blob: 7eb59df9673769ed4996d3184c07f205a9c69eea [file] [log] [blame]
out vec4 sk_FragColor;
uniform mat2 testMatrix2x2;
uniform vec4 colorRed;
uniform vec4 colorGreen;
uniform float unknownInput;
bool test_matrix_op_scalar_float_b() {
bool ok = true;
return ok;
}
bool test_matrix_op_scalar_half_b() {
bool ok = true;
return ok;
}
bool test_matrix_op_matrix_float_b() {
bool ok = true;
return ok;
}
bool test_matrix_op_matrix_half_b() {
bool ok = true;
return ok;
}
vec4 main() {
bool _0_ok = true;
_0_ok = _0_ok && mat3(unknownInput) == mat3(mat2(1.0));
_0_ok = _0_ok && mat3(9.0, 0.0, 0.0, 0.0, 9.0, 0.0, 0.0, 0.0, unknownInput) == mat3(mat2(9.0));
_0_ok = _0_ok && vec4(testMatrix2x2) == vec4(1.0, 2.0, 3.0, 4.0);
{
float _3_five = 5.0;
_0_ok = _0_ok && mat3(1.0, 2.0, 3.0, 4.0, _3_five, 6.0, 7.0, 8.0, 9.0)[1] == vec3(4.0, _3_five, 6.0);
}
{
float _4_num = 6.0;
_0_ok = _0_ok && mat3(1.0, 2.0, 3.0, 4.0, 5.0, _4_num++, 7.0, 8.0, 9.0)[0] == vec3(1.0, 2.0, 3.0);
_0_ok = _0_ok && mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, _4_num++, 8.0, 9.0)[1] == vec3(4.0, 5.0, 6.0);
_0_ok = _0_ok && mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, _4_num++, 9.0)[2] == vec3(7.0, 8.0, 9.0);
}
{
_0_ok = _0_ok && mat4(mat3(testMatrix2x2))[0] == vec4(1.0, 2.0, 0.0, 0.0);
_0_ok = _0_ok && mat4(mat3(testMatrix2x2))[1] == vec4(3.0, 4.0, 0.0, 0.0);
}
return (((_0_ok && test_matrix_op_scalar_float_b()) && test_matrix_op_scalar_half_b()) && test_matrix_op_matrix_float_b()) && test_matrix_op_matrix_half_b() ? colorGreen : colorRed;
}