blob: 4bc9e0d7152bc301e32903e440347d9742a9559d [file] [log] [blame]
// Copyright 2018 The Cobalt Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef STARBOARD_TESTING_FAKE_GRAPHICS_CONTEXT_PROVIDER_H_
#define STARBOARD_TESTING_FAKE_GRAPHICS_CONTEXT_PROVIDER_H_
#include <functional>
#include "starboard/common/queue.h"
#include "starboard/configuration.h"
#include "starboard/decode_target.h"
#include "starboard/thread.h"
#include "starboard/window.h"
#include "starboard/egl.h"
#include "starboard/gles.h"
namespace starboard {
namespace testing {
// This class provides a SbDecodeTargetGraphicsContextProvider implementation
// used by SbPlayer related tests. It creates a thread and forwards decode
// target creation/destruction to the thread.
class FakeGraphicsContextProvider {
public:
FakeGraphicsContextProvider();
~FakeGraphicsContextProvider();
SbWindow window() { return window_; }
SbDecodeTargetGraphicsContextProvider* decoder_target_provider() {
#if SB_HAS(GLES2)
return &decoder_target_provider_;
#else // SB_HAS(GLES2)
return NULL;
#endif // SB_HAS(GLES2)
}
#if SB_HAS(GLES2)
void RunOnGlesContextThread(const std::function<void()>& functor);
void ReleaseDecodeTarget(SbDecodeTarget decode_target);
#endif // SB_HAS(GLES2)
void Render();
private:
#if SB_HAS(GLES2)
static void* ThreadEntryPoint(void* context);
void RunLoop();
#endif // SB_HAS(GLES2)
void InitializeWindow();
#if SB_HAS(GLES2)
void InitializeEGL();
void OnDecodeTargetGlesContextRunner(
SbDecodeTargetGlesContextRunnerTarget target_function,
void* target_function_context);
void MakeContextCurrent();
void MakeNoContextCurrent();
void DestroyContext();
static void DecodeTargetGlesContextRunner(
SbDecodeTargetGraphicsContextProvider* graphics_context_provider,
SbDecodeTargetGlesContextRunnerTarget target_function,
void* target_function_context);
SbEglDisplay display_;
SbEglSurface surface_;
SbEglContext context_;
Queue<std::function<void()>> functor_queue_;
SbThread decode_target_context_thread_;
#endif // SB_HAS(GLES2)
SbWindow window_;
#if SB_HAS(GLES2)
SbDecodeTargetGraphicsContextProvider decoder_target_provider_;
#endif // SB_HAS(GLES2)
};
} // namespace testing
} // namespace starboard
#endif // STARBOARD_TESTING_FAKE_GRAPHICS_CONTEXT_PROVIDER_H_