| STRINGIFY( |
| |
| // defines built-in interfaces supported by SkiaSL fragment shaders |
| |
| layout(builtin=15) in vec4 sk_FragCoord; |
| layout(builtin=3) float sk_ClipDistance[1]; |
| |
| // 9999 is a temporary value that causes us to ignore these declarations beyond |
| // adding them to the symbol table. This works fine in GLSL (where they do not |
| // require any further handling) but will fail in SPIR-V. We'll have a better |
| // solution for this soon. |
| layout(builtin=9999) vec4 gl_LastFragData[1]; |
| layout(builtin=9999) vec4 gl_LastFragColor; |
| layout(builtin=9999) vec4 gl_LastFragColorARM; |
| layout(builtin=9999) int gl_SampleMaskIn[1]; |
| layout(builtin=9999) out int gl_SampleMask[1]; |
| layout(builtin=9999) vec4 gl_SecondaryFragColorEXT; |
| |
| layout(builtin=10003) vec4 sk_InColor; |
| layout(builtin=10004) out vec4 sk_OutColor; |
| layout(builtin=10005) vec2[] sk_TransformedCoords2D; |
| layout(builtin=10006) sampler2D[] sk_TextureSamplers; |
| |
| vec4 COLORSPACE(vec4 color, colorSpaceXform colorSpace); |
| ) |