uniform half4 inputVal, expected; | |
uniform half4 colorGreen, colorRed; | |
half4 main(float2 coords) { | |
const half4 constVal = half4(0); | |
return (cos(inputVal.x) == expected.x && | |
cos(inputVal.xy) == expected.xy && | |
cos(inputVal.xyz) == expected.xyz && | |
cos(inputVal.xyzw) == expected.xyzw && | |
cos(constVal.x) == expected.x && | |
cos(constVal.xy) == expected.xy && | |
cos(constVal.xyz) == expected.xyz && | |
cos(constVal.xyzw) == expected.xyzw) ? colorGreen : colorRed; | |
} |