| #!/usr/bin/env python |
| # Copyright 2014 the V8 project authors. All rights reserved. |
| # Use of this source code is governed by a BSD-style license that can be |
| # found in the LICENSE file. |
| |
| """ |
| This script runs every build as the first hook (See DEPS). If it detects that |
| the build should be clobbered, it will delete the contents of the build |
| directory. |
| |
| A landmine is tripped when a builder checks out a different revision, and the |
| diff between the new landmines and the old ones is non-null. At this point, the |
| build is clobbered. |
| """ |
| |
| import difflib |
| import errno |
| import gyp_environment |
| import logging |
| import optparse |
| import os |
| import re |
| import shutil |
| import sys |
| import subprocess |
| import time |
| |
| import landmine_utils |
| |
| |
| SRC_DIR = os.path.dirname(os.path.dirname(os.path.realpath(__file__))) |
| |
| |
| def get_build_dir(build_tool, is_iphone=False): |
| """ |
| Returns output directory absolute path dependent on build and targets. |
| Examples: |
| r'c:\b\build\slave\win\build\src\out' |
| '/mnt/data/b/build/slave/linux/build/src/out' |
| '/b/build/slave/ios_rel_device/build/src/xcodebuild' |
| |
| Keep this function in sync with tools/build/scripts/slave/compile.py |
| """ |
| ret = None |
| if build_tool == 'xcode': |
| ret = os.path.join(SRC_DIR, 'xcodebuild') |
| elif build_tool in ['make', 'ninja', 'ninja-ios']: # TODO: Remove ninja-ios. |
| if 'CHROMIUM_OUT_DIR' in os.environ: |
| output_dir = os.environ.get('CHROMIUM_OUT_DIR').strip() |
| if not output_dir: |
| raise Error('CHROMIUM_OUT_DIR environment variable is set but blank!') |
| else: |
| output_dir = landmine_utils.gyp_generator_flags().get('output_dir', 'out') |
| ret = os.path.join(SRC_DIR, output_dir) |
| elif build_tool in ['msvs', 'vs', 'ib']: |
| ret = os.path.join(SRC_DIR, 'build') |
| else: |
| raise NotImplementedError('Unexpected GYP_GENERATORS (%s)' % build_tool) |
| return os.path.abspath(ret) |
| |
| |
| def extract_gn_build_commands(build_ninja_file): |
| """Extracts from a build.ninja the commands to run GN. |
| |
| The commands to run GN are the gn rule and build.ninja build step at the |
| top of the build.ninja file. We want to keep these when deleting GN builds |
| since we want to preserve the command-line flags to GN. |
| |
| On error, returns the empty string.""" |
| result = "" |
| with open(build_ninja_file, 'r') as f: |
| # Read until the second blank line. The first thing GN writes to the file |
| # is the "rule gn" and the second is the section for "build build.ninja", |
| # separated by blank lines. |
| num_blank_lines = 0 |
| while num_blank_lines < 2: |
| line = f.readline() |
| if len(line) == 0: |
| return '' # Unexpected EOF. |
| result += line |
| if line[0] == '\n': |
| num_blank_lines = num_blank_lines + 1 |
| return result |
| |
| def delete_build_dir(build_dir): |
| # GN writes a build.ninja.d file. Note that not all GN builds have args.gn. |
| build_ninja_d_file = os.path.join(build_dir, 'build.ninja.d') |
| if not os.path.exists(build_ninja_d_file): |
| shutil.rmtree(build_dir) |
| return |
| |
| # GN builds aren't automatically regenerated when you sync. To avoid |
| # messing with the GN workflow, erase everything but the args file, and |
| # write a dummy build.ninja file that will automatically rerun GN the next |
| # time Ninja is run. |
| build_ninja_file = os.path.join(build_dir, 'build.ninja') |
| build_commands = extract_gn_build_commands(build_ninja_file) |
| |
| try: |
| gn_args_file = os.path.join(build_dir, 'args.gn') |
| with open(gn_args_file, 'r') as f: |
| args_contents = f.read() |
| except IOError: |
| args_contents = '' |
| |
| shutil.rmtree(build_dir) |
| |
| # Put back the args file (if any). |
| os.mkdir(build_dir) |
| if args_contents != '': |
| with open(gn_args_file, 'w') as f: |
| f.write(args_contents) |
| |
| # Write the build.ninja file sufficiently to regenerate itself. |
| with open(os.path.join(build_dir, 'build.ninja'), 'w') as f: |
| if build_commands != '': |
| f.write(build_commands) |
| else: |
| # Couldn't parse the build.ninja file, write a default thing. |
| f.write('''rule gn |
| command = gn -q gen //out/%s/ |
| description = Regenerating ninja files |
| |
| build build.ninja: gn |
| generator = 1 |
| depfile = build.ninja.d |
| ''' % (os.path.split(build_dir)[1])) |
| |
| # Write a .d file for the build which references a nonexistant file. This |
| # will make Ninja always mark the build as dirty. |
| with open(build_ninja_d_file, 'w') as f: |
| f.write('build.ninja: nonexistant_file.gn\n') |
| |
| |
| def needs_clobber(landmines_path, new_landmines): |
| if os.path.exists(landmines_path): |
| with open(landmines_path, 'r') as f: |
| old_landmines = f.readlines() |
| if old_landmines != new_landmines: |
| old_date = time.ctime(os.stat(landmines_path).st_ctime) |
| diff = difflib.unified_diff(old_landmines, new_landmines, |
| fromfile='old_landmines', tofile='new_landmines', |
| fromfiledate=old_date, tofiledate=time.ctime(), n=0) |
| sys.stdout.write('Clobbering due to:\n') |
| sys.stdout.writelines(diff) |
| return True |
| else: |
| sys.stdout.write('Clobbering due to missing landmines file.\n') |
| return True |
| return False |
| |
| |
| def clobber_if_necessary(new_landmines): |
| """Does the work of setting, planting, and triggering landmines.""" |
| out_dir = get_build_dir(landmine_utils.builder()) |
| landmines_path = os.path.normpath(os.path.join(out_dir, '..', '.landmines')) |
| try: |
| os.makedirs(out_dir) |
| except OSError as e: |
| if e.errno == errno.EEXIST: |
| pass |
| |
| if needs_clobber(landmines_path, new_landmines): |
| # Clobber contents of build directory but not directory itself: some |
| # checkouts have the build directory mounted. |
| for f in os.listdir(out_dir): |
| path = os.path.join(out_dir, f) |
| if os.path.basename(out_dir) == 'build': |
| # Only delete build directories and files for MSVS builds as the folder |
| # shares some checked out files and directories. |
| if (os.path.isdir(path) and |
| re.search(r'(?:[Rr]elease)|(?:[Dd]ebug)', f)): |
| delete_build_dir(path) |
| elif (os.path.isfile(path) and |
| (path.endswith('.sln') or |
| path.endswith('.vcxproj') or |
| path.endswith('.vcxproj.user'))): |
| os.unlink(path) |
| else: |
| if os.path.isfile(path): |
| os.unlink(path) |
| elif os.path.isdir(path): |
| delete_build_dir(path) |
| if os.path.basename(out_dir) == 'xcodebuild': |
| # Xcodebuild puts an additional project file structure into build, |
| # while the output folder is xcodebuild. |
| project_dir = os.path.join(SRC_DIR, 'build', 'all.xcodeproj') |
| if os.path.exists(project_dir) and os.path.isdir(project_dir): |
| delete_build_dir(project_dir) |
| |
| # Save current set of landmines for next time. |
| with open(landmines_path, 'w') as f: |
| f.writelines(new_landmines) |
| |
| |
| def process_options(): |
| """Returns a list of landmine emitting scripts.""" |
| parser = optparse.OptionParser() |
| parser.add_option( |
| '-s', '--landmine-scripts', action='append', |
| default=[os.path.join(SRC_DIR, 'gypfiles', 'get_landmines.py')], |
| help='Path to the script which emits landmines to stdout. The target ' |
| 'is passed to this script via option -t. Note that an extra ' |
| 'script can be specified via an env var EXTRA_LANDMINES_SCRIPT.') |
| parser.add_option('-v', '--verbose', action='store_true', |
| default=('LANDMINES_VERBOSE' in os.environ), |
| help=('Emit some extra debugging information (default off). This option ' |
| 'is also enabled by the presence of a LANDMINES_VERBOSE environment ' |
| 'variable.')) |
| |
| options, args = parser.parse_args() |
| |
| if args: |
| parser.error('Unknown arguments %s' % args) |
| |
| logging.basicConfig( |
| level=logging.DEBUG if options.verbose else logging.ERROR) |
| |
| extra_script = os.environ.get('EXTRA_LANDMINES_SCRIPT') |
| if extra_script: |
| return options.landmine_scripts + [extra_script] |
| else: |
| return options.landmine_scripts |
| |
| |
| def main(): |
| landmine_scripts = process_options() |
| |
| if landmine_utils.builder() in ('dump_dependency_json', 'eclipse'): |
| return 0 |
| |
| gyp_environment.set_environment() |
| |
| landmines = [] |
| for s in landmine_scripts: |
| proc = subprocess.Popen([sys.executable, s], stdout=subprocess.PIPE) |
| output, _ = proc.communicate() |
| landmines.extend([('%s\n' % l.strip()) for l in output.splitlines()]) |
| clobber_if_necessary(landmines) |
| |
| return 0 |
| |
| |
| if __name__ == '__main__': |
| sys.exit(main()) |