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// Copyright 2022 The Cobalt Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "starboard/shared/uwp/wasapi_audio_sink.h"
#include <mfapi.h>
#include <utility>
namespace starboard {
namespace shared {
namespace uwp {
namespace {
#define CHECK_HRESULT_OK(hr) \
do { \
SB_DCHECK(hr == S_OK) << "WASAPI audio sink error, error code: " \
<< std::hex << hr; \
} while (false)
void SetPassthroughWaveFormat(WAVEFORMATEXTENSIBLE* wfext,
SbMediaAudioCodec audio_codec,
int channels,
int sample_rate) {
SB_DCHECK(audio_codec == kSbMediaAudioCodecAc3 ||
audio_codec == kSbMediaAudioCodecEac3);
wfext->Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE;
wfext->Format.nChannels = kIec60958Channels;
wfext->Format.wBitsPerSample = kIec60958BitsPerSample;
wfext->Format.nSamplesPerSec = sample_rate;
wfext->Format.nBlockAlign = kIec60958BlockAlign;
wfext->Format.nAvgBytesPerSec =
wfext->Format.nSamplesPerSec * wfext->Format.nBlockAlign;
wfext->Format.cbSize = sizeof(WAVEFORMATEXTENSIBLE) - sizeof(WAVEFORMATEX);
wfext->Samples.wValidBitsPerSample = wfext->Format.wBitsPerSample;
wfext->dwChannelMask = KSAUDIO_SPEAKER_DIRECTOUT;
wfext->SubFormat = audio_codec == kSbMediaAudioCodecAc3
? MFAudioFormat_Dolby_AC3_SPDIF
: KSDATAFORMAT_SUBTYPE_IEC61937_DOLBY_DIGITAL_PLUS;
}
} // namespace
WASAPIAudioSink::WASAPIAudioSink()
: thread_checker_(starboard::ThreadChecker::kSetThreadIdOnFirstCheck) {
Microsoft::WRL::ComPtr<IMMDeviceEnumerator> device_enumerator;
HRESULT hr = CoCreateInstance(
CLSID_MMDeviceEnumerator, NULL, CLSCTX_ALL, IID_IMMDeviceEnumerator,
reinterpret_cast<void**>(device_enumerator.GetAddressOf()));
CHECK_HRESULT_OK(hr);
hr = device_enumerator->GetDefaultAudioEndpoint(eRender, eConsole,
device_.GetAddressOf());
CHECK_HRESULT_OK(hr);
}
bool WASAPIAudioSink::Initialize(int channels,
int sample_rate,
SbMediaAudioCodec audio_codec) {
SB_DCHECK(thread_checker_.CalledOnValidThread());
SB_DCHECK(audio_codec == kSbMediaAudioCodecAc3 ||
audio_codec == kSbMediaAudioCodecEac3);
HRESULT hr;
WAVEFORMATEXTENSIBLE wave_format;
SetPassthroughWaveFormat(&wave_format, audio_codec, channels, sample_rate);
hr =
device_->Activate(__uuidof(IAudioClient3), CLSCTX_ALL, NULL,
reinterpret_cast<void**>(audio_client_.GetAddressOf()));
if (hr != S_OK) {
SB_LOG(ERROR) << "Failed to activate audio client, error code: " << std::hex
<< hr;
return false;
}
// 300 milliseconds, as REFERENCE_TIME is in units of 100 nanoseconds.
REFERENCE_TIME buffer_duration = 300 * 10000;
hr =
audio_client_->Initialize(AUDCLNT_SHAREMODE_EXCLUSIVE, 0, buffer_duration,
buffer_duration, &wave_format.Format, NULL);
if (hr != S_OK) {
SB_LOG(ERROR) << "Failed to initialize audio client, error code: "
<< std::hex << hr;
return false;
}
hr = audio_client_->GetService(
IID_ISimpleAudioVolume,
reinterpret_cast<void**>(audio_volume_.GetAddressOf()));
if (hr != S_OK) {
SB_LOG(ERROR) << "Failed to initialize volume handler, error code: "
<< std::hex << hr;
return false;
}
hr = audio_client_->GetService(
IID_IAudioRenderClient,
reinterpret_cast<void**>(render_client_.GetAddressOf()));
if (hr != S_OK) {
SB_LOG(ERROR) << "Failed to initialize render client, error code: "
<< std::hex << hr;
return false;
}
hr = audio_client_->GetService(
IID_IAudioClock, reinterpret_cast<void**>(audio_clock_.GetAddressOf()));
if (hr != S_OK) {
SB_LOG(ERROR) << "Failed to initialize audio clock, error code: "
<< std::hex << hr;
return false;
}
audio_clock_->GetFrequency(&audio_clock_frequency_);
SB_DCHECK(audio_clock_frequency_ > 0);
audio_client_->GetBufferSize(&client_buffer_size_in_frames_);
frames_per_audio_buffer_ = audio_codec == kSbMediaAudioCodecAc3
? kAc3BufferSizeInFrames
: kEac3BufferSizeInFrames;
SB_DCHECK(client_buffer_size_in_frames_ >= frames_per_audio_buffer_);
return true;
}
bool WASAPIAudioSink::WriteBuffer(scoped_refptr<DecodedAudio> decoded_audio) {
SB_DCHECK(thread_checker_.CalledOnValidThread());
SB_DCHECK(decoded_audio->size_in_bytes() == kAc3BufferSize ||
decoded_audio->size_in_bytes() == kEac3BufferSize);
SB_DCHECK(decoded_audio);
if (!job_thread_) {
job_thread_.reset(new JobThread("wasapi_audio_sink"));
}
ScopedLock lock(output_frames_mutex_);
bool queued_decoded_audio = false;
if (pending_decoded_audios_.size() < kMaxDecodedAudios) {
pending_decoded_audios_.push(std::move(decoded_audio));
queued_decoded_audio = true;
}
job_thread_->job_queue()->Schedule(
std::bind(&WASAPIAudioSink::OutputFrames, this));
return queued_decoded_audio;
}
void WASAPIAudioSink::Reset() {
SB_DCHECK(thread_checker_.CalledOnValidThread());
job_thread_.reset();
was_playing_ = false;
ScopedLock decoded_audios_lock(output_frames_mutex_);
pending_decoded_audios_ = std::queue<scoped_refptr<DecodedAudio>>();
audio_client_->Stop();
ScopedLock audio_clock_lock(audio_clock_mutex_);
audio_client_->Reset();
}
void WASAPIAudioSink::Pause() {
paused_.store(true);
if (job_thread_) {
job_thread_->job_queue()->Schedule(
std::bind(&WASAPIAudioSink::UpdatePlaybackState, this));
}
}
void WASAPIAudioSink::Play() {
paused_.store(false);
if (job_thread_) {
job_thread_->job_queue()->Schedule(
std::bind(&WASAPIAudioSink::UpdatePlaybackState, this));
}
}
void WASAPIAudioSink::SetVolume(double volume) {
SB_DCHECK(thread_checker_.CalledOnValidThread());
if (volume > 1.0 || volume < 0.0) {
SB_LOG(WARNING) << "volume " << volume << " is not between 0.0 and 1.0";
volume = volume > 1.0 ? 1.0 : 0.0;
}
volume_.store(volume);
if (job_thread_) {
job_thread_->job_queue()->Schedule(
std::bind(&WASAPIAudioSink::UpdatePlaybackState, this));
}
}
void WASAPIAudioSink::SetPlaybackRate(double playback_rate) {
SB_DCHECK(thread_checker_.CalledOnValidThread());
SB_DCHECK(playback_rate == 0.0 || playback_rate == 1.0)
<< "Playback rate " << playback_rate
<< " is unsupported by WASAPIAudioSink.";
playback_rate_.store(playback_rate);
if (job_thread_) {
job_thread_->job_queue()->Schedule(
std::bind(&WASAPIAudioSink::UpdatePlaybackState, this));
}
}
double WASAPIAudioSink::GetCurrentPlaybackTime(uint64_t* updated_at) {
SB_DCHECK(audio_clock_);
ScopedLock lock(audio_clock_mutex_);
uint64_t pos;
HRESULT hr = audio_clock_->GetPosition(&pos, updated_at);
if (hr != S_OK) {
SB_LOG(INFO) << "WASAPI audio clock error, error code: " << std::hex << hr;
return -1;
}
return (static_cast<double>(pos) /
static_cast<double>(audio_clock_frequency_)) *
1'000'000;
}
void WASAPIAudioSink::OutputFrames() {
SB_DCHECK(job_thread_->job_queue()->BelongsToCurrentThread());
ScopedLock lock(output_frames_mutex_);
if (pending_decoded_audios_.empty()) {
return;
}
int frames_copied = 0;
uint32_t frames_in_client_buffer = 0;
int64_t output_frames_job_delay_usec = 5'000; // 5ms
HRESULT hr = audio_client_->GetCurrentPadding(&frames_in_client_buffer);
CHECK_HRESULT_OK(hr);
int frames_available = static_cast<int>(client_buffer_size_in_frames_) -
static_cast<int>(frames_in_client_buffer);
if (frames_available >= frames_per_audio_buffer_) {
BYTE* client_buffer = nullptr;
hr = render_client_->GetBuffer(frames_available, &client_buffer);
CHECK_HRESULT_OK(hr);
int client_buffer_offset = 0;
while (frames_available >= frames_per_audio_buffer_ &&
!pending_decoded_audios_.empty()) {
scoped_refptr<DecodedAudio> decoded_audio =
pending_decoded_audios_.front();
SB_DCHECK(decoded_audio);
memcpy(client_buffer + client_buffer_offset,
reinterpret_cast<BYTE*>(decoded_audio->data()),
decoded_audio->size_in_bytes());
frames_copied += frames_per_audio_buffer_;
client_buffer_offset += decoded_audio->size_in_bytes();
pending_decoded_audios_.pop();
frames_available -= frames_per_audio_buffer_;
}
hr = render_client_->ReleaseBuffer(frames_copied, 0 /* dwFlags */);
CHECK_HRESULT_OK(hr);
output_frames_job_delay_usec = 0;
}
if (!pending_decoded_audios_.empty()) {
job_thread_->job_queue()->Schedule(
std::bind(&WASAPIAudioSink::OutputFrames, this),
output_frames_job_delay_usec);
}
}
void WASAPIAudioSink::UpdatePlaybackState() {
SB_DCHECK(job_thread_->job_queue()->BelongsToCurrentThread());
bool is_playing = playing();
HRESULT hr;
if (is_playing != was_playing_) {
if (is_playing) {
hr = audio_client_->Start();
CHECK_HRESULT_OK(hr);
} else {
hr = audio_client_->Stop();
CHECK_HRESULT_OK(hr);
}
was_playing_ = is_playing;
}
double volume = volume_.load();
if (current_volume_ != volume) {
hr = audio_volume_->SetMasterVolume(volume, NULL);
CHECK_HRESULT_OK(hr);
current_volume_ = volume;
}
}
} // namespace uwp
} // namespace shared
} // namespace starboard