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// Copyright 2017 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef COBALT_RENDERER_RASTERIZER_EGL_DRAW_OBJECT_MANAGER_H_
#define COBALT_RENDERER_RASTERIZER_EGL_DRAW_OBJECT_MANAGER_H_
#include <vector>
#include "base/memory/scoped_ptr.h"
#include "base/memory/scoped_vector.h"
#include "cobalt/math/rect_f.h"
#include "cobalt/renderer/rasterizer/egl/draw_object.h"
#include "cobalt/renderer/rasterizer/egl/graphics_state.h"
#include "cobalt/renderer/rasterizer/egl/shader_program_manager.h"
namespace cobalt {
namespace renderer {
namespace rasterizer {
namespace egl {
// Helper class to manage a set of draw objects. This facilitates sorting the
// objects to minimize GPU state changes.
class DrawObjectManager {
public:
enum OnscreenType {
kOnscreenRectTexture = 0,
kOnscreenRectColorTexture,
kOnscreenPolyColor,
kOnscreenRectShadow,
kOnscreenRectShadowBlur,
kOnscreenTransparent,
kOnscreenCount,
};
// Order offscreen rendering by descending expected pixel area. This helps
// make better use of the offscreen texture atlas as smaller requests can
// fill in gaps created by the larger requests.
enum OffscreenType {
kOffscreenSkiaFilter = 0,
kOffscreenSkiaShadow,
kOffscreenSkiaMultiPlaneImage,
kOffscreenSkiaRectRounded,
kOffscreenSkiaRectBrush,
kOffscreenSkiaRectBorder,
kOffscreenSkiaText,
kOffscreenCount,
kOffscreenNone, // ExecuteOffscreenRasterize will not be run for these.
};
void AddOpaqueDraw(scoped_ptr<DrawObject> object,
OnscreenType onscreen_type,
OffscreenType offscreen_type);
void AddTransparentDraw(scoped_ptr<DrawObject> object,
OnscreenType onscreen_type,
OffscreenType offscreen_type,
const math::RectF& bounds);
void ExecuteOffscreenRasterize(GraphicsState* graphics_state,
ShaderProgramManager* program_manager);
void ExecuteOnscreenUpdateVertexBuffer(GraphicsState* graphics_state,
ShaderProgramManager* program_manager);
void ExecuteOnscreenRasterize(GraphicsState* graphics_state,
ShaderProgramManager* program_manager);
private:
struct TransparentObjectInfo {
TransparentObjectInfo(OnscreenType onscreen_type,
const math::RectF& object_bounds)
: bounds(object_bounds),
type(onscreen_type) {}
math::RectF bounds;
OnscreenType type;
};
ScopedVector<DrawObject> draw_objects_[kOnscreenCount];
std::vector<TransparentObjectInfo> transparent_object_info_;
// Manage execution order of objects in the draw_objects_ vectors. This does
// not manage destruction of objects.
std::vector<DrawObject*> offscreen_order_[kOffscreenCount];
};
} // namespace egl
} // namespace rasterizer
} // namespace renderer
} // namespace cobalt
#endif // COBALT_RENDERER_RASTERIZER_EGL_DRAW_OBJECT_MANAGER_H_