| /* |
| * Copyright 2021 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "gm/gm.h" |
| #include "include/core/SkBlender.h" |
| #include "include/core/SkCanvas.h" |
| #include "include/core/SkCustomMesh.h" |
| #include "include/core/SkSurface.h" |
| #include "include/effects/SkGradientShader.h" |
| #include "src/core/SkCanvasPriv.h" |
| |
| #include <memory> |
| |
| namespace skiagm { |
| class CustomMeshGM : public skiagm::GM { |
| public: |
| CustomMeshGM() {} |
| |
| protected: |
| using Attribute = SkCustomMeshSpecification::Attribute; |
| using Varying = SkCustomMeshSpecification::Varying; |
| |
| SkISize onISize() override { return {435, 1180}; } |
| |
| void onOnceBeforeDraw() override { |
| { |
| static const Attribute kAttributes[]{ |
| {Attribute::Type::kFloat4, 8, SkString{"xuyv"}}, |
| {Attribute::Type::kUByte4_unorm, 4, SkString{"brag"}}, |
| }; |
| static const Varying kVaryings[]{ |
| {Varying::Type::kHalf4, SkString{"color"}}, |
| {Varying::Type::kFloat2, SkString{"uv"} }, |
| }; |
| static constexpr char kVS[] = R"( |
| half4 unswizzle_color(half4 color) { return color.garb; } |
| |
| float2 main(in Attributes attributes, out Varyings varyings) { |
| varyings.color = unswizzle_color(attributes.brag); |
| varyings.uv = attributes.xuyv.yw; |
| return attributes.xuyv.xz; |
| } |
| )"; |
| static constexpr char kFS[] = R"( |
| float2 main(in Varyings varyings, out float4 color) { |
| color = varyings.color; |
| return varyings.uv; |
| } |
| )"; |
| auto [spec, error] = SkCustomMeshSpecification::Make( |
| SkMakeSpan(kAttributes, SK_ARRAY_COUNT(kAttributes)), |
| sizeof(ColorVertex), |
| SkMakeSpan(kVaryings, SK_ARRAY_COUNT(kVaryings)), |
| SkString(kVS), |
| SkString(kFS)); |
| if (!spec) { |
| SkDebugf("%s\n", error.c_str()); |
| } |
| fSpecWithColor = std::move(spec); |
| } |
| { |
| static const Attribute kAttributes[]{ |
| {Attribute::Type::kFloat4, 0, SkString{"xuyv"}}, |
| }; |
| static const Varying kVaryings[]{ |
| {Varying::Type::kFloat2, SkString{"vux2"}}, |
| }; |
| static constexpr char kVS[] = R"( |
| float2 main(in Attributes a, out Varyings v) { |
| v.vux2 = 2*a.xuyv.wy; |
| return a.xuyv.xz; |
| } |
| )"; |
| static constexpr char kFS[] = R"( |
| float2 helper(in float2 vux2) { return vux2.yx/2; } |
| float2 main(in Varyings varyings) { |
| return helper(varyings.vux2); |
| } |
| )"; |
| auto [spec, error] = SkCustomMeshSpecification::Make( |
| SkMakeSpan(kAttributes, SK_ARRAY_COUNT(kAttributes)), |
| sizeof(NoColorVertex), |
| SkMakeSpan(kVaryings, SK_ARRAY_COUNT(kVaryings)), |
| SkString(kVS), |
| SkString(kFS)); |
| if (!spec) { |
| SkDebugf("%s\n", error.c_str()); |
| } |
| fSpecWithNoColor = std::move(spec); |
| } |
| |
| static constexpr SkColor kColors[] = {SK_ColorTRANSPARENT, SK_ColorWHITE}; |
| fShader = SkGradientShader::MakeRadial({10, 10}, |
| 3, |
| kColors, |
| nullptr, |
| 2, |
| SkTileMode::kMirror); |
| } |
| |
| SkString onShortName() override { return SkString("custommesh"); } |
| |
| DrawResult onDraw(SkCanvas* canvas, SkString*) override { |
| int i = 0; |
| for (const sk_sp<SkBlender>& blender : {SkBlender::Mode(SkBlendMode::kDst), |
| SkBlender::Mode(SkBlendMode::kSrc), |
| SkBlender::Mode(SkBlendMode::kSaturation)}) { |
| canvas->save(); |
| for (uint8_t alpha : {0xFF , 0x40}) |
| for (bool colors : {false, true}) |
| for (bool shader : {false, true}) { |
| SkCustomMesh cm; |
| cm.spec = colors ? fSpecWithColor : fSpecWithNoColor; |
| cm.bounds = kRect; |
| // Rather than pile onto the combinatorics we draw every other test case indexed. |
| if ((i & 1) == 0) { |
| cm.vb = colors ? static_cast<const void*>(kColorQuad) |
| : static_cast<const void*>(kNoColorQuad); |
| cm.vcount = 4; |
| cm.mode = SkCustomMesh::Mode::kTriangleStrip; |
| } else { |
| cm.vb = colors ? static_cast<const void*>(kColorIndexedQuad) |
| : static_cast<const void*>(kNoColorIndexedQuad); |
| cm.vcount = 6; |
| cm.icount = 6; |
| cm.indices = kIndices; |
| cm.mode = SkCustomMesh::Mode::kTriangles; |
| } |
| |
| SkPaint paint; |
| paint.setColor(SK_ColorGREEN); |
| paint.setShader(shader ? fShader : nullptr); |
| paint.setAlpha(alpha); |
| |
| SkCanvasPriv::DrawCustomMesh(canvas, std::move(cm), blender, paint); |
| |
| canvas->translate(0, 150); |
| ++i; |
| } |
| canvas->restore(); |
| canvas->translate(150, 0); |
| } |
| return DrawResult::kOk; |
| } |
| |
| private: |
| struct ColorVertex { |
| uint32_t pad; |
| uint32_t brag; |
| float xuyv[4]; |
| }; |
| |
| struct NoColorVertex { |
| float xuyv[4]; |
| }; |
| |
| static constexpr auto kRect = SkRect::MakeLTRB(20, 20, 120, 120); |
| static constexpr auto kUV = SkRect::MakeLTRB( 0, 0, 20, 20); |
| |
| static constexpr ColorVertex kColorQuad[] { |
| {0, 0x00FFFF00, {kRect.left(), kUV.left(), kRect.top(), kUV.top() }}, |
| {0, 0x00FFFFFF, {kRect.right(), kUV.right(), kRect.top(), kUV.top() }}, |
| {0, 0xFFFF00FF, {kRect.left(), kUV.left(), kRect.bottom(), kUV.bottom()}}, |
| {0, 0xFFFFFF00, {kRect.right(), kUV.right(), kRect.bottom(), kUV.bottom()}}, |
| }; |
| |
| static constexpr NoColorVertex kNoColorQuad[]{ |
| {{kRect.left(), kUV.left(), kRect.top(), kUV.top() }}, |
| {{kRect.right(), kUV.right(), kRect.top(), kUV.top() }}, |
| {{kRect.left(), kUV.left(), kRect.bottom(), kUV.bottom()}}, |
| {{kRect.right(), kUV.right(), kRect.bottom(), kUV.bottom()}}, |
| }; |
| |
| // The indexed quads draw the same as the non-indexed. They just have unused vertices that the |
| // index buffer skips over draw with triangles instead of a triangle strip. |
| static constexpr ColorVertex kColorIndexedQuad[] { |
| {0, 0x00FFFF00, {kRect.left(), kUV.left(), kRect.top(), kUV.top() }}, |
| {0, 0x00000000, { 100.f, 0.f, 100.f, 5.f }}, // unused |
| {0, 0x00FFFFFF, {kRect.right(), kUV.right(), kRect.top(), kUV.top() }}, |
| {0, 0x00000000, { 200.f, 10.f, 200.f, 10.f }}, // unused |
| {0, 0xFFFF00FF, {kRect.left(), kUV.left(), kRect.bottom(), kUV.bottom()}}, |
| {0, 0xFFFFFF00, {kRect.right(), kUV.right(), kRect.bottom(), kUV.bottom()}}, |
| }; |
| |
| static constexpr NoColorVertex kNoColorIndexedQuad[]{ |
| {{kRect.left(), kUV.left(), kRect.top(), kUV.top() }}, |
| {{ 100.f, 0.f, 100.f, 5.f }}, // unused |
| {{kRect.right(), kUV.right(), kRect.top(), kUV.top() }}, |
| {{ 200.f, 10.f, 200.f, 10.f }}, // unused |
| {{kRect.left(), kUV.left(), kRect.bottom(), kUV.bottom()}}, |
| {{kRect.right(), kUV.right(), kRect.bottom(), kUV.bottom()}}, |
| }; |
| |
| static constexpr uint16_t kIndices[]{0, 2, 4, 2, 5, 4}; |
| |
| sk_sp<SkShader> fShader; |
| |
| sk_sp<SkCustomMeshSpecification> fSpecWithColor; |
| sk_sp<SkCustomMeshSpecification> fSpecWithNoColor; |
| }; |
| |
| constexpr SkRect CustomMeshGM::kRect; |
| constexpr SkRect CustomMeshGM::kUV; |
| |
| constexpr CustomMeshGM::ColorVertex CustomMeshGM::kColorQuad[]; |
| constexpr CustomMeshGM::NoColorVertex CustomMeshGM::kNoColorQuad[]; |
| constexpr CustomMeshGM::ColorVertex CustomMeshGM::kColorIndexedQuad[]; |
| constexpr CustomMeshGM::NoColorVertex CustomMeshGM::kNoColorIndexedQuad[]; |
| |
| constexpr uint16_t CustomMeshGM::kIndices[]; |
| |
| DEF_GM( return new CustomMeshGM; ) |
| |
| class CustomMeshColorSpaceGM : public skiagm::GM { |
| public: |
| CustomMeshColorSpaceGM() {} |
| |
| protected: |
| using Attribute = SkCustomMeshSpecification::Attribute; |
| using Varying = SkCustomMeshSpecification::Varying; |
| |
| SkISize onISize() override { return {468, 258}; } |
| |
| void onOnceBeforeDraw() override { |
| static const Attribute kAttributes[]{ |
| {Attribute::Type::kFloat2, 0, SkString{"pos"} }, |
| {Attribute::Type::kFloat4, 8, SkString{"color"}}, |
| }; |
| static const Varying kVaryings[]{ |
| {Varying::Type::kHalf4, SkString{"color"}}, |
| }; |
| static constexpr char kPremulVS[] = R"( |
| float2 main(in Attributes attributes, out Varyings varyings) { |
| varyings.color = half4(attributes.color.a*attributes.color.rgb, |
| attributes.color.a); |
| return attributes.pos; |
| } |
| )"; |
| static constexpr char kUnpremulVS[] = R"( |
| float2 main(in Attributes attributes, out Varyings varyings) { |
| varyings.color = attributes.color; |
| return attributes.pos; |
| } |
| )"; |
| static constexpr char kFS[] = R"( |
| void main(in Varyings varyings, out half4 color) { |
| color = varyings.color; |
| } |
| )"; |
| for (bool unpremul : {false, true}) { |
| auto at = unpremul ? kUnpremul_SkAlphaType : kPremul_SkAlphaType; |
| auto vs = unpremul ? kUnpremulVS : kPremulVS; |
| for (bool spin : {false, true}) { |
| auto cs = SkColorSpace::MakeSRGB(); |
| if (spin) { |
| cs = cs->makeColorSpin(); |
| } |
| |
| auto [spec, error] = SkCustomMeshSpecification::Make( |
| SkMakeSpan(kAttributes, SK_ARRAY_COUNT(kAttributes)), |
| sizeof(Vertex), |
| SkMakeSpan(kVaryings, SK_ARRAY_COUNT(kVaryings)), |
| SkString(vs), |
| SkString(kFS), |
| std::move(cs), |
| at); |
| if (!spec) { |
| SkDebugf("%s\n", error.c_str()); |
| } |
| fSpecs[SpecIndex(unpremul, spin)] = std::move(spec); |
| } |
| } |
| SkPoint pts[] = {{kRect.fLeft, 0}, {kRect.centerX(), 0}}; |
| SkColor colors[] = {SK_ColorWHITE, SK_ColorTRANSPARENT}; |
| fShader = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkTileMode::kMirror); |
| } |
| |
| SkString onShortName() override { return SkString("custommesh_cs"); } |
| |
| DrawResult onDraw(SkCanvas* canvas, SkString* error) override { |
| // Force an intermediate surface if the canvas is in "legacy" mode |
| SkCanvas* c = canvas; |
| sk_sp<SkSurface> surface; |
| if (!c->imageInfo().colorSpace()) { |
| SkImageInfo info = canvas->imageInfo().makeColorSpace(SkColorSpace::MakeSRGB()); |
| surface = canvas->makeSurface(info); |
| if (!surface) { |
| // This GM won't work on configs that use a recording canvas. |
| return DrawResult::kSkip; |
| } |
| c = surface->getCanvas(); |
| c->clear(SK_ColorWHITE); |
| } |
| for (bool useShader : {false, true}) |
| for (bool unpremul : {false, true}) { |
| c->save(); |
| for (bool spin : {false, true}) { |
| SkCustomMesh cm; |
| cm.spec = fSpecs[SpecIndex(unpremul, spin)]; |
| cm.bounds = kRect; |
| cm.vb = kQuad; |
| cm.vcount = 4; |
| cm.mode = SkCustomMesh::Mode::kTriangleStrip; |
| |
| SkPaint paint; |
| paint.setShader(useShader ? fShader : nullptr); |
| SkBlendMode mode = useShader ? SkBlendMode::kModulate : SkBlendMode::kDst; |
| SkCanvasPriv::DrawCustomMesh(c, |
| std::move(cm), |
| SkBlender::Mode(mode), |
| paint); |
| |
| c->translate(0, kRect.height() + 10); |
| } |
| c->restore(); |
| c->translate(kRect.width() + 10, 0); |
| c->save(); |
| } |
| if (surface) { |
| surface->draw(canvas, 0, 0); |
| } |
| return DrawResult::kOk; |
| } |
| |
| private: |
| struct Vertex { |
| SkPoint pos; |
| SkColor4f color; |
| }; |
| |
| static int SpecIndex(bool spin, bool unpremul) { |
| return static_cast<int>(spin) + 2*static_cast<int>(unpremul); |
| } |
| |
| static constexpr auto kRect = SkRect::MakeLTRB(20, 20, 120, 120); |
| |
| static constexpr Vertex kQuad[] { |
| {{kRect.left() , kRect.top() }, {1, 0, 0, 1}}, |
| {{kRect.right(), kRect.top() }, {0, 1, 0, 0}}, |
| {{kRect.left() , kRect.bottom()}, {1, 1, 0, 0}}, |
| {{kRect.right(), kRect.bottom()}, {0, 0, 1, 1}}, |
| }; |
| |
| sk_sp<SkCustomMeshSpecification> fSpecs[4]; |
| |
| sk_sp<SkShader> fShader; |
| }; |
| |
| constexpr SkRect CustomMeshColorSpaceGM::kRect; |
| |
| constexpr CustomMeshColorSpaceGM::Vertex CustomMeshColorSpaceGM::kQuad[]; |
| |
| DEF_GM( return new CustomMeshColorSpaceGM; ) |
| |
| } // namespace skiagm |