| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrGpuCommandBuffer.h" |
| |
| #include "GrContext.h" |
| #include "GrCaps.h" |
| #include "GrFixedClip.h" |
| #include "GrGpu.h" |
| #include "GrMesh.h" |
| #include "GrPrimitiveProcessor.h" |
| #include "GrRenderTarget.h" |
| #include "SkRect.h" |
| |
| void GrGpuCommandBuffer::submit() { |
| this->gpu()->handleDirtyContext(); |
| this->onSubmit(); |
| } |
| |
| void GrGpuCommandBuffer::clear(GrRenderTarget* rt, const GrFixedClip& clip, GrColor color) { |
| #ifdef SK_DEBUG |
| SkASSERT(rt); |
| SkASSERT(!clip.scissorEnabled() || |
| (SkIRect::MakeWH(rt->width(), rt->height()).contains(clip.scissorRect()) && |
| SkIRect::MakeWH(rt->width(), rt->height()) != clip.scissorRect())); |
| #endif |
| this->onClear(rt, clip, color); |
| } |
| |
| void GrGpuCommandBuffer::clearStencilClip(GrRenderTarget* rt, const GrFixedClip& clip, |
| bool insideStencilMask) { |
| this->onClearStencilClip(rt, clip, insideStencilMask); |
| } |
| |
| bool GrGpuCommandBuffer::draw(const GrPipeline& pipeline, |
| const GrPrimitiveProcessor& primProc, |
| const GrMesh meshes[], |
| const GrPipeline::DynamicState dynamicStates[], |
| int meshCount, |
| const SkRect& bounds) { |
| #ifdef SK_DEBUG |
| SkASSERT(!primProc.hasInstanceAttribs() || this->gpu()->caps()->instanceAttribSupport()); |
| for (int i = 0; i < meshCount; ++i) { |
| SkASSERT(!GrPrimTypeRequiresGeometryShaderSupport(meshes[i].primitiveType()) || |
| this->gpu()->caps()->shaderCaps()->geometryShaderSupport()); |
| SkASSERT(primProc.hasVertexAttribs() == meshes[i].hasVertexData()); |
| SkASSERT(primProc.hasInstanceAttribs() == meshes[i].isInstanced()); |
| } |
| #endif |
| |
| if (pipeline.isBad() || !primProc.instantiate(this->gpu()->getContext()->resourceProvider())) { |
| return false; |
| } |
| |
| SkASSERT(pipeline.isInitialized()); |
| if (primProc.numAttribs() > this->gpu()->caps()->maxVertexAttributes()) { |
| this->gpu()->stats()->incNumFailedDraws(); |
| return false; |
| } |
| this->onDraw(pipeline, primProc, meshes, dynamicStates, meshCount, bounds); |
| return true; |
| } |
| |