| /* |
| * Copyright 2020 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/gpu/GrUniformDataManager.h" |
| |
| #include "include/private/SkHalf.h" |
| #include "src/gpu/GrShaderVar.h" |
| |
| // ensure that these types are the sizes the uniform data is expecting |
| static_assert(sizeof(int32_t) == 4); |
| static_assert(sizeof(float) == 4); |
| static_assert(sizeof(short) == 2); |
| static_assert(sizeof(SkHalf) == 2); |
| |
| GrUniformDataManager::GrUniformDataManager(uint32_t uniformCount, uint32_t uniformSize) |
| : fUniformSize(uniformSize) |
| , fUniformsDirty(false) { |
| fUniformData.reset(uniformSize); |
| fUniforms.push_back_n(uniformCount); |
| // subclasses fill in the uniforms in their constructor |
| } |
| |
| void* GrUniformDataManager::getBufferPtrAndMarkDirty(const Uniform& uni) const { |
| fUniformsDirty = true; |
| return static_cast<char*>(fUniformData.get()) + uni.fOffset; |
| } |
| |
| int GrUniformDataManager::copyUniforms(void* dest, |
| const void* src, |
| int numUniforms, |
| SkSLType uniformType) const { |
| if (fWrite16BitUniforms) { |
| switch (uniformType) { |
| case SkSLType::kHalf: |
| case SkSLType::kHalf2: |
| case SkSLType::kHalf3: |
| case SkSLType::kHalf4: |
| case SkSLType::kHalf2x2: |
| case SkSLType::kHalf3x3: |
| case SkSLType::kHalf4x4: { |
| const float* floatBits = static_cast<const float*>(src); |
| SkHalf* halfBits = static_cast<SkHalf*>(dest); |
| while (numUniforms-- > 0) { |
| *halfBits++ = SkFloatToHalf(*floatBits++); |
| } |
| return 2; |
| } |
| |
| case SkSLType::kShort: |
| case SkSLType::kShort2: |
| case SkSLType::kShort3: |
| case SkSLType::kShort4: |
| case SkSLType::kUShort: |
| case SkSLType::kUShort2: |
| case SkSLType::kUShort3: |
| case SkSLType::kUShort4: { |
| const int32_t* intBits = static_cast<const int32_t*>(src); |
| short* shortBits = static_cast<short*>(dest); |
| while (numUniforms-- > 0) { |
| *shortBits++ = (short)(*intBits++); |
| } |
| return 2; |
| } |
| |
| default: |
| // Fall through to memcpy below. |
| break; |
| } |
| } |
| |
| memcpy(dest, src, numUniforms * 4); |
| return 4; |
| } |
| |
| template <int N, SkSLType FullType, SkSLType HalfType> |
| void GrUniformDataManager::set(UniformHandle u, const void* v) const { |
| const Uniform& uni = fUniforms[u.toIndex()]; |
| SkASSERT(uni.fType == FullType || uni.fType == HalfType); |
| SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); |
| void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| this->copyUniforms(buffer, v, N, uni.fType); |
| } |
| |
| template <int N, SkSLType FullType, SkSLType HalfType> |
| void GrUniformDataManager::setv(UniformHandle u, int arrayCount, const void* v) const { |
| const Uniform& uni = fUniforms[u.toIndex()]; |
| SkASSERT(uni.fType == FullType || uni.fType == HalfType); |
| SkASSERT(arrayCount > 0); |
| SkASSERT(arrayCount <= uni.fArrayCount || |
| (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount)); |
| |
| void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| if constexpr (N == 4) { |
| this->copyUniforms(buffer, v, arrayCount * 4, uni.fType); |
| } else { |
| for (int i = 0; i < arrayCount; ++i) { |
| int uniformSize = this->copyUniforms(buffer, v, N, uni.fType); |
| buffer = SkTAddOffset<void>(buffer, /*numUniforms*/4 * uniformSize); |
| v = static_cast<const char*>(v) + N * 4; |
| } |
| } |
| } |
| |
| void GrUniformDataManager::set1i(UniformHandle u, int32_t i0) const { |
| this->set<1, SkSLType::kInt, SkSLType::kShort>(u, &i0); |
| } |
| |
| void GrUniformDataManager::set1iv(UniformHandle u, |
| int arrayCount, |
| const int32_t v[]) const { |
| this->setv<1, SkSLType::kInt, SkSLType::kShort>(u, arrayCount, v); |
| } |
| |
| void GrUniformDataManager::set1f(UniformHandle u, float v0) const { |
| this->set<1, SkSLType::kFloat, SkSLType::kHalf>(u, &v0); |
| } |
| |
| void GrUniformDataManager::set1fv(UniformHandle u, |
| int arrayCount, |
| const float v[]) const { |
| this->setv<1, SkSLType::kFloat, SkSLType::kHalf>(u, arrayCount, v); |
| } |
| |
| void GrUniformDataManager::set2i(UniformHandle u, int32_t i0, int32_t i1) const { |
| int32_t v[2] = { i0, i1 }; |
| this->set<2, SkSLType::kInt2, SkSLType::kShort2>(u, v); |
| } |
| |
| void GrUniformDataManager::set2iv(UniformHandle u, |
| int arrayCount, |
| const int32_t v[]) const { |
| this->setv<2, SkSLType::kInt2, SkSLType::kShort2>(u, arrayCount, v); |
| } |
| |
| void GrUniformDataManager::set2f(UniformHandle u, float v0, float v1) const { |
| float v[2] = { v0, v1 }; |
| this->set<2, SkSLType::kFloat2, SkSLType::kHalf2>(u, v); |
| } |
| |
| void GrUniformDataManager::set2fv(UniformHandle u, |
| int arrayCount, |
| const float v[]) const { |
| this->setv<2, SkSLType::kFloat2, SkSLType::kHalf2>(u, arrayCount, v); |
| } |
| |
| void GrUniformDataManager::set3i(UniformHandle u, |
| int32_t i0, |
| int32_t i1, |
| int32_t i2) const { |
| int32_t v[3] = { i0, i1, i2 }; |
| this->set<3, SkSLType::kInt3, SkSLType::kShort3>(u, v); |
| } |
| |
| void GrUniformDataManager::set3iv(UniformHandle u, |
| int arrayCount, |
| const int32_t v[]) const { |
| this->setv<3, SkSLType::kInt3, SkSLType::kShort3>(u, arrayCount, v); |
| } |
| |
| void GrUniformDataManager::set3f(UniformHandle u, float v0, float v1, float v2) const { |
| float v[3] = { v0, v1, v2 }; |
| this->set<3, SkSLType::kFloat3, SkSLType::kHalf3>(u, v); |
| } |
| |
| void GrUniformDataManager::set3fv(UniformHandle u, |
| int arrayCount, |
| const float v[]) const { |
| this->setv<3, SkSLType::kFloat3, SkSLType::kHalf3>(u, arrayCount, v); |
| } |
| |
| void GrUniformDataManager::set4i(UniformHandle u, |
| int32_t i0, |
| int32_t i1, |
| int32_t i2, |
| int32_t i3) const { |
| int32_t v[4] = { i0, i1, i2, i3 }; |
| this->set<4, SkSLType::kInt4, SkSLType::kShort4>(u, v); |
| } |
| |
| void GrUniformDataManager::set4iv(UniformHandle u, |
| int arrayCount, |
| const int32_t v[]) const { |
| this->setv<4, SkSLType::kInt4, SkSLType::kShort4>(u, arrayCount, v); |
| } |
| |
| void GrUniformDataManager::set4f(UniformHandle u, |
| float v0, |
| float v1, |
| float v2, |
| float v3) const { |
| float v[4] = { v0, v1, v2, v3 }; |
| this->set<4, SkSLType::kFloat4, SkSLType::kHalf4>(u, v); |
| } |
| |
| void GrUniformDataManager::set4fv(UniformHandle u, |
| int arrayCount, |
| const float v[]) const { |
| this->setv<4, SkSLType::kFloat4, SkSLType::kHalf4>(u, arrayCount, v); |
| } |
| |
| void GrUniformDataManager::setMatrix2f(UniformHandle u, const float matrix[]) const { |
| this->setMatrices<2, SkSLType::kFloat2x2, SkSLType::kHalf2x2>(u, 1, matrix); |
| } |
| |
| void GrUniformDataManager::setMatrix2fv(UniformHandle u, int arrayCount, const float m[]) const { |
| this->setMatrices<2, SkSLType::kFloat2x2, SkSLType::kHalf2x2>(u, arrayCount, m); |
| } |
| |
| void GrUniformDataManager::setMatrix3f(UniformHandle u, const float matrix[]) const { |
| this->setMatrices<3, SkSLType::kFloat3x3, SkSLType::kHalf3x3>(u, 1, matrix); |
| } |
| |
| void GrUniformDataManager::setMatrix3fv(UniformHandle u, int arrayCount, const float m[]) const { |
| this->setMatrices<3, SkSLType::kFloat3x3, SkSLType::kHalf3x3>(u, arrayCount, m); |
| } |
| |
| void GrUniformDataManager::setMatrix4f(UniformHandle u, const float matrix[]) const { |
| this->setMatrices<4, SkSLType::kFloat4x4, SkSLType::kHalf4x4>(u, 1, matrix); |
| } |
| |
| void GrUniformDataManager::setMatrix4fv(UniformHandle u, int arrayCount, const float m[]) const { |
| this->setMatrices<4, SkSLType::kFloat4x4, SkSLType::kHalf4x4>(u, arrayCount, m); |
| } |
| |
| template <int N, SkSLType FullType, SkSLType HalfType> |
| inline void GrUniformDataManager::setMatrices(UniformHandle u, |
| int arrayCount, |
| const float matrices[]) const { |
| const Uniform& uni = fUniforms[u.toIndex()]; |
| SkASSERT(uni.fType == FullType || uni.fType == HalfType); |
| SkASSERT(arrayCount > 0); |
| SkASSERT(arrayCount <= uni.fArrayCount || |
| (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount)); |
| |
| void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| if constexpr (N == 4) { |
| this->copyUniforms(buffer, matrices, arrayCount * 16, uni.fType); |
| } else { |
| for (int i = 0; i < arrayCount; ++i) { |
| const float* matrix = &matrices[N * N * i]; |
| for (int j = 0; j < N; ++j) { |
| int uniformSize = this->copyUniforms(buffer, &matrix[j * N], N, uni.fType); |
| buffer = SkTAddOffset<void>(buffer, /*numUniforms*/4 * uniformSize); |
| } |
| } |
| } |
| } |