uniform half4 inputVal; | |
uniform half4 colorGreen, colorRed; | |
half4 main(float2 coords) { | |
const half4 constVal = half4(3, 0, 4, 12); | |
half4 expected = half4(3, 3, 5, 13); | |
return (length(inputVal.x) == expected.x && | |
length(inputVal.xy) == expected.y && | |
length(inputVal.xyz) == expected.z && | |
length(inputVal.xyzw) == expected.w && | |
length(constVal.x) == expected.x && | |
length(constVal.xy) == expected.y && | |
length(constVal.xyz) == expected.z && | |
length(constVal.xyzw) == expected.w) ? colorGreen : colorRed; | |
} |