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/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkBlitRow_opts_DEFINED
#define SkBlitRow_opts_DEFINED
#include "Sk4px.h"
#include "SkColorPriv.h"
#include "SkMSAN.h"
#if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2
#include "SkColor_opts_SSE2.h"
#endif
namespace SK_OPTS_NS {
// Color32 uses the blend_256_round_alt algorithm from tests/BlendTest.cpp.
// It's not quite perfect, but it's never wrong in the interesting edge cases,
// and it's quite a bit faster than blend_perfect.
//
// blend_256_round_alt is our currently blessed algorithm. Please use it or an analogous one.
static inline
void blit_row_color32(SkPMColor* dst, const SkPMColor* src, int count, SkPMColor color) {
unsigned invA = 255 - SkGetPackedA32(color);
invA += invA >> 7;
SkASSERT(invA < 256); // We've should have already handled alpha == 0 externally.
Sk16h colorHighAndRound = Sk4px::DupPMColor(color).widenHi() + Sk16h(128);
Sk16b invA_16x(invA);
Sk4px::MapSrc(count, dst, src, [&](const Sk4px& src4) -> Sk4px {
return (src4 * invA_16x).addNarrowHi(colorHighAndRound);
});
}
#if defined(SK_ARM_HAS_NEON)
// Return a uint8x8_t value, r, computed as r[i] = SkMulDiv255Round(x[i], y[i]), where r[i], x[i],
// y[i] are the i-th lanes of the corresponding NEON vectors.
static inline uint8x8_t SkMulDiv255Round_neon8(uint8x8_t x, uint8x8_t y) {
uint16x8_t prod = vmull_u8(x, y);
return vraddhn_u16(prod, vrshrq_n_u16(prod, 8));
}
// The implementations of SkPMSrcOver below perform alpha blending consistently with
// SkMulDiv255Round. They compute the color components (numbers in the interval [0, 255]) as:
//
// result_i = src_i + rint(g(src_alpha, dst_i))
//
// where g(x, y) = ((255.0 - x) * y) / 255.0 and rint rounds to the nearest integer.
// In this variant of SkPMSrcOver each NEON register, dst.val[i], src.val[i], contains the value
// of the same color component for 8 consecutive pixels. The result of this function follows the
// same convention.
static inline uint8x8x4_t SkPMSrcOver_neon8(uint8x8x4_t dst, uint8x8x4_t src) {
uint8x8_t nalphas = vmvn_u8(src.val[3]);
uint8x8x4_t result;
result.val[0] = vadd_u8(src.val[0], SkMulDiv255Round_neon8(nalphas, dst.val[0]));
result.val[1] = vadd_u8(src.val[1], SkMulDiv255Round_neon8(nalphas, dst.val[1]));
result.val[2] = vadd_u8(src.val[2], SkMulDiv255Round_neon8(nalphas, dst.val[2]));
result.val[3] = vadd_u8(src.val[3], SkMulDiv255Round_neon8(nalphas, dst.val[3]));
return result;
}
// In this variant of SkPMSrcOver dst and src contain the color components of two consecutive
// pixels. The return value follows the same convention.
static inline uint8x8_t SkPMSrcOver_neon2(uint8x8_t dst, uint8x8_t src) {
const uint8x8_t alpha_indices = vcreate_u8(0x0707070703030303);
uint8x8_t nalphas = vmvn_u8(vtbl1_u8(src, alpha_indices));
return vadd_u8(src, SkMulDiv255Round_neon8(nalphas, dst));
}
#endif
static inline
void blit_row_s32a_opaque(SkPMColor* dst, const SkPMColor* src, int len, U8CPU alpha) {
SkASSERT(alpha == 0xFF);
sk_msan_assert_initialized(src, src+len);
#if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE41
while (len >= 16) {
// Load 16 source pixels.
auto s0 = _mm_loadu_si128((const __m128i*)(src) + 0),
s1 = _mm_loadu_si128((const __m128i*)(src) + 1),
s2 = _mm_loadu_si128((const __m128i*)(src) + 2),
s3 = _mm_loadu_si128((const __m128i*)(src) + 3);
const auto alphaMask = _mm_set1_epi32(0xFF000000);
auto ORed = _mm_or_si128(s3, _mm_or_si128(s2, _mm_or_si128(s1, s0)));
if (_mm_testz_si128(ORed, alphaMask)) {
// All 16 source pixels are transparent. Nothing to do.
src += 16;
dst += 16;
len -= 16;
continue;
}
auto d0 = (__m128i*)(dst) + 0,
d1 = (__m128i*)(dst) + 1,
d2 = (__m128i*)(dst) + 2,
d3 = (__m128i*)(dst) + 3;
auto ANDed = _mm_and_si128(s3, _mm_and_si128(s2, _mm_and_si128(s1, s0)));
if (_mm_testc_si128(ANDed, alphaMask)) {
// All 16 source pixels are opaque. SrcOver becomes Src.
_mm_storeu_si128(d0, s0);
_mm_storeu_si128(d1, s1);
_mm_storeu_si128(d2, s2);
_mm_storeu_si128(d3, s3);
src += 16;
dst += 16;
len -= 16;
continue;
}
// TODO: This math is wrong.
// Do SrcOver.
_mm_storeu_si128(d0, SkPMSrcOver_SSE2(s0, _mm_loadu_si128(d0)));
_mm_storeu_si128(d1, SkPMSrcOver_SSE2(s1, _mm_loadu_si128(d1)));
_mm_storeu_si128(d2, SkPMSrcOver_SSE2(s2, _mm_loadu_si128(d2)));
_mm_storeu_si128(d3, SkPMSrcOver_SSE2(s3, _mm_loadu_si128(d3)));
src += 16;
dst += 16;
len -= 16;
}
#elif SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2
while (len >= 16) {
// Load 16 source pixels.
auto s0 = _mm_loadu_si128((const __m128i*)(src) + 0),
s1 = _mm_loadu_si128((const __m128i*)(src) + 1),
s2 = _mm_loadu_si128((const __m128i*)(src) + 2),
s3 = _mm_loadu_si128((const __m128i*)(src) + 3);
const auto alphaMask = _mm_set1_epi32(0xFF000000);
auto ORed = _mm_or_si128(s3, _mm_or_si128(s2, _mm_or_si128(s1, s0)));
if (0xffff == _mm_movemask_epi8(_mm_cmpeq_epi8(_mm_and_si128(ORed, alphaMask),
_mm_setzero_si128()))) {
// All 16 source pixels are transparent. Nothing to do.
src += 16;
dst += 16;
len -= 16;
continue;
}
auto d0 = (__m128i*)(dst) + 0,
d1 = (__m128i*)(dst) + 1,
d2 = (__m128i*)(dst) + 2,
d3 = (__m128i*)(dst) + 3;
auto ANDed = _mm_and_si128(s3, _mm_and_si128(s2, _mm_and_si128(s1, s0)));
if (0xffff == _mm_movemask_epi8(_mm_cmpeq_epi8(_mm_and_si128(ANDed, alphaMask),
alphaMask))) {
// All 16 source pixels are opaque. SrcOver becomes Src.
_mm_storeu_si128(d0, s0);
_mm_storeu_si128(d1, s1);
_mm_storeu_si128(d2, s2);
_mm_storeu_si128(d3, s3);
src += 16;
dst += 16;
len -= 16;
continue;
}
// TODO: This math is wrong.
// Do SrcOver.
_mm_storeu_si128(d0, SkPMSrcOver_SSE2(s0, _mm_loadu_si128(d0)));
_mm_storeu_si128(d1, SkPMSrcOver_SSE2(s1, _mm_loadu_si128(d1)));
_mm_storeu_si128(d2, SkPMSrcOver_SSE2(s2, _mm_loadu_si128(d2)));
_mm_storeu_si128(d3, SkPMSrcOver_SSE2(s3, _mm_loadu_si128(d3)));
src += 16;
dst += 16;
len -= 16;
}
#elif defined(SK_ARM_HAS_NEON)
// Do 8-pixels at a time. A 16-pixels at a time version of this code was also tested, but it
// underperformed on some of the platforms under test for inputs with frequent transitions of
// alpha (corresponding to changes of the conditions [~]alpha_u64 == 0 below). It may be worth
// revisiting the situation in the future.
while (len >= 8) {
// Load 8 pixels in 4 NEON registers. src_col.val[i] will contain the same color component
// for 8 consecutive pixels (e.g. src_col.val[3] will contain all alpha components of 8
// pixels).
uint8x8x4_t src_col = vld4_u8(reinterpret_cast<const uint8_t*>(src));
src += 8;
len -= 8;
// We now detect 2 special cases: the first occurs when all alphas are zero (the 8 pixels
// are all transparent), the second when all alphas are fully set (they are all opaque).
uint8x8_t alphas = src_col.val[3];
uint64_t alphas_u64 = vget_lane_u64(vreinterpret_u64_u8(alphas), 0);
if (alphas_u64 == 0) {
// All pixels transparent.
dst += 8;
continue;
}
if (~alphas_u64 == 0) {
// All pixels opaque.
vst4_u8(reinterpret_cast<uint8_t*>(dst), src_col);
dst += 8;
continue;
}
uint8x8x4_t dst_col = vld4_u8(reinterpret_cast<uint8_t*>(dst));
vst4_u8(reinterpret_cast<uint8_t*>(dst), SkPMSrcOver_neon8(dst_col, src_col));
dst += 8;
}
// Deal with leftover pixels.
for (; len >= 2; len -= 2, src += 2, dst += 2) {
uint8x8_t src2 = vld1_u8(reinterpret_cast<const uint8_t*>(src));
uint8x8_t dst2 = vld1_u8(reinterpret_cast<const uint8_t*>(dst));
vst1_u8(reinterpret_cast<uint8_t*>(dst), SkPMSrcOver_neon2(dst2, src2));
}
if (len != 0) {
uint8x8_t result = SkPMSrcOver_neon2(vcreate_u8(*dst), vcreate_u8(*src));
vst1_lane_u32(dst, vreinterpret_u32_u8(result), 0);
}
return;
#endif
while (len-- > 0) {
// This 0xFF000000 is not semantically necessary, but for compatibility
// with chromium:611002 we need to keep it until we figure out where
// the non-premultiplied src values (like 0x00FFFFFF) are coming from.
// TODO(mtklein): sort this out and assert *src is premul here.
if (*src & 0xFF000000) {
*dst = (*src >= 0xFF000000) ? *src : SkPMSrcOver(*src, *dst);
}
src++;
dst++;
}
}
} // SK_OPTS_NS
#endif//SkBlitRow_opts_DEFINED