}, fYSkew{Y(skew)} { } |
| void processPoints(Sk4s* xs, Sk4s* ys) const { |
| Sk4s newXs = fXScale * *xs + fXSkew * *ys + fXOffset; |
| Sk4s newYs = fYSkew * *xs + fYScale * *ys + fYOffset; |
| |
| *xs = newXs; |
| *ys = newYs; |
| } |
| |
| template <typename Next> |
| bool maybeProcessSpan(Span span, Next* next) const { |
| return false; |
| } |
| |
| private: |
| const SkScalar fXOffset, fYOffset; |
| const SkScalar fXScale, fYScale; |
| const SkScalar fXSkew, fYSkew; |
| }; |
| |
| class PerspectiveMatrixStrategy { |
| public: |
| PerspectiveMatrixStrategy(SkVector offset, SkVector scale, SkVector skew, |
| SkVector zSkew, SkScalar zOffset) |
| : fXOffset{X(offset)}, fYOffset{Y(offset)}, fZOffset{zOffset} |
| , fXScale{X(scale)}, fYScale{Y(scale)} |
| , fXSkew{X(skew)}, fYSkew{Y(skew)}, fZXSkew{X(zSkew)}, fZYSkew{Y(zSkew)} { } |
| void processPoints(Sk4s* xs, Sk4s* ys) const { |
| Sk4s newXs = fXScale * *xs + fXSkew * *ys + fXOffset; |
| Sk4s newYs = fYSkew * *xs + fYScale * *ys + fYOffset; |
| Sk4s newZs = fZXSkew * *xs + fZYSkew * *ys + fZOffset; |
| |
| *xs = newXs / newZs; |
| *ys = newYs / newZs; |
| } |
| |
| template <typename Next> |
| bool maybeProcessSpan(Span span, Next* next) const { |
| return false; |
| } |
| |
| private: |
| const SkScalar fXOffset, fYOffset, fZOffset; |
| const SkScalar fXScale, fYScale; |
| const SkScalar fXSkew, fYSkew, fZXSkew, fZYSkew; |
| }; |
| |
| |
| } // namespace |
| |
| #endif // SkLinearBitmapPipeline_matrix_DEFINED |