| /* |
| * Copyright 2023 The Cobalt Authors. All Rights Reserved. |
| * Copyright 2016 Google Inc. All Rights Reserved. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef GLIMP_GLES_RENDERBUFFER_H_ |
| #define GLIMP_GLES_RENDERBUFFER_H_ |
| |
| #include <GLES3/gl3.h> |
| |
| #include "glimp/ref_counted.h" |
| |
| namespace glimp { |
| namespace gles { |
| |
| // Renderbuffers are objects used to represent non-texture surfaces, such |
| // as depth buffers or stencil buffers. They can also be used as color |
| // render targets but this is not supported by glimp. Renderbuffers must be |
| // attached to framebuffer objects via glFramebufferRenderbuffer() in order for |
| // them to be used. |
| // https://www.khronos.org/opengles/sdk/docs/man/xhtml/glGenRenderbuffers.xml |
| class Renderbuffer : public nb::RefCountedThreadSafe<Renderbuffer> { |
| public: |
| Renderbuffer(); |
| void Initialize(GLenum format, GLsizei width, GLsizei height); |
| |
| GLenum format() const { return format_; } |
| int width() const { return width_; } |
| int height() const { return height_; } |
| |
| private: |
| friend class nb::RefCountedThreadSafe<Renderbuffer>; |
| ~Renderbuffer() {} |
| |
| GLenum format_; |
| int width_; |
| int height_; |
| }; |
| |
| } // namespace gles |
| } // namespace glimp |
| |
| #endif // GLIMP_GLES_RENDERBUFFER_H_ |