| uniform half4 testInputs; |
| uniform half4 colorGreen, colorRed; |
| |
| half4 main(float2 coords) { |
| uint4 uintValues = uint4(testInputs * 100 + 200); |
| |
| uint4 expectedA = uint4( 100, 200, 275, 300); |
| |
| const uint4 clampLow = uint4( 100, 0, 0, 300); |
| const uint4 constVal = uint4( 75, 200, 275, 425); |
| uint4 expectedB = uint4( 100, 200, 250, 425); |
| const uint4 clampHigh = uint4( 300, 400, 250, 500); |
| |
| return (clamp(uintValues.x, 100, 300) == expectedA.x && |
| clamp(uintValues.xy, 100, 300) == expectedA.xy && |
| clamp(uintValues.xyz, 100, 300) == expectedA.xyz && |
| clamp(uintValues.xyzw, 100, 300) == expectedA.xyzw && |
| clamp(constVal.x, 100, 300) == expectedA.x && |
| clamp(constVal.xy, 100, 300) == expectedA.xy && |
| clamp(constVal.xyz, 100, 300) == expectedA.xyz && |
| clamp(constVal.xyzw, 100, 300) == expectedA.xyzw && |
| clamp(uintValues.x, clampLow.x, clampHigh.x ) == expectedB.x && |
| clamp(uintValues.xy, clampLow.xy, clampHigh.xy ) == expectedB.xy && |
| clamp(uintValues.xyz, clampLow.xyz, clampHigh.xyz ) == expectedB.xyz && |
| clamp(uintValues.xyzw, clampLow.xyzw, clampHigh.xyzw) == expectedB.xyzw && |
| clamp(constVal.x, clampLow.x, clampHigh.x ) == expectedB.x && |
| clamp(constVal.xy, clampLow.xy, clampHigh.xy ) == expectedB.xy && |
| clamp(constVal.xyz, clampLow.xyz, clampHigh.xyz ) == expectedB.xyz && |
| clamp(constVal.xyzw, clampLow.xyzw, clampHigh.xyzw) == expectedB.xyzw) ? colorGreen |
| : colorRed; |
| } |