blob: 1abf449ce27c47b7adb35d2ba054a095899fcbce [file] [log] [blame]
//
// Copyright(c) 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Thread.cpp : Defines the Thread class which represents a global EGL thread.
#include "libANGLE/Thread.h"
#include "libANGLE/Context.h"
#include "libANGLE/Error.h"
namespace egl
{
Thread::Thread()
: mError(EGL_SUCCESS),
mAPI(EGL_OPENGL_ES_API),
mDisplay(static_cast<egl::Display *>(EGL_NO_DISPLAY)),
mDrawSurface(static_cast<egl::Surface *>(EGL_NO_SURFACE)),
mReadSurface(static_cast<egl::Surface *>(EGL_NO_SURFACE)),
mContext(static_cast<gl::Context *>(EGL_NO_CONTEXT))
{
}
void Thread::setError(const Error &error)
{
mError = error.getCode();
}
EGLint Thread::getError() const
{
return mError;
}
void Thread::setAPI(EGLenum api)
{
mAPI = api;
}
EGLenum Thread::getAPI() const
{
return mAPI;
}
void Thread::setCurrent(Display *display,
Surface *drawSurface,
Surface *readSurface,
gl::Context *context)
{
mDisplay = display;
mDrawSurface = drawSurface;
mReadSurface = readSurface;
mContext = context;
}
Display *Thread::getDisplay() const
{
return mDisplay;
}
Surface *Thread::getDrawSurface() const
{
return mDrawSurface;
}
Surface *Thread::getReadSurface() const
{
return mReadSurface;
}
gl::Context *Thread::getContext() const
{
return mContext;
}
gl::Context *Thread::getValidContext() const
{
if (mContext && mContext->isContextLost())
{
mContext->handleError(gl::Error(GL_OUT_OF_MEMORY, "Context has been lost."));
return nullptr;
}
return mContext;
}
} // namespace egl