| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "SkSLGLSLCodeGenerator.h" |
| |
| #include "GLSL.std.450.h" |
| |
| #include "SkSLCompiler.h" |
| #include "ir/SkSLExpressionStatement.h" |
| #include "ir/SkSLExtension.h" |
| #include "ir/SkSLIndexExpression.h" |
| #include "ir/SkSLModifiersDeclaration.h" |
| #include "ir/SkSLNop.h" |
| #include "ir/SkSLVariableReference.h" |
| |
| #if defined(STARBOARD) |
| #include "starboard/common/log.h" |
| #define printf(format, ...) SbLogFormatF(format, __VA_ARGS__) |
| #endif |
| |
| namespace SkSL { |
| |
| void GLSLCodeGenerator::write(const char* s) { |
| if (s[0] == 0) { |
| return; |
| } |
| if (fAtLineStart) { |
| for (int i = 0; i < fIndentation; i++) { |
| fOut->writeText(" "); |
| } |
| } |
| fOut->writeText(s); |
| fAtLineStart = false; |
| } |
| |
| void GLSLCodeGenerator::writeLine(const char* s) { |
| this->write(s); |
| fOut->writeText(fLineEnding); |
| fAtLineStart = true; |
| } |
| |
| void GLSLCodeGenerator::write(const String& s) { |
| this->write(s.c_str()); |
| } |
| |
| void GLSLCodeGenerator::writeLine(const String& s) { |
| this->writeLine(s.c_str()); |
| } |
| |
| void GLSLCodeGenerator::writeLine() { |
| this->writeLine(""); |
| } |
| |
| void GLSLCodeGenerator::writeExtension(const Extension& ext) { |
| this->writeLine("#extension " + ext.fName + " : enable"); |
| } |
| |
| void GLSLCodeGenerator::writeType(const Type& type) { |
| if (type.kind() == Type::kStruct_Kind) { |
| for (const Type* search : fWrittenStructs) { |
| if (*search == type) { |
| // already written |
| this->write(type.name()); |
| return; |
| } |
| } |
| fWrittenStructs.push_back(&type); |
| this->writeLine("struct " + type.name() + " {"); |
| fIndentation++; |
| for (const auto& f : type.fields()) { |
| this->writeModifiers(f.fModifiers, false); |
| // sizes (which must be static in structs) are part of the type name here |
| this->writeType(*f.fType); |
| this->writeLine(" " + f.fName + ";"); |
| } |
| fIndentation--; |
| this->write("}"); |
| } else { |
| this->write(type.name()); |
| } |
| } |
| |
| void GLSLCodeGenerator::writeExpression(const Expression& expr, Precedence parentPrecedence) { |
| switch (expr.fKind) { |
| case Expression::kBinary_Kind: |
| this->writeBinaryExpression((BinaryExpression&) expr, parentPrecedence); |
| break; |
| case Expression::kBoolLiteral_Kind: |
| this->writeBoolLiteral((BoolLiteral&) expr); |
| break; |
| case Expression::kConstructor_Kind: |
| this->writeConstructor((Constructor&) expr); |
| break; |
| case Expression::kIntLiteral_Kind: |
| this->writeIntLiteral((IntLiteral&) expr); |
| break; |
| case Expression::kFieldAccess_Kind: |
| this->writeFieldAccess(((FieldAccess&) expr)); |
| break; |
| case Expression::kFloatLiteral_Kind: |
| this->writeFloatLiteral(((FloatLiteral&) expr)); |
| break; |
| case Expression::kFunctionCall_Kind: |
| this->writeFunctionCall((FunctionCall&) expr); |
| break; |
| case Expression::kPrefix_Kind: |
| this->writePrefixExpression((PrefixExpression&) expr, parentPrecedence); |
| break; |
| case Expression::kPostfix_Kind: |
| this->writePostfixExpression((PostfixExpression&) expr, parentPrecedence); |
| break; |
| case Expression::kSetting_Kind: |
| this->writeSetting((Setting&) expr); |
| break; |
| case Expression::kSwizzle_Kind: |
| this->writeSwizzle((Swizzle&) expr); |
| break; |
| case Expression::kVariableReference_Kind: |
| this->writeVariableReference((VariableReference&) expr); |
| break; |
| case Expression::kTernary_Kind: |
| this->writeTernaryExpression((TernaryExpression&) expr, parentPrecedence); |
| break; |
| case Expression::kIndex_Kind: |
| this->writeIndexExpression((IndexExpression&) expr); |
| break; |
| default: |
| ABORT("unsupported expression: %s", expr.description().c_str()); |
| } |
| } |
| |
| static bool is_abs(Expression& expr) { |
| if (expr.fKind != Expression::kFunctionCall_Kind) { |
| return false; |
| } |
| return ((FunctionCall&) expr).fFunction.fName == "abs"; |
| } |
| |
| // turns min(abs(x), y) into ((tmpVar1 = abs(x)) < (tmpVar2 = y) ? tmpVar1 : tmpVar2) to avoid a |
| // Tegra3 compiler bug. |
| void GLSLCodeGenerator::writeMinAbsHack(Expression& absExpr, Expression& otherExpr) { |
| ASSERT(!fProgram.fSettings.fCaps->canUseMinAndAbsTogether()); |
| String tmpVar1 = "minAbsHackVar" + to_string(fVarCount++); |
| String tmpVar2 = "minAbsHackVar" + to_string(fVarCount++); |
| this->fFunctionHeader += " " + absExpr.fType.name() + " " + tmpVar1 + ";\n"; |
| this->fFunctionHeader += " " + otherExpr.fType.name() + " " + tmpVar2 + ";\n"; |
| this->write("((" + tmpVar1 + " = "); |
| this->writeExpression(absExpr, kTopLevel_Precedence); |
| this->write(") < (" + tmpVar2 + " = "); |
| this->writeExpression(otherExpr, kAssignment_Precedence); |
| this->write(") ? " + tmpVar1 + " : " + tmpVar2 + ")"); |
| } |
| |
| void GLSLCodeGenerator::writeFunctionCall(const FunctionCall& c) { |
| if (!fProgram.fSettings.fCaps->canUseMinAndAbsTogether() && c.fFunction.fName == "min" && |
| c.fFunction.fBuiltin) { |
| ASSERT(c.fArguments.size() == 2); |
| if (is_abs(*c.fArguments[0])) { |
| this->writeMinAbsHack(*c.fArguments[0], *c.fArguments[1]); |
| return; |
| } |
| if (is_abs(*c.fArguments[1])) { |
| // note that this violates the GLSL left-to-right evaluation semantics. I doubt it will |
| // ever end up mattering, but it's worth calling out. |
| this->writeMinAbsHack(*c.fArguments[1], *c.fArguments[0]); |
| return; |
| } |
| } |
| if (fProgram.fSettings.fCaps->mustForceNegatedAtanParamToFloat() && |
| c.fFunction.fName == "atan" && |
| c.fFunction.fBuiltin && c.fArguments.size() == 2 && |
| c.fArguments[1]->fKind == Expression::kPrefix_Kind) { |
| const PrefixExpression& p = (PrefixExpression&) *c.fArguments[1]; |
| if (p.fOperator == Token::MINUS) { |
| this->write("atan("); |
| this->writeExpression(*c.fArguments[0], kSequence_Precedence); |
| this->write(", -1.0 * "); |
| this->writeExpression(*p.fOperand, kMultiplicative_Precedence); |
| this->write(")"); |
| return; |
| } |
| } |
| if (!fFoundDerivatives && (c.fFunction.fName == "dFdx" || c.fFunction.fName == "dFdy") && |
| c.fFunction.fBuiltin && fProgram.fSettings.fCaps->shaderDerivativeExtensionString()) { |
| ASSERT(fProgram.fSettings.fCaps->shaderDerivativeSupport()); |
| fHeader.writeText("#extension "); |
| fHeader.writeText(fProgram.fSettings.fCaps->shaderDerivativeExtensionString()); |
| fHeader.writeText(" : require\n"); |
| fFoundDerivatives = true; |
| } |
| if (c.fFunction.fName == "texture" && c.fFunction.fBuiltin) { |
| const char* dim = ""; |
| bool proj = false; |
| switch (c.fArguments[0]->fType.dimensions()) { |
| case SpvDim1D: |
| dim = "1D"; |
| if (c.fArguments[1]->fType == *fContext.fFloat_Type) { |
| proj = false; |
| } else { |
| ASSERT(c.fArguments[1]->fType == *fContext.fVec2_Type); |
| proj = true; |
| } |
| break; |
| case SpvDim2D: |
| dim = "2D"; |
| if (c.fArguments[1]->fType == *fContext.fVec2_Type) { |
| proj = false; |
| } else { |
| ASSERT(c.fArguments[1]->fType == *fContext.fVec3_Type); |
| proj = true; |
| } |
| break; |
| case SpvDim3D: |
| dim = "3D"; |
| if (c.fArguments[1]->fType == *fContext.fVec3_Type) { |
| proj = false; |
| } else { |
| ASSERT(c.fArguments[1]->fType == *fContext.fVec4_Type); |
| proj = true; |
| } |
| break; |
| case SpvDimCube: |
| dim = "Cube"; |
| proj = false; |
| break; |
| case SpvDimRect: |
| dim = "Rect"; |
| proj = false; |
| break; |
| case SpvDimBuffer: |
| ASSERT(false); // doesn't exist |
| dim = "Buffer"; |
| proj = false; |
| break; |
| case SpvDimSubpassData: |
| ASSERT(false); // doesn't exist |
| dim = "SubpassData"; |
| proj = false; |
| break; |
| } |
| this->write("texture"); |
| if (fProgram.fSettings.fCaps->generation() < k130_GrGLSLGeneration) { |
| this->write(dim); |
| } |
| if (proj) { |
| this->write("Proj"); |
| } |
| |
| } else { |
| this->write(c.fFunction.fName); |
| } |
| this->write("("); |
| const char* separator = ""; |
| for (const auto& arg : c.fArguments) { |
| this->write(separator); |
| separator = ", "; |
| this->writeExpression(*arg, kSequence_Precedence); |
| } |
| this->write(")"); |
| } |
| |
| void GLSLCodeGenerator::writeConstructor(const Constructor& c) { |
| this->write(c.fType.name() + "("); |
| const char* separator = ""; |
| for (const auto& arg : c.fArguments) { |
| this->write(separator); |
| separator = ", "; |
| this->writeExpression(*arg, kSequence_Precedence); |
| } |
| this->write(")"); |
| } |
| |
| void GLSLCodeGenerator::writeFragCoord() { |
| // We only declare "gl_FragCoord" when we're in the case where we want to use layout qualifiers |
| // to reverse y. Otherwise it isn't necessary and whether the "in" qualifier appears in the |
| // declaration varies in earlier GLSL specs. So it is simpler to omit it. |
| if (!fProgram.fSettings.fFlipY) { |
| this->write("gl_FragCoord"); |
| } else if (const char* extension = |
| fProgram.fSettings.fCaps->fragCoordConventionsExtensionString()) { |
| if (!fSetupFragPositionGlobal) { |
| if (fProgram.fSettings.fCaps->generation() < k150_GrGLSLGeneration) { |
| fHeader.writeText("#extension "); |
| fHeader.writeText(extension); |
| fHeader.writeText(" : require\n"); |
| } |
| fHeader.writeText("layout(origin_upper_left) in vec4 gl_FragCoord;\n"); |
| fSetupFragPositionGlobal = true; |
| } |
| this->write("gl_FragCoord"); |
| } else { |
| if (!fSetupFragPositionGlobal) { |
| // The Adreno compiler seems to be very touchy about access to "gl_FragCoord". |
| // Accessing glFragCoord.zw can cause a program to fail to link. Additionally, |
| // depending on the surrounding code, accessing .xy with a uniform involved can |
| // do the same thing. Copying gl_FragCoord.xy into a temp vec2 beforehand |
| // (and only accessing .xy) seems to "fix" things. |
| const char* precision = fProgram.fSettings.fCaps->usesPrecisionModifiers() ? "highp " |
| : ""; |
| fHeader.writeText("uniform "); |
| fHeader.writeText(precision); |
| fHeader.writeText("float " SKSL_RTHEIGHT_NAME ";\n"); |
| fSetupFragPositionGlobal = true; |
| } |
| if (!fSetupFragPositionLocal) { |
| const char* precision = fProgram.fSettings.fCaps->usesPrecisionModifiers() ? "highp " |
| : ""; |
| fFunctionHeader += precision; |
| fFunctionHeader += " vec2 _sktmpCoord = gl_FragCoord.xy;\n"; |
| fFunctionHeader += precision; |
| fFunctionHeader += " vec4 sk_FragCoord = vec4(_sktmpCoord.x, " SKSL_RTHEIGHT_NAME |
| " - _sktmpCoord.y, 1.0, 1.0);\n"; |
| fSetupFragPositionLocal = true; |
| } |
| this->write("sk_FragCoord"); |
| } |
| } |
| |
| |
| void GLSLCodeGenerator::writeVariableReference(const VariableReference& ref) { |
| switch (ref.fVariable.fModifiers.fLayout.fBuiltin) { |
| case SK_FRAGCOLOR_BUILTIN: |
| if (fProgram.fSettings.fCaps->mustDeclareFragmentShaderOutput()) { |
| this->write("sk_FragColor"); |
| } else { |
| this->write("gl_FragColor"); |
| } |
| break; |
| case SK_FRAGCOORD_BUILTIN: |
| this->writeFragCoord(); |
| break; |
| case SK_VERTEXID_BUILTIN: |
| this->write("gl_VertexID"); |
| break; |
| case SK_CLIPDISTANCE_BUILTIN: |
| this->write("gl_ClipDistance"); |
| break; |
| case SK_IN_BUILTIN: |
| this->write("gl_in"); |
| break; |
| case SK_INVOCATIONID_BUILTIN: |
| this->write("gl_InvocationID"); |
| break; |
| default: |
| this->write(ref.fVariable.fName); |
| } |
| } |
| |
| void GLSLCodeGenerator::writeIndexExpression(const IndexExpression& expr) { |
| this->writeExpression(*expr.fBase, kPostfix_Precedence); |
| this->write("["); |
| this->writeExpression(*expr.fIndex, kTopLevel_Precedence); |
| this->write("]"); |
| } |
| |
| void GLSLCodeGenerator::writeFieldAccess(const FieldAccess& f) { |
| if (f.fOwnerKind == FieldAccess::kDefault_OwnerKind) { |
| this->writeExpression(*f.fBase, kPostfix_Precedence); |
| this->write("."); |
| } |
| switch (f.fBase->fType.fields()[f.fFieldIndex].fModifiers.fLayout.fBuiltin) { |
| case SK_CLIPDISTANCE_BUILTIN: |
| this->write("gl_ClipDistance"); |
| break; |
| default: |
| this->write(f.fBase->fType.fields()[f.fFieldIndex].fName); |
| } |
| } |
| |
| void GLSLCodeGenerator::writeSwizzle(const Swizzle& swizzle) { |
| this->writeExpression(*swizzle.fBase, kPostfix_Precedence); |
| this->write("."); |
| for (int c : swizzle.fComponents) { |
| this->write(&("x\0y\0z\0w\0"[c * 2])); |
| } |
| } |
| |
| GLSLCodeGenerator::Precedence GLSLCodeGenerator::GetBinaryPrecedence(Token::Kind op) { |
| switch (op) { |
| case Token::STAR: // fall through |
| case Token::SLASH: // fall through |
| case Token::PERCENT: return GLSLCodeGenerator::kMultiplicative_Precedence; |
| case Token::PLUS: // fall through |
| case Token::MINUS: return GLSLCodeGenerator::kAdditive_Precedence; |
| case Token::SHL: // fall through |
| case Token::SHR: return GLSLCodeGenerator::kShift_Precedence; |
| case Token::LT: // fall through |
| case Token::GT: // fall through |
| case Token::LTEQ: // fall through |
| case Token::GTEQ: return GLSLCodeGenerator::kRelational_Precedence; |
| case Token::EQEQ: // fall through |
| case Token::NEQ: return GLSLCodeGenerator::kEquality_Precedence; |
| case Token::BITWISEAND: return GLSLCodeGenerator::kBitwiseAnd_Precedence; |
| case Token::BITWISEXOR: return GLSLCodeGenerator::kBitwiseXor_Precedence; |
| case Token::BITWISEOR: return GLSLCodeGenerator::kBitwiseOr_Precedence; |
| case Token::LOGICALAND: return GLSLCodeGenerator::kLogicalAnd_Precedence; |
| case Token::LOGICALXOR: return GLSLCodeGenerator::kLogicalXor_Precedence; |
| case Token::LOGICALOR: return GLSLCodeGenerator::kLogicalOr_Precedence; |
| case Token::EQ: // fall through |
| case Token::PLUSEQ: // fall through |
| case Token::MINUSEQ: // fall through |
| case Token::STAREQ: // fall through |
| case Token::SLASHEQ: // fall through |
| case Token::PERCENTEQ: // fall through |
| case Token::SHLEQ: // fall through |
| case Token::SHREQ: // fall through |
| case Token::LOGICALANDEQ: // fall through |
| case Token::LOGICALXOREQ: // fall through |
| case Token::LOGICALOREQ: // fall through |
| case Token::BITWISEANDEQ: // fall through |
| case Token::BITWISEXOREQ: // fall through |
| case Token::BITWISEOREQ: return GLSLCodeGenerator::kAssignment_Precedence; |
| case Token::COMMA: return GLSLCodeGenerator::kSequence_Precedence; |
| default: ABORT("unsupported binary operator"); |
| } |
| } |
| |
| void GLSLCodeGenerator::writeBinaryExpression(const BinaryExpression& b, |
| Precedence parentPrecedence) { |
| Precedence precedence = GetBinaryPrecedence(b.fOperator); |
| if (precedence >= parentPrecedence) { |
| this->write("("); |
| } |
| this->writeExpression(*b.fLeft, precedence); |
| this->write(" " + Token::OperatorName(b.fOperator) + " "); |
| this->writeExpression(*b.fRight, precedence); |
| if (precedence >= parentPrecedence) { |
| this->write(")"); |
| } |
| } |
| |
| void GLSLCodeGenerator::writeTernaryExpression(const TernaryExpression& t, |
| Precedence parentPrecedence) { |
| if (kTernary_Precedence >= parentPrecedence) { |
| this->write("("); |
| } |
| this->writeExpression(*t.fTest, kTernary_Precedence); |
| this->write(" ? "); |
| this->writeExpression(*t.fIfTrue, kTernary_Precedence); |
| this->write(" : "); |
| this->writeExpression(*t.fIfFalse, kTernary_Precedence); |
| if (kTernary_Precedence >= parentPrecedence) { |
| this->write(")"); |
| } |
| } |
| |
| void GLSLCodeGenerator::writePrefixExpression(const PrefixExpression& p, |
| Precedence parentPrecedence) { |
| if (kPrefix_Precedence >= parentPrecedence) { |
| this->write("("); |
| } |
| this->write(Token::OperatorName(p.fOperator)); |
| this->writeExpression(*p.fOperand, kPrefix_Precedence); |
| if (kPrefix_Precedence >= parentPrecedence) { |
| this->write(")"); |
| } |
| } |
| |
| void GLSLCodeGenerator::writePostfixExpression(const PostfixExpression& p, |
| Precedence parentPrecedence) { |
| if (kPostfix_Precedence >= parentPrecedence) { |
| this->write("("); |
| } |
| this->writeExpression(*p.fOperand, kPostfix_Precedence); |
| this->write(Token::OperatorName(p.fOperator)); |
| if (kPostfix_Precedence >= parentPrecedence) { |
| this->write(")"); |
| } |
| } |
| |
| void GLSLCodeGenerator::writeBoolLiteral(const BoolLiteral& b) { |
| this->write(b.fValue ? "true" : "false"); |
| } |
| |
| void GLSLCodeGenerator::writeIntLiteral(const IntLiteral& i) { |
| if (i.fType == *fContext.fUInt_Type) { |
| this->write(to_string(i.fValue & 0xffffffff) + "u"); |
| } else { |
| this->write(to_string((int32_t) i.fValue)); |
| } |
| } |
| |
| void GLSLCodeGenerator::writeFloatLiteral(const FloatLiteral& f) { |
| this->write(to_string(f.fValue)); |
| } |
| |
| void GLSLCodeGenerator::writeSetting(const Setting& s) { |
| ABORT("internal error; setting was not folded to a constant during compilation\n"); |
| } |
| |
| void GLSLCodeGenerator::writeFunction(const FunctionDefinition& f) { |
| this->writeType(f.fDeclaration.fReturnType); |
| this->write(" " + f.fDeclaration.fName + "("); |
| const char* separator = ""; |
| for (const auto& param : f.fDeclaration.fParameters) { |
| this->write(separator); |
| separator = ", "; |
| this->writeModifiers(param->fModifiers, false); |
| std::vector<int> sizes; |
| const Type* type = ¶m->fType; |
| while (type->kind() == Type::kArray_Kind) { |
| sizes.push_back(type->columns()); |
| type = &type->componentType(); |
| } |
| this->writeType(*type); |
| this->write(" " + param->fName); |
| for (int s : sizes) { |
| if (s <= 0) { |
| this->write("[]"); |
| } else { |
| this->write("[" + to_string(s) + "]"); |
| } |
| } |
| } |
| this->writeLine(") {"); |
| |
| fFunctionHeader = ""; |
| OutputStream* oldOut = fOut; |
| StringStream buffer; |
| fOut = &buffer; |
| fIndentation++; |
| this->writeStatements(((Block&) *f.fBody).fStatements); |
| fIndentation--; |
| this->writeLine("}"); |
| |
| fOut = oldOut; |
| this->write(fFunctionHeader); |
| this->write(buffer.str()); |
| } |
| |
| void GLSLCodeGenerator::writeModifiers(const Modifiers& modifiers, |
| bool globalContext) { |
| if (modifiers.fFlags & Modifiers::kFlat_Flag) { |
| this->write("flat "); |
| } |
| if (modifiers.fFlags & Modifiers::kNoPerspective_Flag) { |
| this->write("noperspective "); |
| } |
| String layout = modifiers.fLayout.description(); |
| if (layout.size()) { |
| this->write(layout + " "); |
| } |
| if (modifiers.fFlags & Modifiers::kReadOnly_Flag) { |
| this->write("readonly "); |
| } |
| if (modifiers.fFlags & Modifiers::kWriteOnly_Flag) { |
| this->write("writeonly "); |
| } |
| if (modifiers.fFlags & Modifiers::kCoherent_Flag) { |
| this->write("coherent "); |
| } |
| if (modifiers.fFlags & Modifiers::kVolatile_Flag) { |
| this->write("volatile "); |
| } |
| if (modifiers.fFlags & Modifiers::kRestrict_Flag) { |
| this->write("restrict "); |
| } |
| if ((modifiers.fFlags & Modifiers::kIn_Flag) && |
| (modifiers.fFlags & Modifiers::kOut_Flag)) { |
| this->write("inout "); |
| } else if (modifiers.fFlags & Modifiers::kIn_Flag) { |
| if (globalContext && |
| fProgram.fSettings.fCaps->generation() < GrGLSLGeneration::k130_GrGLSLGeneration) { |
| this->write(fProgramKind == Program::kVertex_Kind ? "attribute " |
| : "varying "); |
| } else { |
| this->write("in "); |
| } |
| } else if (modifiers.fFlags & Modifiers::kOut_Flag) { |
| if (globalContext && |
| fProgram.fSettings.fCaps->generation() < GrGLSLGeneration::k130_GrGLSLGeneration) { |
| this->write("varying "); |
| } else { |
| this->write("out "); |
| } |
| } |
| if (modifiers.fFlags & Modifiers::kUniform_Flag) { |
| this->write("uniform "); |
| } |
| if (modifiers.fFlags & Modifiers::kConst_Flag) { |
| this->write("const "); |
| } |
| if (fProgram.fSettings.fCaps->usesPrecisionModifiers()) { |
| if (modifiers.fFlags & Modifiers::kLowp_Flag) { |
| this->write("lowp "); |
| } |
| if (modifiers.fFlags & Modifiers::kMediump_Flag) { |
| this->write("mediump "); |
| } |
| if (modifiers.fFlags & Modifiers::kHighp_Flag) { |
| this->write("highp "); |
| } |
| } |
| } |
| |
| void GLSLCodeGenerator::writeInterfaceBlock(const InterfaceBlock& intf) { |
| if (intf.fTypeName == "sk_PerVertex") { |
| return; |
| } |
| this->writeModifiers(intf.fVariable.fModifiers, true); |
| this->writeLine(intf.fTypeName + " {"); |
| fIndentation++; |
| const Type* structType = &intf.fVariable.fType; |
| while (structType->kind() == Type::kArray_Kind) { |
| structType = &structType->componentType(); |
| } |
| for (const auto& f : structType->fields()) { |
| this->writeModifiers(f.fModifiers, false); |
| this->writeType(*f.fType); |
| this->writeLine(" " + f.fName + ";"); |
| } |
| fIndentation--; |
| this->write("}"); |
| if (intf.fInstanceName.size()) { |
| this->write(" "); |
| this->write(intf.fInstanceName); |
| for (const auto& size : intf.fSizes) { |
| this->write("["); |
| if (size) { |
| this->writeExpression(*size, kTopLevel_Precedence); |
| } |
| this->write("]"); |
| } |
| } |
| this->writeLine(";"); |
| } |
| |
| void GLSLCodeGenerator::writeVarInitializer(const Variable& var, const Expression& value) { |
| this->writeExpression(value, kTopLevel_Precedence); |
| } |
| |
| void GLSLCodeGenerator::writeVarDeclarations(const VarDeclarations& decl, bool global) { |
| ASSERT(decl.fVars.size() > 0); |
| bool wroteType = false; |
| for (const auto& stmt : decl.fVars) { |
| VarDeclaration& var = (VarDeclaration&) *stmt; |
| if (wroteType) { |
| this->write(", "); |
| } else { |
| this->writeModifiers(var.fVar->fModifiers, global); |
| this->writeType(decl.fBaseType); |
| this->write(" "); |
| wroteType = true; |
| } |
| this->write(var.fVar->fName); |
| for (const auto& size : var.fSizes) { |
| this->write("["); |
| if (size) { |
| this->writeExpression(*size, kTopLevel_Precedence); |
| } |
| this->write("]"); |
| } |
| if (var.fValue) { |
| this->write(" = "); |
| this->writeVarInitializer(*var.fVar, *var.fValue); |
| } |
| if (!fFoundImageDecl && var.fVar->fType == *fContext.fImage2D_Type) { |
| if (fProgram.fSettings.fCaps->imageLoadStoreExtensionString()) { |
| fHeader.writeText("#extension "); |
| fHeader.writeText(fProgram.fSettings.fCaps->imageLoadStoreExtensionString()); |
| fHeader.writeText(" : require\n"); |
| } |
| fFoundImageDecl = true; |
| } |
| } |
| if (wroteType) { |
| this->write(";"); |
| } |
| } |
| |
| void GLSLCodeGenerator::writeStatement(const Statement& s) { |
| switch (s.fKind) { |
| case Statement::kBlock_Kind: |
| this->writeBlock((Block&) s); |
| break; |
| case Statement::kExpression_Kind: |
| this->writeExpression(*((ExpressionStatement&) s).fExpression, kTopLevel_Precedence); |
| this->write(";"); |
| break; |
| case Statement::kReturn_Kind: |
| this->writeReturnStatement((ReturnStatement&) s); |
| break; |
| case Statement::kVarDeclarations_Kind: |
| this->writeVarDeclarations(*((VarDeclarationsStatement&) s).fDeclaration, false); |
| break; |
| case Statement::kIf_Kind: |
| this->writeIfStatement((IfStatement&) s); |
| break; |
| case Statement::kFor_Kind: |
| this->writeForStatement((ForStatement&) s); |
| break; |
| case Statement::kWhile_Kind: |
| this->writeWhileStatement((WhileStatement&) s); |
| break; |
| case Statement::kDo_Kind: |
| this->writeDoStatement((DoStatement&) s); |
| break; |
| case Statement::kSwitch_Kind: |
| this->writeSwitchStatement((SwitchStatement&) s); |
| break; |
| case Statement::kBreak_Kind: |
| this->write("break;"); |
| break; |
| case Statement::kContinue_Kind: |
| this->write("continue;"); |
| break; |
| case Statement::kDiscard_Kind: |
| this->write("discard;"); |
| break; |
| case Statement::kNop_Kind: |
| this->write(";"); |
| break; |
| default: |
| ABORT("unsupported statement: %s", s.description().c_str()); |
| } |
| } |
| |
| void GLSLCodeGenerator::writeStatements(const std::vector<std::unique_ptr<Statement>>& statements) { |
| for (const auto& s : statements) { |
| if (!s->isEmpty()) { |
| this->writeStatement(*s); |
| this->writeLine(); |
| } |
| } |
| } |
| |
| void GLSLCodeGenerator::writeBlock(const Block& b) { |
| this->writeLine("{"); |
| fIndentation++; |
| this->writeStatements(b.fStatements); |
| fIndentation--; |
| this->write("}"); |
| } |
| |
| void GLSLCodeGenerator::writeIfStatement(const IfStatement& stmt) { |
| this->write("if ("); |
| this->writeExpression(*stmt.fTest, kTopLevel_Precedence); |
| this->write(") "); |
| this->writeStatement(*stmt.fIfTrue); |
| if (stmt.fIfFalse) { |
| this->write(" else "); |
| this->writeStatement(*stmt.fIfFalse); |
| } |
| } |
| |
| void GLSLCodeGenerator::writeForStatement(const ForStatement& f) { |
| this->write("for ("); |
| if (f.fInitializer && !f.fInitializer->isEmpty()) { |
| this->writeStatement(*f.fInitializer); |
| } else { |
| this->write("; "); |
| } |
| if (f.fTest) { |
| this->writeExpression(*f.fTest, kTopLevel_Precedence); |
| } |
| this->write("; "); |
| if (f.fNext) { |
| this->writeExpression(*f.fNext, kTopLevel_Precedence); |
| } |
| this->write(") "); |
| this->writeStatement(*f.fStatement); |
| } |
| |
| void GLSLCodeGenerator::writeWhileStatement(const WhileStatement& w) { |
| this->write("while ("); |
| this->writeExpression(*w.fTest, kTopLevel_Precedence); |
| this->write(") "); |
| this->writeStatement(*w.fStatement); |
| } |
| |
| void GLSLCodeGenerator::writeDoStatement(const DoStatement& d) { |
| this->write("do "); |
| this->writeStatement(*d.fStatement); |
| this->write(" while ("); |
| this->writeExpression(*d.fTest, kTopLevel_Precedence); |
| this->write(");"); |
| } |
| |
| void GLSLCodeGenerator::writeSwitchStatement(const SwitchStatement& s) { |
| this->write("switch ("); |
| this->writeExpression(*s.fValue, kTopLevel_Precedence); |
| this->writeLine(") {"); |
| fIndentation++; |
| for (const auto& c : s.fCases) { |
| if (c->fValue) { |
| this->write("case "); |
| this->writeExpression(*c->fValue, kTopLevel_Precedence); |
| this->writeLine(":"); |
| } else { |
| this->writeLine("default:"); |
| } |
| fIndentation++; |
| for (const auto& stmt : c->fStatements) { |
| this->writeStatement(*stmt); |
| this->writeLine(); |
| } |
| fIndentation--; |
| } |
| fIndentation--; |
| this->write("}"); |
| } |
| |
| void GLSLCodeGenerator::writeReturnStatement(const ReturnStatement& r) { |
| this->write("return"); |
| if (r.fExpression) { |
| this->write(" "); |
| this->writeExpression(*r.fExpression, kTopLevel_Precedence); |
| } |
| this->write(";"); |
| } |
| |
| void GLSLCodeGenerator::writeHeader() { |
| this->write(fProgram.fSettings.fCaps->versionDeclString()); |
| this->writeLine(); |
| for (const auto& e : fProgram.fElements) { |
| if (e->fKind == ProgramElement::kExtension_Kind) { |
| this->writeExtension((Extension&) *e); |
| } |
| } |
| } |
| |
| void GLSLCodeGenerator::writePrecisionModifier() { |
| if (fProgram.fSettings.fCaps->usesPrecisionModifiers()) { |
| this->write("precision "); |
| switch (fProgram.fDefaultPrecision) { |
| case Modifiers::kLowp_Flag: |
| this->write("lowp"); |
| break; |
| case Modifiers::kMediump_Flag: |
| this->write("mediump"); |
| break; |
| case Modifiers::kHighp_Flag: |
| this->write("highp"); |
| break; |
| default: |
| ASSERT(false); |
| this->write("<error>"); |
| } |
| this->writeLine(" float;"); |
| } |
| } |
| |
| void GLSLCodeGenerator::writeProgramElement(const ProgramElement& e) { |
| switch (e.fKind) { |
| case ProgramElement::kExtension_Kind: |
| break; |
| case ProgramElement::kVar_Kind: { |
| VarDeclarations& decl = (VarDeclarations&) e; |
| if (decl.fVars.size() > 0) { |
| int builtin = ((VarDeclaration&) *decl.fVars[0]).fVar->fModifiers.fLayout.fBuiltin; |
| if (builtin == -1) { |
| // normal var |
| this->writeVarDeclarations(decl, true); |
| this->writeLine(); |
| } else if (builtin == SK_FRAGCOLOR_BUILTIN && |
| fProgram.fSettings.fCaps->mustDeclareFragmentShaderOutput()) { |
| this->write("out "); |
| if (fProgram.fSettings.fCaps->usesPrecisionModifiers()) { |
| this->write("mediump "); |
| } |
| this->writeLine("vec4 sk_FragColor;"); |
| } |
| } |
| break; |
| } |
| case ProgramElement::kInterfaceBlock_Kind: |
| this->writeInterfaceBlock((InterfaceBlock&) e); |
| break; |
| case ProgramElement::kFunction_Kind: |
| this->writeFunction((FunctionDefinition&) e); |
| break; |
| case ProgramElement::kModifiers_Kind: |
| this->writeModifiers(((ModifiersDeclaration&) e).fModifiers, true); |
| this->writeLine(";"); |
| break; |
| default: |
| printf("%s\n", e.description().c_str()); |
| ABORT("unsupported program element"); |
| } |
| } |
| |
| bool GLSLCodeGenerator::generateCode() { |
| OutputStream* rawOut = fOut; |
| fOut = &fHeader; |
| fProgramKind = fProgram.fKind; |
| this->writeHeader(); |
| StringStream body; |
| fOut = &body; |
| this->writePrecisionModifier(); |
| for (const auto& e : fProgram.fElements) { |
| this->writeProgramElement(*e); |
| } |
| fOut = rawOut; |
| |
| write_stringstream(fHeader, *rawOut); |
| write_stringstream(body, *rawOut); |
| return true; |
| } |
| |
| } |