| uniform half4 inputVal, expected; |
| uniform half4 colorGreen, colorRed; |
| |
| half4 main(float2 coords) { |
| const half4 constVal = half4(1, 4, 16, 64); |
| const half4 negativeVal = half4(-1, -4, -16, -64); // should not optimize away |
| return (sqrt(inputVal.x) == expected.x && |
| sqrt(inputVal.xy) == expected.xy && |
| sqrt(inputVal.xyz) == expected.xyz && |
| sqrt(inputVal.xyzw) == expected.xyzw && |
| sqrt(constVal.x) == expected.x && |
| sqrt(constVal.xy) == expected.xy && |
| sqrt(constVal.xyz) == expected.xyz && |
| sqrt(constVal.xyzw) == expected.xyzw && |
| sqrt(negativeVal.x) == expected.x && |
| sqrt(negativeVal.xy) == expected.xy && |
| sqrt(negativeVal.xyz) == expected.xyz && |
| sqrt(negativeVal.xyzw) == expected.xyzw) ? colorGreen : colorRed; |
| } |