blob: fd6c4bdabb97244f7561de1b58c605d1c81ad6a0 [file] [log] [blame]
/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrGpuCommandBuffer.h"
#include "GrContext.h"
#include "GrCaps.h"
#include "GrFixedClip.h"
#include "GrGpu.h"
#include "GrMesh.h"
#include "GrPrimitiveProcessor.h"
#include "GrRenderTarget.h"
#include "SkRect.h"
void GrGpuCommandBuffer::submit() {
this->gpu()->handleDirtyContext();
this->onSubmit();
}
void GrGpuCommandBuffer::clear(GrRenderTarget* rt, const GrFixedClip& clip, GrColor color) {
#ifdef SK_DEBUG
SkASSERT(rt);
SkASSERT(!clip.scissorEnabled() ||
(SkIRect::MakeWH(rt->width(), rt->height()).contains(clip.scissorRect()) &&
SkIRect::MakeWH(rt->width(), rt->height()) != clip.scissorRect()));
#endif
this->onClear(rt, clip, color);
}
void GrGpuCommandBuffer::clearStencilClip(GrRenderTarget* rt, const GrFixedClip& clip,
bool insideStencilMask) {
this->onClearStencilClip(rt, clip, insideStencilMask);
}
bool GrGpuCommandBuffer::draw(const GrPipeline& pipeline,
const GrPrimitiveProcessor& primProc,
const GrMesh meshes[],
const GrPipeline::DynamicState dynamicStates[],
int meshCount,
const SkRect& bounds) {
#ifdef SK_DEBUG
SkASSERT(!primProc.hasInstanceAttribs() || this->gpu()->caps()->instanceAttribSupport());
for (int i = 0; i < meshCount; ++i) {
SkASSERT(!GrPrimTypeRequiresGeometryShaderSupport(meshes[i].primitiveType()) ||
this->gpu()->caps()->shaderCaps()->geometryShaderSupport());
SkASSERT(primProc.hasVertexAttribs() == meshes[i].hasVertexData());
SkASSERT(primProc.hasInstanceAttribs() == meshes[i].isInstanced());
}
#endif
if (pipeline.isBad() || !primProc.instantiate(this->gpu()->getContext()->resourceProvider())) {
return false;
}
SkASSERT(pipeline.isInitialized());
if (primProc.numAttribs() > this->gpu()->caps()->maxVertexAttributes()) {
this->gpu()->stats()->incNumFailedDraws();
return false;
}
this->onDraw(pipeline, primProc, meshes, dynamicStates, meshCount, bounds);
return true;
}