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/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkRadialGradient_DEFINED
#define SkRadialGradient_DEFINED
#include "src/shaders/gradients/SkGradientShaderPriv.h"
class SkRadialGradient final : public SkGradientShaderBase {
public:
SkRadialGradient(const SkPoint& center, SkScalar radius, const Descriptor&);
GradientType asAGradient(GradientInfo* info) const override;
#if SK_SUPPORT_GPU
std::unique_ptr<GrFragmentProcessor> asFragmentProcessor(const GrFPArgs&) const override;
#endif
void addToKey(SkShaderCodeDictionary*,
SkBackend,
SkPaintParamsKeyBuilder*,
SkUniformBlock*) const override;
protected:
SkRadialGradient(SkReadBuffer& buffer);
void flatten(SkWriteBuffer& buffer) const override;
void appendGradientStages(SkArenaAlloc* alloc, SkRasterPipeline* tPipeline,
SkRasterPipeline* postPipeline) const override;
skvm::F32 transformT(skvm::Builder*, skvm::Uniforms*,
skvm::Coord coord, skvm::I32* mask) const final;
private:
SK_FLATTENABLE_HOOKS(SkRadialGradient)
const SkPoint fCenter;
const SkScalar fRadius;
friend class SkGradientShader;
using INHERITED = SkGradientShaderBase;
};
#endif