| uniform half4 testInputs; |
| uniform half4 colorGreen, colorRed; |
| |
| half4 main(float2 coords) { |
| half4 expectedA = half4(0.5, 0.5, 0.75, 2.25); |
| half4 expectedB = half4(0, 1, 0.75, 2.25); |
| const half4 constVal = half4(-1.25, 0, 0.75, 2.25); |
| const half4 constGreen = half4(0, 1, 0, 1); |
| return (max(testInputs.x, 0.5) == expectedA.x && |
| max(testInputs.xy, 0.5) == expectedA.xy && |
| max(testInputs.xyz, 0.5) == expectedA.xyz && |
| max(testInputs.xyzw, 0.5) == expectedA.xyzw && |
| max(constVal.x, 0.5) == expectedA.x && |
| max(constVal.xy, 0.5) == expectedA.xy && |
| max(constVal.xyz, 0.5) == expectedA.xyz && |
| max(constVal.xyzw, 0.5) == expectedA.xyzw && |
| max(testInputs.x, colorGreen.x) == expectedB.x && |
| max(testInputs.xy, colorGreen.xy) == expectedB.xy && |
| max(testInputs.xyz, colorGreen.xyz) == expectedB.xyz && |
| max(testInputs.xyzw, colorGreen.xyzw) == expectedB.xyzw && |
| max(constVal.x, constGreen.x) == expectedB.x && |
| max(constVal.xy, constGreen.xy) == expectedB.xy && |
| max(constVal.xyz, constGreen.xyz) == expectedB.xyz && |
| max(constVal.xyzw, constGreen.xyzw) == expectedB.xyzw) ? colorGreen : colorRed; |
| } |