| /* |
| * Copyright 2015 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrDrawingManager.h" |
| |
| #include "GrContext.h" |
| #include "GrGpu.h" |
| #include "GrOnFlushResourceProvider.h" |
| #include "GrRenderTargetContext.h" |
| #include "GrPathRenderingRenderTargetContext.h" |
| #include "GrRenderTargetProxy.h" |
| #include "GrResourceProvider.h" |
| #include "GrSoftwarePathRenderer.h" |
| #include "GrSurfacePriv.h" |
| #include "GrSurfaceProxyPriv.h" |
| #include "GrTextureContext.h" |
| #include "GrTextureOpList.h" |
| #include "SkSurface_Gpu.h" |
| #include "SkTTopoSort.h" |
| |
| #include "GrTracing.h" |
| #include "text/GrAtlasTextContext.h" |
| #include "text/GrStencilAndCoverTextContext.h" |
| |
| void GrDrawingManager::cleanup() { |
| for (int i = 0; i < fOpLists.count(); ++i) { |
| // no opList should receive a new command after this |
| fOpLists[i]->makeClosed(*fContext->caps()); |
| |
| // We shouldn't need to do this, but it turns out some clients still hold onto opLists |
| // after a cleanup. |
| // MDB TODO: is this still true? |
| fOpLists[i]->reset(); |
| } |
| |
| fOpLists.reset(); |
| |
| delete fPathRendererChain; |
| fPathRendererChain = nullptr; |
| SkSafeSetNull(fSoftwarePathRenderer); |
| } |
| |
| GrDrawingManager::~GrDrawingManager() { |
| this->cleanup(); |
| } |
| |
| void GrDrawingManager::abandon() { |
| fAbandoned = true; |
| for (int i = 0; i < fOpLists.count(); ++i) { |
| fOpLists[i]->abandonGpuResources(); |
| } |
| this->cleanup(); |
| } |
| |
| void GrDrawingManager::freeGpuResources() { |
| // a path renderer may be holding onto resources |
| delete fPathRendererChain; |
| fPathRendererChain = nullptr; |
| SkSafeSetNull(fSoftwarePathRenderer); |
| for (int i = 0; i < fOpLists.count(); ++i) { |
| fOpLists[i]->freeGpuResources(); |
| } |
| } |
| |
| void GrDrawingManager::reset() { |
| for (int i = 0; i < fOpLists.count(); ++i) { |
| fOpLists[i]->reset(); |
| } |
| fFlushState.reset(); |
| } |
| |
| gr_instanced::OpAllocator* GrDrawingManager::instancingAllocator() { |
| if (fInstancingAllocator) { |
| return fInstancingAllocator.get(); |
| } |
| |
| fInstancingAllocator = fContext->getGpu()->createInstancedRenderingAllocator(); |
| return fInstancingAllocator.get(); |
| } |
| |
| // MDB TODO: make use of the 'proxy' parameter. |
| void GrDrawingManager::internalFlush(GrSurfaceProxy*, GrResourceCache::FlushType type) { |
| GR_CREATE_TRACE_MARKER_CONTEXT("GrDrawingManager", "internalFlush", fContext); |
| |
| if (fFlushing || this->wasAbandoned()) { |
| return; |
| } |
| fFlushing = true; |
| bool flushed = false; |
| |
| for (int i = 0; i < fOpLists.count(); ++i) { |
| // Semi-usually the GrOpLists are already closed at this point, but sometimes Ganesh |
| // needs to flush mid-draw. In that case, the SkGpuDevice's GrOpLists won't be closed |
| // but need to be flushed anyway. Closing such GrOpLists here will mean new |
| // GrOpLists will be created to replace them if the SkGpuDevice(s) write to them again. |
| fOpLists[i]->makeClosed(*fContext->caps()); |
| } |
| |
| #ifdef SK_DEBUG |
| // This block checks for any unnecessary splits in the opLists. If two sequential opLists |
| // share the same backing GrSurfaceProxy it means the opList was artificially split. |
| if (fOpLists.count()) { |
| GrRenderTargetOpList* prevOpList = fOpLists[0]->asRenderTargetOpList(); |
| for (int i = 1; i < fOpLists.count(); ++i) { |
| GrRenderTargetOpList* curOpList = fOpLists[i]->asRenderTargetOpList(); |
| |
| if (prevOpList && curOpList) { |
| SkASSERT(prevOpList->fTarget.get() != curOpList->fTarget.get()); |
| } |
| |
| prevOpList = curOpList; |
| } |
| } |
| #endif |
| |
| #ifdef ENABLE_MDB |
| SkDEBUGCODE(bool result =) |
| SkTTopoSort<GrOpList, GrOpList::TopoSortTraits>(&fOpLists); |
| SkASSERT(result); |
| #endif |
| |
| GrOnFlushResourceProvider onFlushProvider(this); |
| |
| if (!fOnFlushCBObjects.empty()) { |
| // MDB TODO: pre-MDB '1' is the correct pre-allocated size. Post-MDB it will need |
| // to be larger. |
| SkAutoSTArray<1, uint32_t> opListIds(fOpLists.count()); |
| for (int i = 0; i < fOpLists.count(); ++i) { |
| opListIds[i] = fOpLists[i]->uniqueID(); |
| } |
| |
| SkSTArray<1, sk_sp<GrRenderTargetContext>> renderTargetContexts; |
| for (GrOnFlushCallbackObject* onFlushCBObject : fOnFlushCBObjects) { |
| onFlushCBObject->preFlush(&onFlushProvider, |
| opListIds.get(), opListIds.count(), |
| &renderTargetContexts); |
| if (!renderTargetContexts.count()) { |
| continue; // This is fine. No atlases of this type are required for this flush |
| } |
| |
| for (int j = 0; j < renderTargetContexts.count(); ++j) { |
| GrOpList* opList = renderTargetContexts[j]->getOpList(); |
| if (!opList) { |
| continue; // Odd - but not a big deal |
| } |
| opList->makeClosed(*fContext->caps()); |
| opList->prepareOps(&fFlushState); |
| if (!opList->executeOps(&fFlushState)) { |
| continue; // This is bad |
| } |
| } |
| renderTargetContexts.reset(); |
| } |
| } |
| |
| #if 0 |
| // Enable this to print out verbose GrOp information |
| for (int i = 0; i < fOpLists.count(); ++i) { |
| SkDEBUGCODE(fOpLists[i]->dump();) |
| } |
| #endif |
| |
| for (int i = 0; i < fOpLists.count(); ++i) { |
| if (!fOpLists[i]->instantiate(fContext->resourceProvider())) { |
| fOpLists[i] = nullptr; |
| continue; |
| } |
| |
| fOpLists[i]->prepareOps(&fFlushState); |
| } |
| |
| // Upload all data to the GPU |
| fFlushState.preIssueDraws(); |
| |
| for (int i = 0; i < fOpLists.count(); ++i) { |
| if (!fOpLists[i]) { |
| continue; |
| } |
| |
| if (fOpLists[i]->executeOps(&fFlushState)) { |
| flushed = true; |
| } |
| fOpLists[i]->reset(); |
| } |
| fOpLists.reset(); |
| |
| SkASSERT(fFlushState.nextDrawToken() == fFlushState.nextTokenToFlush()); |
| |
| fContext->getGpu()->finishFlush(); |
| |
| fFlushState.reset(); |
| // We always have to notify the cache when it requested a flush so it can reset its state. |
| if (flushed || type == GrResourceCache::FlushType::kCacheRequested) { |
| fContext->getResourceCache()->notifyFlushOccurred(type); |
| } |
| for (GrOnFlushCallbackObject* onFlushCBObject : fOnFlushCBObjects) { |
| onFlushCBObject->postFlush(); |
| } |
| fFlushing = false; |
| } |
| |
| void GrDrawingManager::prepareSurfaceForExternalIO(GrSurfaceProxy* proxy) { |
| if (this->wasAbandoned()) { |
| return; |
| } |
| SkASSERT(proxy); |
| |
| if (proxy->priv().hasPendingIO()) { |
| this->flush(proxy); |
| } |
| |
| if (!proxy->instantiate(fContext->resourceProvider())) { |
| return; |
| } |
| |
| GrSurface* surface = proxy->priv().peekSurface(); |
| |
| if (fContext->getGpu() && surface->asRenderTarget()) { |
| fContext->getGpu()->resolveRenderTarget(surface->asRenderTarget()); |
| } |
| } |
| |
| void GrDrawingManager::addOnFlushCallbackObject(GrOnFlushCallbackObject* onFlushCBObject) { |
| fOnFlushCBObjects.push_back(onFlushCBObject); |
| } |
| |
| sk_sp<GrRenderTargetOpList> GrDrawingManager::newRTOpList(GrRenderTargetProxy* rtp, |
| bool managedOpList) { |
| SkASSERT(fContext); |
| |
| // This is a temporary fix for the partial-MDB world. In that world we're not reordering |
| // so ops that (in the single opList world) would've just glommed onto the end of the single |
| // opList but referred to a far earlier RT need to appear in their own opList. |
| if (!fOpLists.empty()) { |
| fOpLists.back()->makeClosed(*fContext->caps()); |
| } |
| |
| sk_sp<GrRenderTargetOpList> opList(new GrRenderTargetOpList(rtp, |
| fContext->getGpu(), |
| fContext->getAuditTrail())); |
| SkASSERT(rtp->getLastOpList() == opList.get()); |
| |
| if (managedOpList) { |
| fOpLists.push_back() = opList; |
| } |
| |
| return opList; |
| } |
| |
| sk_sp<GrTextureOpList> GrDrawingManager::newTextureOpList(GrTextureProxy* textureProxy) { |
| SkASSERT(fContext); |
| |
| // This is a temporary fix for the partial-MDB world. In that world we're not reordering |
| // so ops that (in the single opList world) would've just glommed onto the end of the single |
| // opList but referred to a far earlier RT need to appear in their own opList. |
| if (!fOpLists.empty()) { |
| fOpLists.back()->makeClosed(*fContext->caps()); |
| } |
| |
| sk_sp<GrTextureOpList> opList(new GrTextureOpList(fContext->resourceProvider(), |
| textureProxy, |
| fContext->getAuditTrail())); |
| |
| SkASSERT(textureProxy->getLastOpList() == opList.get()); |
| |
| fOpLists.push_back() = opList; |
| |
| return opList; |
| } |
| |
| GrAtlasTextContext* GrDrawingManager::getAtlasTextContext() { |
| if (!fAtlasTextContext) { |
| fAtlasTextContext.reset(GrAtlasTextContext::Create()); |
| } |
| |
| return fAtlasTextContext.get(); |
| } |
| |
| /* |
| * This method finds a path renderer that can draw the specified path on |
| * the provided target. |
| * Due to its expense, the software path renderer has split out so it can |
| * can be individually allowed/disallowed via the "allowSW" boolean. |
| */ |
| GrPathRenderer* GrDrawingManager::getPathRenderer(const GrPathRenderer::CanDrawPathArgs& args, |
| bool allowSW, |
| GrPathRendererChain::DrawType drawType, |
| GrPathRenderer::StencilSupport* stencilSupport) { |
| |
| if (!fPathRendererChain) { |
| fPathRendererChain = new GrPathRendererChain(fContext, fOptionsForPathRendererChain); |
| } |
| |
| GrPathRenderer* pr = fPathRendererChain->getPathRenderer(args, drawType, stencilSupport); |
| if (!pr && allowSW) { |
| if (!fSoftwarePathRenderer) { |
| fSoftwarePathRenderer = |
| new GrSoftwarePathRenderer(fContext->resourceProvider(), |
| fOptionsForPathRendererChain.fAllowPathMaskCaching); |
| } |
| if (fSoftwarePathRenderer->canDrawPath(args)) { |
| pr = fSoftwarePathRenderer; |
| } |
| } |
| |
| return pr; |
| } |
| |
| sk_sp<GrRenderTargetContext> GrDrawingManager::makeRenderTargetContext( |
| sk_sp<GrSurfaceProxy> sProxy, |
| sk_sp<SkColorSpace> colorSpace, |
| const SkSurfaceProps* surfaceProps, |
| bool managedOpList) { |
| if (this->wasAbandoned() || !sProxy->asRenderTargetProxy()) { |
| return nullptr; |
| } |
| |
| // SkSurface catches bad color space usage at creation. This check handles anything that slips |
| // by, including internal usage. We allow a null color space here, for read/write pixels and |
| // other special code paths. If a color space is provided, though, enforce all other rules. |
| if (colorSpace && !SkSurface_Gpu::Valid(fContext, sProxy->config(), colorSpace.get())) { |
| SkDEBUGFAIL("Invalid config and colorspace combination"); |
| return nullptr; |
| } |
| |
| sk_sp<GrRenderTargetProxy> rtp(sk_ref_sp(sProxy->asRenderTargetProxy())); |
| |
| bool useDIF = false; |
| if (surfaceProps) { |
| useDIF = surfaceProps->isUseDeviceIndependentFonts(); |
| } |
| |
| if (useDIF && fContext->caps()->shaderCaps()->pathRenderingSupport() && |
| GrFSAAType::kNone != rtp->fsaaType()) { |
| // TODO: defer stencil buffer attachment for PathRenderingDrawContext |
| if (!rtp->instantiate(fContext->resourceProvider())) { |
| return nullptr; |
| } |
| GrRenderTarget* rt = rtp->priv().peekRenderTarget(); |
| |
| GrStencilAttachment* sb = fContext->resourceProvider()->attachStencilAttachment(rt); |
| if (sb) { |
| return sk_sp<GrRenderTargetContext>(new GrPathRenderingRenderTargetContext( |
| fContext, this, std::move(rtp), |
| std::move(colorSpace), surfaceProps, |
| fContext->getAuditTrail(), fSingleOwner)); |
| } |
| } |
| |
| return sk_sp<GrRenderTargetContext>(new GrRenderTargetContext(fContext, this, std::move(rtp), |
| std::move(colorSpace), |
| surfaceProps, |
| fContext->getAuditTrail(), |
| fSingleOwner, managedOpList)); |
| } |
| |
| sk_sp<GrTextureContext> GrDrawingManager::makeTextureContext(sk_sp<GrSurfaceProxy> sProxy, |
| sk_sp<SkColorSpace> colorSpace) { |
| if (this->wasAbandoned() || !sProxy->asTextureProxy()) { |
| return nullptr; |
| } |
| |
| // SkSurface catches bad color space usage at creation. This check handles anything that slips |
| // by, including internal usage. We allow a null color space here, for read/write pixels and |
| // other special code paths. If a color space is provided, though, enforce all other rules. |
| if (colorSpace && !SkSurface_Gpu::Valid(fContext, sProxy->config(), colorSpace.get())) { |
| SkDEBUGFAIL("Invalid config and colorspace combination"); |
| return nullptr; |
| } |
| |
| // GrTextureRenderTargets should always be using GrRenderTargetContext |
| SkASSERT(!sProxy->asRenderTargetProxy()); |
| |
| sk_sp<GrTextureProxy> textureProxy(sk_ref_sp(sProxy->asTextureProxy())); |
| |
| return sk_sp<GrTextureContext>(new GrTextureContext(fContext, this, std::move(textureProxy), |
| std::move(colorSpace), |
| fContext->getAuditTrail(), |
| fSingleOwner)); |
| } |