| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "SkNormalMapSource.h" |
| |
| #include "SkArenaAlloc.h" |
| #include "SkLightingShader.h" |
| #include "SkMatrix.h" |
| #include "SkNormalSource.h" |
| #include "SkPM4f.h" |
| #include "SkReadBuffer.h" |
| #include "SkWriteBuffer.h" |
| |
| #if SK_SUPPORT_GPU |
| #include "GrCoordTransform.h" |
| #include "GrSamplerParams.h" |
| #include "glsl/GrGLSLFragmentProcessor.h" |
| #include "glsl/GrGLSLFragmentShaderBuilder.h" |
| #include "SkGr.h" |
| |
| class NormalMapFP : public GrFragmentProcessor { |
| public: |
| static sk_sp<GrFragmentProcessor> Make(sk_sp<GrFragmentProcessor> mapFP, |
| const SkMatrix& invCTM) { |
| return sk_sp<GrFragmentProcessor>(new NormalMapFP(std::move(mapFP), invCTM)); |
| } |
| |
| class GLSLNormalMapFP : public GrGLSLFragmentProcessor { |
| public: |
| GLSLNormalMapFP() |
| : fColumnMajorInvCTM22{0.0f} {} |
| |
| void emitCode(EmitArgs& args) override { |
| GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; |
| GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; |
| |
| // add uniform |
| const char* xformUniName = nullptr; |
| fXformUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kMat22f_GrSLType, |
| kDefault_GrSLPrecision, "Xform", &xformUniName); |
| |
| SkString dstNormalColorName("dstNormalColor"); |
| this->emitChild(0, &dstNormalColorName, args); |
| fragBuilder->codeAppendf("vec3 normal = normalize(%s.rgb - vec3(0.5));", |
| dstNormalColorName.c_str()); |
| |
| // If there's no x & y components, return (0, 0, +/- 1) instead to avoid division by 0 |
| fragBuilder->codeAppend( "if (abs(normal.z) > 0.999) {"); |
| fragBuilder->codeAppendf(" %s = normalize(vec4(0.0, 0.0, normal.z, 0.0));", |
| args.fOutputColor); |
| // Else, Normalizing the transformed X and Y, while keeping constant both Z and the |
| // vector's angle in the XY plane. This maintains the "slope" for the surface while |
| // appropriately rotating the normal regardless of any anisotropic scaling that occurs. |
| // Here, we call 'scaling factor' the number that must divide the transformed X and Y so |
| // that the normal's length remains equal to 1. |
| fragBuilder->codeAppend( "} else {"); |
| fragBuilder->codeAppendf(" vec2 transformed = %s * normal.xy;", |
| xformUniName); |
| fragBuilder->codeAppend( " float scalingFactorSquared = " |
| "( (transformed.x * transformed.x) " |
| "+ (transformed.y * transformed.y) )" |
| "/(1.0 - (normal.z * normal.z));"); |
| fragBuilder->codeAppendf(" %s = vec4(transformed*inversesqrt(scalingFactorSquared)," |
| "normal.z, 0.0);", |
| args.fOutputColor); |
| fragBuilder->codeAppend( "}"); |
| } |
| |
| static void GenKey(const GrProcessor&, const GrShaderCaps&, GrProcessorKeyBuilder* b) { |
| b->add32(0x0); |
| } |
| |
| private: |
| void onSetData(const GrGLSLProgramDataManager& pdman, |
| const GrFragmentProcessor& proc) override { |
| const NormalMapFP& normalMapFP = proc.cast<NormalMapFP>(); |
| |
| const SkMatrix& invCTM = normalMapFP.invCTM(); |
| fColumnMajorInvCTM22[0] = invCTM.get(SkMatrix::kMScaleX); |
| fColumnMajorInvCTM22[1] = invCTM.get(SkMatrix::kMSkewY); |
| fColumnMajorInvCTM22[2] = invCTM.get(SkMatrix::kMSkewX); |
| fColumnMajorInvCTM22[3] = invCTM.get(SkMatrix::kMScaleY); |
| pdman.setMatrix2f(fXformUni, fColumnMajorInvCTM22); |
| } |
| |
| private: |
| // Upper-right 2x2 corner of the inverse of the CTM in column-major form |
| float fColumnMajorInvCTM22[4]; |
| GrGLSLProgramDataManager::UniformHandle fXformUni; |
| }; |
| |
| void onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const override { |
| GLSLNormalMapFP::GenKey(*this, caps, b); |
| } |
| |
| const char* name() const override { return "NormalMapFP"; } |
| |
| const SkMatrix& invCTM() const { return fInvCTM; } |
| |
| private: |
| NormalMapFP(sk_sp<GrFragmentProcessor> mapFP, const SkMatrix& invCTM) |
| : INHERITED(kNone_OptimizationFlags), fInvCTM(invCTM) { |
| this->registerChildProcessor(mapFP); |
| |
| this->initClassID<NormalMapFP>(); |
| } |
| |
| GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { return new GLSLNormalMapFP; } |
| |
| bool onIsEqual(const GrFragmentProcessor& proc) const override { |
| const NormalMapFP& normalMapFP = proc.cast<NormalMapFP>(); |
| return fInvCTM == normalMapFP.fInvCTM; |
| } |
| |
| SkMatrix fInvCTM; |
| |
| typedef GrFragmentProcessor INHERITED; |
| }; |
| |
| sk_sp<GrFragmentProcessor> SkNormalMapSourceImpl::asFragmentProcessor( |
| const SkShaderBase::AsFPArgs& args) const { |
| sk_sp<GrFragmentProcessor> mapFP = as_SB(fMapShader)->asFragmentProcessor(args); |
| if (!mapFP) { |
| return nullptr; |
| } |
| |
| return NormalMapFP::Make(std::move(mapFP), fInvCTM); |
| } |
| |
| #endif // SK_SUPPORT_GPU |
| |
| //////////////////////////////////////////////////////////////////////////// |
| |
| SkNormalMapSourceImpl::Provider::Provider(const SkNormalMapSourceImpl& source, |
| SkShaderBase::Context* mapContext) |
| : fSource(source) |
| , fMapContext(mapContext) {} |
| |
| SkNormalSource::Provider* SkNormalMapSourceImpl::asProvider(const SkShaderBase::ContextRec &rec, |
| SkArenaAlloc* alloc) const { |
| SkMatrix normTotalInv; |
| if (!this->computeNormTotalInverse(rec, &normTotalInv)) { |
| return nullptr; |
| } |
| |
| // Overriding paint's alpha because we need the normal map's RGB channels to be unpremul'd |
| SkPaint overridePaint {*(rec.fPaint)}; |
| overridePaint.setAlpha(0xFF); |
| SkShaderBase::ContextRec overrideRec(overridePaint, *(rec.fMatrix), rec.fLocalMatrix, |
| rec.fPreferredDstType, rec.fDstColorSpace); |
| |
| auto* context = as_SB(fMapShader)->makeContext(overrideRec, alloc); |
| if (!context) { |
| return nullptr; |
| } |
| |
| return alloc->make<Provider>(*this, context); |
| } |
| |
| bool SkNormalMapSourceImpl::computeNormTotalInverse(const SkShaderBase::ContextRec& rec, |
| SkMatrix* normTotalInverse) const { |
| SkMatrix total = SkMatrix::Concat(*rec.fMatrix, fMapShader->getLocalMatrix()); |
| if (rec.fLocalMatrix) { |
| total.preConcat(*rec.fLocalMatrix); |
| } |
| |
| return total.invert(normTotalInverse); |
| } |
| |
| #define BUFFER_MAX 16 |
| void SkNormalMapSourceImpl::Provider::fillScanLine(int x, int y, SkPoint3 output[], |
| int count) const { |
| SkPMColor tmpNormalColors[BUFFER_MAX]; |
| |
| do { |
| int n = SkTMin(count, BUFFER_MAX); |
| |
| fMapContext->shadeSpan(x, y, tmpNormalColors, n); |
| |
| for (int i = 0; i < n; i++) { |
| SkPoint3 tempNorm; |
| |
| tempNorm.set(SkIntToScalar(SkGetPackedR32(tmpNormalColors[i])) - 127.0f, |
| SkIntToScalar(SkGetPackedG32(tmpNormalColors[i])) - 127.0f, |
| SkIntToScalar(SkGetPackedB32(tmpNormalColors[i])) - 127.0f); |
| |
| tempNorm.normalize(); |
| |
| |
| if (!SkScalarNearlyEqual(SkScalarAbs(tempNorm.fZ), 1.0f)) { |
| SkVector transformed = fSource.fInvCTM.mapVector(tempNorm.fX, tempNorm.fY); |
| |
| // Normalizing the transformed X and Y, while keeping constant both Z and the |
| // vector's angle in the XY plane. This maintains the "slope" for the surface while |
| // appropriately rotating the normal for any anisotropic scaling that occurs. |
| // Here, we call scaling factor the number that must divide the transformed X and Y |
| // so that the normal's length remains equal to 1. |
| SkScalar scalingFactorSquared = |
| (SkScalarSquare(transformed.fX) + SkScalarSquare(transformed.fY)) |
| / (1.0f - SkScalarSquare(tempNorm.fZ)); |
| SkScalar invScalingFactor = SkScalarInvert(SkScalarSqrt(scalingFactorSquared)); |
| |
| output[i].fX = transformed.fX * invScalingFactor; |
| output[i].fY = transformed.fY * invScalingFactor; |
| output[i].fZ = tempNorm.fZ; |
| } else { |
| output[i] = {0.0f, 0.0f, tempNorm.fZ}; |
| output[i].normalize(); |
| } |
| |
| SkASSERT(SkScalarNearlyEqual(output[i].length(), 1.0f)); |
| } |
| |
| output += n; |
| x += n; |
| count -= n; |
| } while (count > 0); |
| } |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| sk_sp<SkFlattenable> SkNormalMapSourceImpl::CreateProc(SkReadBuffer& buf) { |
| |
| sk_sp<SkShader> mapShader = buf.readFlattenable<SkShaderBase>(); |
| |
| SkMatrix invCTM; |
| buf.readMatrix(&invCTM); |
| |
| return sk_make_sp<SkNormalMapSourceImpl>(std::move(mapShader), invCTM); |
| } |
| |
| void SkNormalMapSourceImpl::flatten(SkWriteBuffer& buf) const { |
| this->INHERITED::flatten(buf); |
| |
| buf.writeFlattenable(fMapShader.get()); |
| buf.writeMatrix(fInvCTM); |
| } |
| |
| //////////////////////////////////////////////////////////////////////////// |
| |
| sk_sp<SkNormalSource> SkNormalSource::MakeFromNormalMap(sk_sp<SkShader> map, const SkMatrix& ctm) { |
| SkMatrix invCTM; |
| |
| if (!ctm.invert(&invCTM) || !map) { |
| return nullptr; |
| } |
| |
| return sk_make_sp<SkNormalMapSourceImpl>(std::move(map), invCTM); |
| } |