| /* |
| * Copyright 2014 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "SkCanvas.h" |
| #include "SkCanvasPriv.h" |
| #include "SkMultiPictureDraw.h" |
| #include "SkPicture.h" |
| #include "SkTaskGroup.h" |
| |
| void SkMultiPictureDraw::DrawData::draw() { |
| fCanvas->drawPicture(fPicture, &fMatrix, fPaint); |
| } |
| |
| void SkMultiPictureDraw::DrawData::init(SkCanvas* canvas, const SkPicture* picture, |
| const SkMatrix* matrix, const SkPaint* paint) { |
| fPicture = SkRef(picture); |
| fCanvas = canvas; |
| if (matrix) { |
| fMatrix = *matrix; |
| } else { |
| fMatrix.setIdentity(); |
| } |
| if (paint) { |
| fPaint = new SkPaint(*paint); |
| } else { |
| fPaint = nullptr; |
| } |
| } |
| |
| void SkMultiPictureDraw::DrawData::Reset(SkTDArray<DrawData>& data) { |
| for (int i = 0; i < data.count(); ++i) { |
| data[i].fPicture->unref(); |
| delete data[i].fPaint; |
| } |
| data.rewind(); |
| } |
| |
| ////////////////////////////////////////////////////////////////////////////////////// |
| |
| SkMultiPictureDraw::SkMultiPictureDraw(int reserve) { |
| if (reserve > 0) { |
| fGPUDrawData.setReserve(reserve); |
| fThreadSafeDrawData.setReserve(reserve); |
| } |
| } |
| |
| void SkMultiPictureDraw::reset() { |
| DrawData::Reset(fGPUDrawData); |
| DrawData::Reset(fThreadSafeDrawData); |
| } |
| |
| void SkMultiPictureDraw::add(SkCanvas* canvas, |
| const SkPicture* picture, |
| const SkMatrix* matrix, |
| const SkPaint* paint) { |
| if (nullptr == canvas || nullptr == picture) { |
| SkDEBUGFAIL("parameters to SkMultiPictureDraw::add should be non-nullptr"); |
| return; |
| } |
| |
| SkTDArray<DrawData>& array = canvas->getGrContext() ? fGPUDrawData : fThreadSafeDrawData; |
| array.append()->init(canvas, picture, matrix, paint); |
| } |
| |
| class AutoMPDReset : SkNoncopyable { |
| SkMultiPictureDraw* fMPD; |
| public: |
| AutoMPDReset(SkMultiPictureDraw* mpd) : fMPD(mpd) {} |
| ~AutoMPDReset() { fMPD->reset(); } |
| }; |
| |
| //#define FORCE_SINGLE_THREAD_DRAWING_FOR_TESTING |
| |
| void SkMultiPictureDraw::draw(bool flush) { |
| AutoMPDReset mpdreset(this); |
| |
| #ifdef FORCE_SINGLE_THREAD_DRAWING_FOR_TESTING |
| for (int i = 0; i < fThreadSafeDrawData.count(); ++i) { |
| fThreadSafeDrawData[i].draw(); |
| } |
| #else |
| SkTaskGroup().batch(fThreadSafeDrawData.count(), [&](int i) { |
| fThreadSafeDrawData[i].draw(); |
| }); |
| #endif |
| |
| // N.B. we could get going on any GPU work from this main thread while the CPU work runs. |
| // But in practice, we've either got GPU work or CPU work, not both. |
| |
| const int count = fGPUDrawData.count(); |
| if (0 == count) { |
| return; |
| } |
| |
| for (int i = 0; i < count; ++i) { |
| const DrawData& data = fGPUDrawData[i]; |
| SkCanvas* canvas = data.fCanvas; |
| const SkPicture* picture = data.fPicture; |
| |
| canvas->drawPicture(picture, &data.fMatrix, data.fPaint); |
| if (flush) { |
| canvas->flush(); |
| } |
| } |
| } |