uniform half4 testInputs; // equals (-1.25, 0, 0.75, 2.25) | |
uniform half4 colorGreen, colorRed; | |
half4 main(float2 coords) { | |
half4 expected = half4(0); // derivative of a constant is zero | |
return (dFdy(testInputs.x) == expected.x && | |
dFdy(testInputs.xy) == expected.xy && | |
dFdy(testInputs.xyz) == expected.xyz && | |
dFdy(testInputs.xyzw) == expected.xyzw && | |
sign(dFdy(coords.xx)) == half2(0, 0) && | |
sign(dFdy(coords.yy)) == half2(1, 1) && | |
sign(dFdy(coords.xy)) == half2(0, 1)) ? colorGreen : colorRed; | |
} |