| /* |
| * Copyright 2014 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "SkRecordOpts.h" |
| |
| #include "SkRecordPattern.h" |
| #include "SkRecords.h" |
| #include "SkTDArray.h" |
| |
| using namespace SkRecords; |
| |
| // Most of the optimizations in this file are pattern-based. These are all defined as structs with: |
| // - a Match typedef |
| // - a bool onMatch(SkRceord*, Match*, int begin, int end) method, |
| // which returns true if it made changes and false if not. |
| |
| // Run a pattern-based optimization once across the SkRecord, returning true if it made any changes. |
| // It looks for spans which match Pass::Match, and when found calls onMatch() with that pattern, |
| // record, and [begin,end) span of the commands that matched. |
| template <typename Pass> |
| static bool apply(Pass* pass, SkRecord* record) { |
| typename Pass::Match match; |
| bool changed = false; |
| int begin, end = 0; |
| |
| while (match.search(record, &begin, &end)) { |
| changed |= pass->onMatch(record, &match, begin, end); |
| } |
| return changed; |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////////////////////////// |
| |
| static void multiple_set_matrices(SkRecord* record) { |
| struct { |
| typedef Pattern<Is<SetMatrix>, |
| Greedy<Is<NoOp>>, |
| Is<SetMatrix> > |
| Match; |
| |
| bool onMatch(SkRecord* record, Match* pattern, int begin, int end) { |
| record->replace<NoOp>(begin); // first SetMatrix |
| return true; |
| } |
| } pass; |
| while (apply(&pass, record)); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////////////////////////// |
| |
| #if 0 // experimental, but needs knowledge of previous matrix to operate correctly |
| static void apply_matrix_to_draw_params(SkRecord* record) { |
| struct { |
| typedef Pattern<Is<SetMatrix>, |
| Greedy<Is<NoOp>>, |
| Is<SetMatrix> > |
| Pattern; |
| |
| bool onMatch(SkRecord* record, Pattern* pattern, int begin, int end) { |
| record->replace<NoOp>(begin); // first SetMatrix |
| return true; |
| } |
| } pass; |
| // No need to loop, as we never "open up" opportunities for more of this type of optimization. |
| apply(&pass, record); |
| } |
| #endif |
| |
| /////////////////////////////////////////////////////////////////////////////////////////////////// |
| |
| // Turns the logical NoOp Save and Restore in Save-Draw*-Restore patterns into actual NoOps. |
| struct SaveOnlyDrawsRestoreNooper { |
| typedef Pattern<Is<Save>, |
| Greedy<Or<Is<NoOp>, IsDraw>>, |
| Is<Restore>> |
| Match; |
| |
| bool onMatch(SkRecord* record, Match*, int begin, int end) { |
| record->replace<NoOp>(begin); // Save |
| record->replace<NoOp>(end-1); // Restore |
| return true; |
| } |
| }; |
| |
| static bool fold_opacity_layer_color_to_paint(const SkPaint* layerPaint, |
| bool isSaveLayer, |
| SkPaint* paint) { |
| // We assume layerPaint is always from a saveLayer. If isSaveLayer is |
| // true, we assume paint is too. |
| |
| // The alpha folding can proceed if the filter layer paint does not have properties which cause |
| // the resulting filter layer to be "blended" in complex ways to the parent layer. For example, |
| // looper drawing unmodulated filter layer twice and then modulating the result produces |
| // different image to drawing modulated filter layer twice. |
| // TODO: most likely the looper and only some xfer modes are the hard constraints |
| if (!paint->isSrcOver() || paint->getLooper()) { |
| return false; |
| } |
| |
| if (!isSaveLayer && paint->getImageFilter()) { |
| // For normal draws, the paint color is used as one input for the color for the draw. Image |
| // filter will operate on the result, and thus we can not change the input. |
| // For layer saves, the image filter is applied to the layer contents. The layer is then |
| // modulated with the paint color, so it's fine to proceed with the fold for saveLayer |
| // paints with image filters. |
| return false; |
| } |
| |
| if (paint->getColorFilter()) { |
| // Filter input depends on the paint color. |
| |
| // Here we could filter the color if we knew the draw is going to be uniform color. This |
| // should be detectable as drawPath/drawRect/.. without a shader being uniform, while |
| // drawBitmap/drawSprite or a shader being non-uniform. However, current matchers don't |
| // give the type out easily, so just do not optimize that at the moment. |
| return false; |
| } |
| |
| if (layerPaint) { |
| const uint32_t layerColor = layerPaint->getColor(); |
| // The layer paint color must have only alpha component. |
| if (SK_ColorTRANSPARENT != SkColorSetA(layerColor, SK_AlphaTRANSPARENT)) { |
| return false; |
| } |
| |
| // The layer paint can not have any effects. |
| if (layerPaint->getPathEffect() || |
| layerPaint->getShader() || |
| !layerPaint->isSrcOver() || |
| layerPaint->getMaskFilter() || |
| layerPaint->getColorFilter() || |
| layerPaint->getRasterizer() || |
| layerPaint->getLooper() || |
| layerPaint->getImageFilter()) { |
| return false; |
| } |
| paint->setAlpha(SkMulDiv255Round(paint->getAlpha(), SkColorGetA(layerColor))); |
| } |
| |
| return true; |
| } |
| |
| // Turns logical no-op Save-[non-drawing command]*-Restore patterns into actual no-ops. |
| struct SaveNoDrawsRestoreNooper { |
| // Greedy matches greedily, so we also have to exclude Save and Restore. |
| // Nested SaveLayers need to be excluded, or we'll match their Restore! |
| typedef Pattern<Is<Save>, |
| Greedy<Not<Or<Is<Save>, |
| Is<SaveLayer>, |
| Is<Restore>, |
| IsDraw>>>, |
| Is<Restore>> |
| Match; |
| |
| bool onMatch(SkRecord* record, Match*, int begin, int end) { |
| // The entire span between Save and Restore (inclusively) does nothing. |
| for (int i = begin; i < end; i++) { |
| record->replace<NoOp>(i); |
| } |
| return true; |
| } |
| }; |
| void SkRecordNoopSaveRestores(SkRecord* record) { |
| SaveOnlyDrawsRestoreNooper onlyDraws; |
| SaveNoDrawsRestoreNooper noDraws; |
| |
| // Run until they stop changing things. |
| while (apply(&onlyDraws, record) || apply(&noDraws, record)); |
| } |
| |
| #ifndef SK_BUILD_FOR_ANDROID_FRAMEWORK |
| static bool effectively_srcover(const SkPaint* paint) { |
| if (!paint || paint->isSrcOver()) { |
| return true; |
| } |
| // src-mode with opaque and no effects (which might change opaqueness) is ok too. |
| return !paint->getShader() && !paint->getColorFilter() && !paint->getImageFilter() && |
| 0xFF == paint->getAlpha() && paint->getBlendMode() == SkBlendMode::kSrc; |
| } |
| |
| // For some SaveLayer-[drawing command]-Restore patterns, merge the SaveLayer's alpha into the |
| // draw, and no-op the SaveLayer and Restore. |
| struct SaveLayerDrawRestoreNooper { |
| typedef Pattern<Is<SaveLayer>, IsDraw, Is<Restore>> Match; |
| |
| bool onMatch(SkRecord* record, Match* match, int begin, int end) { |
| if (match->first<SaveLayer>()->backdrop || match->first<SaveLayer>()->clipMask) { |
| // can't throw away the layer if we have a backdrop or clip mask |
| return false; |
| } |
| |
| if (match->first<SaveLayer>()->saveLayerFlags & (1U << 31)) { |
| // can't throw away the layer if the kDontClipToLayer_PrivateSaveLayerFlag is set |
| return false; |
| } |
| |
| // A SaveLayer's bounds field is just a hint, so we should be free to ignore it. |
| SkPaint* layerPaint = match->first<SaveLayer>()->paint; |
| SkPaint* drawPaint = match->second<SkPaint>(); |
| |
| if (nullptr == layerPaint && effectively_srcover(drawPaint)) { |
| // There wasn't really any point to this SaveLayer at all. |
| return KillSaveLayerAndRestore(record, begin); |
| } |
| |
| if (drawPaint == nullptr) { |
| // We can just give the draw the SaveLayer's paint. |
| // TODO(mtklein): figure out how to do this clearly |
| return false; |
| } |
| |
| if (!fold_opacity_layer_color_to_paint(layerPaint, false /*isSaveLayer*/, drawPaint)) { |
| return false; |
| } |
| |
| return KillSaveLayerAndRestore(record, begin); |
| } |
| |
| static bool KillSaveLayerAndRestore(SkRecord* record, int saveLayerIndex) { |
| record->replace<NoOp>(saveLayerIndex); // SaveLayer |
| record->replace<NoOp>(saveLayerIndex+2); // Restore |
| return true; |
| } |
| }; |
| void SkRecordNoopSaveLayerDrawRestores(SkRecord* record) { |
| SaveLayerDrawRestoreNooper pass; |
| apply(&pass, record); |
| } |
| #endif |
| |
| /* For SVG generated: |
| SaveLayer (non-opaque, typically for CSS opacity) |
| Save |
| ClipRect |
| SaveLayer (typically for SVG filter) |
| Restore |
| Restore |
| Restore |
| */ |
| struct SvgOpacityAndFilterLayerMergePass { |
| typedef Pattern<Is<SaveLayer>, Is<Save>, Is<ClipRect>, Is<SaveLayer>, |
| Is<Restore>, Is<Restore>, Is<Restore>> Match; |
| |
| bool onMatch(SkRecord* record, Match* match, int begin, int end) { |
| if (match->first<SaveLayer>()->backdrop) { |
| // can't throw away the layer if we have a backdrop |
| return false; |
| } |
| |
| SkPaint* opacityPaint = match->first<SaveLayer>()->paint; |
| if (nullptr == opacityPaint) { |
| // There wasn't really any point to this SaveLayer at all. |
| return KillSaveLayerAndRestore(record, begin); |
| } |
| |
| // This layer typically contains a filter, but this should work for layers with for other |
| // purposes too. |
| SkPaint* filterLayerPaint = match->fourth<SaveLayer>()->paint; |
| if (filterLayerPaint == nullptr) { |
| // We can just give the inner SaveLayer the paint of the outer SaveLayer. |
| // TODO(mtklein): figure out how to do this clearly |
| return false; |
| } |
| |
| if (!fold_opacity_layer_color_to_paint(opacityPaint, true /*isSaveLayer*/, |
| filterLayerPaint)) { |
| return false; |
| } |
| |
| return KillSaveLayerAndRestore(record, begin); |
| } |
| |
| static bool KillSaveLayerAndRestore(SkRecord* record, int saveLayerIndex) { |
| record->replace<NoOp>(saveLayerIndex); // SaveLayer |
| record->replace<NoOp>(saveLayerIndex + 6); // Restore |
| return true; |
| } |
| }; |
| |
| void SkRecordMergeSvgOpacityAndFilterLayers(SkRecord* record) { |
| SvgOpacityAndFilterLayerMergePass pass; |
| apply(&pass, record); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////////////////////////// |
| |
| void SkRecordOptimize(SkRecord* record) { |
| // This might be useful as a first pass in the future if we want to weed |
| // out junk for other optimization passes. Right now, nothing needs it, |
| // and the bounding box hierarchy will do the work of skipping no-op |
| // Save-NoDraw-Restore sequences better than we can here. |
| // As there is a known problem with this peephole and drawAnnotation, disable this. |
| // If we want to enable this we must first fix this bug: |
| // https://bugs.chromium.org/p/skia/issues/detail?id=5548 |
| // SkRecordNoopSaveRestores(record); |
| |
| // Turn off this optimization completely for Android framework |
| // because it makes the following Android CTS test fail: |
| // android.uirendering.cts.testclasses.LayerTests#testSaveLayerClippedWithAlpha |
| #ifndef SK_BUILD_FOR_ANDROID_FRAMEWORK |
| SkRecordNoopSaveLayerDrawRestores(record); |
| #endif |
| SkRecordMergeSvgOpacityAndFilterLayers(record); |
| |
| record->defrag(); |
| } |
| |
| void SkRecordOptimize2(SkRecord* record) { |
| multiple_set_matrices(record); |
| SkRecordNoopSaveRestores(record); |
| // See why we turn this off in SkRecordOptimize above. |
| #ifndef SK_BUILD_FOR_ANDROID_FRAMEWORK |
| SkRecordNoopSaveLayerDrawRestores(record); |
| #endif |
| SkRecordMergeSvgOpacityAndFilterLayers(record); |
| |
| record->defrag(); |
| } |