| uniform half4 colorRed, colorGreen; |
| |
| bool test() { |
| bool a = 1 == 1 || 2 == 8; |
| bool b = 1 > 1 || 2 == 8; |
| bool c = 1 == 1 && 2 <= 8; |
| bool d = 1 == 2 && 2 == 8; |
| bool e = 1 == 1 ^^ 1 != 1; |
| bool f = 1 == 1 ^^ 1 == 1; |
| bool g = true == true; |
| bool h = false == true; |
| bool i = true == !false; |
| bool j = false == !false; |
| |
| const bool TRUE = true; |
| const bool FALSE = false; |
| bool k = all(bool4(1 == 1, !false, 123 > 12, TRUE)); // all are true |
| bool l = all(bool3(TRUE, 1 == 2, true)); // three out of four are true |
| bool m = any(bool4(true, 1 == 2, true, TRUE)); // three out of four are true |
| bool n = any(bool2(0 == 1, FALSE)); // none are true |
| bool o = any(not(bool2(0 == 1, FALSE))); // all true |
| bool p = all(not(bool4(1 == 1, !false, 123 > 12, TRUE))); // none are true |
| |
| bool q = bool4(true) == bool4(true, true, true, true); |
| bool r = bool4(true) == bool4(true, false, true, true); |
| bool s = bool4(true, true, true, true) == bool4(true); |
| bool t = bool4(true, true, true, false) == bool4(true); |
| |
| return a && !b && c && !d && e && !f && g && !h && i && !j && k && !l && m && !n && o && !p |
| && q && !r && s && !t; |
| } |
| |
| half4 main(float2 coords) { |
| return test() ? colorGreen : colorRed; |
| } |
| |