blob: 81cc06ca2463525f8e368ee0e5e048845ed7e872 [file] [log] [blame]
//
// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// queryutils.cpp: Utilities for querying values from GL objects
#include "libANGLE/queryutils.h"
#include "common/utilities.h"
#include "libANGLE/Buffer.h"
#include "libANGLE/Config.h"
#include "libANGLE/Context.h"
#include "libANGLE/Fence.h"
#include "libANGLE/Framebuffer.h"
#include "libANGLE/Program.h"
#include "libANGLE/Renderbuffer.h"
#include "libANGLE/Sampler.h"
#include "libANGLE/Shader.h"
#include "libANGLE/Texture.h"
#include "libANGLE/Uniform.h"
#include "libANGLE/VertexAttribute.h"
namespace gl
{
namespace
{
template <typename ParamType>
void QueryTexLevelParameterBase(const Texture *texture,
GLenum target,
GLint level,
GLenum pname,
ParamType *params)
{
ASSERT(texture != nullptr);
const InternalFormat *info = texture->getTextureState().getImageDesc(target, level).format.info;
switch (pname)
{
case GL_TEXTURE_RED_TYPE:
*params = ConvertFromGLenum<ParamType>(info->redBits ? info->componentType : GL_NONE);
break;
case GL_TEXTURE_GREEN_TYPE:
*params = ConvertFromGLenum<ParamType>(info->greenBits ? info->componentType : GL_NONE);
break;
case GL_TEXTURE_BLUE_TYPE:
*params = ConvertFromGLenum<ParamType>(info->blueBits ? info->componentType : GL_NONE);
break;
case GL_TEXTURE_ALPHA_TYPE:
*params = ConvertFromGLenum<ParamType>(info->alphaBits ? info->componentType : GL_NONE);
break;
case GL_TEXTURE_DEPTH_TYPE:
*params = ConvertFromGLenum<ParamType>(info->depthBits ? info->componentType : GL_NONE);
break;
case GL_TEXTURE_RED_SIZE:
*params = ConvertFromGLuint<ParamType>(info->redBits);
break;
case GL_TEXTURE_GREEN_SIZE:
*params = ConvertFromGLuint<ParamType>(info->greenBits);
break;
case GL_TEXTURE_BLUE_SIZE:
*params = ConvertFromGLuint<ParamType>(info->blueBits);
break;
case GL_TEXTURE_ALPHA_SIZE:
*params = ConvertFromGLuint<ParamType>(info->alphaBits);
break;
case GL_TEXTURE_DEPTH_SIZE:
*params = ConvertFromGLuint<ParamType>(info->depthBits);
break;
case GL_TEXTURE_STENCIL_SIZE:
*params = ConvertFromGLuint<ParamType>(info->stencilBits);
break;
case GL_TEXTURE_SHARED_SIZE:
*params = ConvertFromGLuint<ParamType>(info->sharedBits);
break;
case GL_TEXTURE_INTERNAL_FORMAT:
*params =
ConvertFromGLenum<ParamType>(info->internalFormat ? info->internalFormat : GL_RGBA);
break;
case GL_TEXTURE_WIDTH:
*params =
ConvertFromGLint<ParamType>(static_cast<GLint>(texture->getWidth(target, level)));
break;
case GL_TEXTURE_HEIGHT:
*params =
ConvertFromGLint<ParamType>(static_cast<GLint>(texture->getHeight(target, level)));
break;
case GL_TEXTURE_DEPTH:
*params =
ConvertFromGLint<ParamType>(static_cast<GLint>(texture->getDepth(target, level)));
break;
case GL_TEXTURE_SAMPLES:
*params = ConvertFromGLint<ParamType>(texture->getSamples(target, level));
break;
case GL_TEXTURE_FIXED_SAMPLE_LOCATIONS:
*params =
ConvertFromGLboolean<ParamType>(texture->getFixedSampleLocations(target, level));
break;
case GL_TEXTURE_COMPRESSED:
*params = ConvertFromGLboolean<ParamType>(info->compressed);
break;
default:
UNREACHABLE();
break;
}
}
template <typename ParamType>
void QueryTexParameterBase(const Texture *texture, GLenum pname, ParamType *params)
{
ASSERT(texture != nullptr);
switch (pname)
{
case GL_TEXTURE_MAG_FILTER:
*params = ConvertFromGLenum<ParamType>(texture->getMagFilter());
break;
case GL_TEXTURE_MIN_FILTER:
*params = ConvertFromGLenum<ParamType>(texture->getMinFilter());
break;
case GL_TEXTURE_WRAP_S:
*params = ConvertFromGLenum<ParamType>(texture->getWrapS());
break;
case GL_TEXTURE_WRAP_T:
*params = ConvertFromGLenum<ParamType>(texture->getWrapT());
break;
case GL_TEXTURE_WRAP_R:
*params = ConvertFromGLenum<ParamType>(texture->getWrapR());
break;
case GL_TEXTURE_IMMUTABLE_FORMAT:
*params = ConvertFromGLboolean<ParamType>(texture->getImmutableFormat());
break;
case GL_TEXTURE_IMMUTABLE_LEVELS:
*params = ConvertFromGLuint<ParamType>(texture->getImmutableLevels());
break;
case GL_TEXTURE_USAGE_ANGLE:
*params = ConvertFromGLenum<ParamType>(texture->getUsage());
break;
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
*params = ConvertFromGLfloat<ParamType>(texture->getMaxAnisotropy());
break;
case GL_TEXTURE_SWIZZLE_R:
*params = ConvertFromGLenum<ParamType>(texture->getSwizzleRed());
break;
case GL_TEXTURE_SWIZZLE_G:
*params = ConvertFromGLenum<ParamType>(texture->getSwizzleGreen());
break;
case GL_TEXTURE_SWIZZLE_B:
*params = ConvertFromGLenum<ParamType>(texture->getSwizzleBlue());
break;
case GL_TEXTURE_SWIZZLE_A:
*params = ConvertFromGLenum<ParamType>(texture->getSwizzleAlpha());
break;
case GL_TEXTURE_BASE_LEVEL:
*params = ConvertFromGLuint<ParamType>(texture->getBaseLevel());
break;
case GL_TEXTURE_MAX_LEVEL:
*params = ConvertFromGLuint<ParamType>(texture->getMaxLevel());
break;
case GL_TEXTURE_MIN_LOD:
*params = ConvertFromGLfloat<ParamType>(texture->getSamplerState().minLod);
break;
case GL_TEXTURE_MAX_LOD:
*params = ConvertFromGLfloat<ParamType>(texture->getSamplerState().maxLod);
break;
case GL_TEXTURE_COMPARE_MODE:
*params = ConvertFromGLenum<ParamType>(texture->getCompareMode());
break;
case GL_TEXTURE_COMPARE_FUNC:
*params = ConvertFromGLenum<ParamType>(texture->getCompareFunc());
break;
case GL_TEXTURE_SRGB_DECODE_EXT:
*params = ConvertFromGLenum<ParamType>(texture->getSRGBDecode());
break;
default:
UNREACHABLE();
break;
}
}
template <typename ParamType>
void SetTexParameterBase(Texture *texture, GLenum pname, const ParamType *params)
{
ASSERT(texture != nullptr);
switch (pname)
{
case GL_TEXTURE_WRAP_S:
texture->setWrapS(ConvertToGLenum(params[0]));
break;
case GL_TEXTURE_WRAP_T:
texture->setWrapT(ConvertToGLenum(params[0]));
break;
case GL_TEXTURE_WRAP_R:
texture->setWrapR(ConvertToGLenum(params[0]));
break;
case GL_TEXTURE_MIN_FILTER:
texture->setMinFilter(ConvertToGLenum(params[0]));
break;
case GL_TEXTURE_MAG_FILTER:
texture->setMagFilter(ConvertToGLenum(params[0]));
break;
case GL_TEXTURE_USAGE_ANGLE:
texture->setUsage(ConvertToGLenum(params[0]));
break;
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
texture->setMaxAnisotropy(ConvertToGLfloat(params[0]));
break;
case GL_TEXTURE_COMPARE_MODE:
texture->setCompareMode(ConvertToGLenum(params[0]));
break;
case GL_TEXTURE_COMPARE_FUNC:
texture->setCompareFunc(ConvertToGLenum(params[0]));
break;
case GL_TEXTURE_SWIZZLE_R:
texture->setSwizzleRed(ConvertToGLenum(params[0]));
break;
case GL_TEXTURE_SWIZZLE_G:
texture->setSwizzleGreen(ConvertToGLenum(params[0]));
break;
case GL_TEXTURE_SWIZZLE_B:
texture->setSwizzleBlue(ConvertToGLenum(params[0]));
break;
case GL_TEXTURE_SWIZZLE_A:
texture->setSwizzleAlpha(ConvertToGLenum(params[0]));
break;
case GL_TEXTURE_BASE_LEVEL:
texture->setBaseLevel(ConvertToGLuint(params[0]));
break;
case GL_TEXTURE_MAX_LEVEL:
texture->setMaxLevel(ConvertToGLuint(params[0]));
break;
case GL_TEXTURE_MIN_LOD:
texture->setMinLod(ConvertToGLfloat(params[0]));
break;
case GL_TEXTURE_MAX_LOD:
texture->setMaxLod(ConvertToGLfloat(params[0]));
break;
case GL_DEPTH_STENCIL_TEXTURE_MODE:
texture->setDepthStencilTextureMode(ConvertToGLenum(params[0]));
break;
case GL_TEXTURE_SRGB_DECODE_EXT:
texture->setSRGBDecode(ConvertToGLenum(params[0]));
break;
default:
UNREACHABLE();
break;
}
}
template <typename ParamType>
void QuerySamplerParameterBase(const Sampler *sampler, GLenum pname, ParamType *params)
{
switch (pname)
{
case GL_TEXTURE_MIN_FILTER:
*params = ConvertFromGLenum<ParamType>(sampler->getMinFilter());
break;
case GL_TEXTURE_MAG_FILTER:
*params = ConvertFromGLenum<ParamType>(sampler->getMagFilter());
break;
case GL_TEXTURE_WRAP_S:
*params = ConvertFromGLenum<ParamType>(sampler->getWrapS());
break;
case GL_TEXTURE_WRAP_T:
*params = ConvertFromGLenum<ParamType>(sampler->getWrapT());
break;
case GL_TEXTURE_WRAP_R:
*params = ConvertFromGLenum<ParamType>(sampler->getWrapR());
break;
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
*params = ConvertFromGLfloat<ParamType>(sampler->getMaxAnisotropy());
break;
case GL_TEXTURE_MIN_LOD:
*params = ConvertFromGLfloat<ParamType>(sampler->getMinLod());
break;
case GL_TEXTURE_MAX_LOD:
*params = ConvertFromGLfloat<ParamType>(sampler->getMaxLod());
break;
case GL_TEXTURE_COMPARE_MODE:
*params = ConvertFromGLenum<ParamType>(sampler->getCompareMode());
break;
case GL_TEXTURE_COMPARE_FUNC:
*params = ConvertFromGLenum<ParamType>(sampler->getCompareFunc());
break;
case GL_TEXTURE_SRGB_DECODE_EXT:
*params = ConvertFromGLenum<ParamType>(sampler->getSRGBDecode());
break;
default:
UNREACHABLE();
break;
}
}
template <typename ParamType>
void SetSamplerParameterBase(Sampler *sampler, GLenum pname, const ParamType *params)
{
switch (pname)
{
case GL_TEXTURE_WRAP_S:
sampler->setWrapS(ConvertToGLenum(params[0]));
break;
case GL_TEXTURE_WRAP_T:
sampler->setWrapT(ConvertToGLenum(params[0]));
break;
case GL_TEXTURE_WRAP_R:
sampler->setWrapR(ConvertToGLenum(params[0]));
break;
case GL_TEXTURE_MIN_FILTER:
sampler->setMinFilter(ConvertToGLenum(params[0]));
break;
case GL_TEXTURE_MAG_FILTER:
sampler->setMagFilter(ConvertToGLenum(params[0]));
break;
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
sampler->setMaxAnisotropy(ConvertToGLfloat(params[0]));
break;
case GL_TEXTURE_COMPARE_MODE:
sampler->setCompareMode(ConvertToGLenum(params[0]));
break;
case GL_TEXTURE_COMPARE_FUNC:
sampler->setCompareFunc(ConvertToGLenum(params[0]));
break;
case GL_TEXTURE_MIN_LOD:
sampler->setMinLod(ConvertToGLfloat(params[0]));
break;
case GL_TEXTURE_MAX_LOD:
sampler->setMaxLod(ConvertToGLfloat(params[0]));
break;
case GL_TEXTURE_SRGB_DECODE_EXT:
sampler->setSRGBDecode(ConvertToGLenum(params[0]));
break;
default:
UNREACHABLE();
break;
}
}
template <typename ParamType, typename CurrentDataType>
ParamType ConvertCurrentValue(CurrentDataType currentValue)
{
return static_cast<ParamType>(currentValue);
}
template <>
GLint ConvertCurrentValue(GLfloat currentValue)
{
return iround<GLint>(currentValue);
}
// Warning: you should ensure binding really matches attrib.bindingIndex before using this function.
template <typename ParamType, typename CurrentDataType, size_t CurrentValueCount>
void QueryVertexAttribBase(const VertexAttribute &attrib,
const VertexBinding &binding,
const CurrentDataType (&currentValueData)[CurrentValueCount],
GLenum pname,
ParamType *params)
{
switch (pname)
{
case GL_CURRENT_VERTEX_ATTRIB:
for (size_t i = 0; i < CurrentValueCount; ++i)
{
params[i] = ConvertCurrentValue<ParamType>(currentValueData[i]);
}
break;
case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
*params = ConvertFromGLboolean<ParamType>(attrib.enabled);
break;
case GL_VERTEX_ATTRIB_ARRAY_SIZE:
*params = ConvertFromGLuint<ParamType>(attrib.size);
break;
case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
*params = ConvertFromGLuint<ParamType>(attrib.vertexAttribArrayStride);
break;
case GL_VERTEX_ATTRIB_ARRAY_TYPE:
*params = ConvertFromGLenum<ParamType>(attrib.type);
break;
case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
*params = ConvertFromGLboolean<ParamType>(attrib.normalized);
break;
case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
*params = ConvertFromGLuint<ParamType>(binding.buffer.id());
break;
case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
*params = ConvertFromGLuint<ParamType>(binding.divisor);
break;
case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
*params = ConvertFromGLboolean<ParamType>(attrib.pureInteger);
break;
case GL_VERTEX_ATTRIB_BINDING:
*params = ConvertFromGLuint<ParamType>(attrib.bindingIndex);
break;
case GL_VERTEX_ATTRIB_RELATIVE_OFFSET:
// attrib.relativeOffset should not be negative or greater than max GLint
ASSERT(attrib.relativeOffset >= 0 &&
attrib.relativeOffset <= std::numeric_limits<GLint>::max());
*params = ConvertFromGLint<ParamType>(static_cast<GLint>(attrib.relativeOffset));
break;
default:
UNREACHABLE();
break;
}
}
template <typename ParamType>
void QueryBufferParameterBase(const Buffer *buffer, GLenum pname, ParamType *params)
{
ASSERT(buffer != nullptr);
switch (pname)
{
case GL_BUFFER_USAGE:
*params = ConvertFromGLenum<ParamType>(buffer->getUsage());
break;
case GL_BUFFER_SIZE:
*params = ConvertFromGLint64<ParamType>(buffer->getSize());
break;
case GL_BUFFER_ACCESS_FLAGS:
*params = ConvertFromGLuint<ParamType>(buffer->getAccessFlags());
break;
case GL_BUFFER_ACCESS_OES:
*params = ConvertFromGLenum<ParamType>(buffer->getAccess());
break;
case GL_BUFFER_MAPPED:
*params = ConvertFromGLboolean<ParamType>(buffer->isMapped());
break;
case GL_BUFFER_MAP_OFFSET:
*params = ConvertFromGLint64<ParamType>(buffer->getMapOffset());
break;
case GL_BUFFER_MAP_LENGTH:
*params = ConvertFromGLint64<ParamType>(buffer->getMapLength());
break;
default:
UNREACHABLE();
break;
}
}
} // anonymous namespace
void QueryFramebufferAttachmentParameteriv(const Framebuffer *framebuffer,
GLenum attachment,
GLenum pname,
GLint *params)
{
ASSERT(framebuffer);
const FramebufferAttachment *attachmentObject = framebuffer->getAttachment(attachment);
if (attachmentObject == nullptr)
{
// ES 2.0.25 spec pg 127 states that if the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
// is NONE, then querying any other pname will generate INVALID_ENUM.
// ES 3.0.2 spec pg 235 states that if the attachment type is none,
// GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero and be an
// INVALID_OPERATION for all other pnames
switch (pname)
{
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
*params = GL_NONE;
break;
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
*params = 0;
break;
default:
UNREACHABLE();
break;
}
return;
}
switch (pname)
{
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
*params = attachmentObject->type();
break;
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
*params = attachmentObject->id();
break;
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
*params = attachmentObject->mipLevel();
break;
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
*params = attachmentObject->cubeMapFace();
break;
case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
*params = attachmentObject->getRedSize();
break;
case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
*params = attachmentObject->getGreenSize();
break;
case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
*params = attachmentObject->getBlueSize();
break;
case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
*params = attachmentObject->getAlphaSize();
break;
case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
*params = attachmentObject->getDepthSize();
break;
case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
*params = attachmentObject->getStencilSize();
break;
case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
*params = attachmentObject->getComponentType();
break;
case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
*params = attachmentObject->getColorEncoding();
break;
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:
*params = attachmentObject->layer();
break;
default:
UNREACHABLE();
break;
}
}
void QueryBufferParameteriv(const Buffer *buffer, GLenum pname, GLint *params)
{
QueryBufferParameterBase(buffer, pname, params);
}
void QueryBufferParameteri64v(const Buffer *buffer, GLenum pname, GLint64 *params)
{
QueryBufferParameterBase(buffer, pname, params);
}
void QueryBufferPointerv(const Buffer *buffer, GLenum pname, void **params)
{
switch (pname)
{
case GL_BUFFER_MAP_POINTER:
*params = buffer->getMapPointer();
break;
default:
UNREACHABLE();
break;
}
}
void QueryProgramiv(const Program *program, GLenum pname, GLint *params)
{
ASSERT(program != nullptr);
switch (pname)
{
case GL_DELETE_STATUS:
*params = program->isFlaggedForDeletion();
return;
case GL_LINK_STATUS:
*params = program->isLinked();
return;
case GL_VALIDATE_STATUS:
*params = program->isValidated();
return;
case GL_INFO_LOG_LENGTH:
*params = program->getInfoLogLength();
return;
case GL_ATTACHED_SHADERS:
*params = program->getAttachedShadersCount();
return;
case GL_ACTIVE_ATTRIBUTES:
*params = program->getActiveAttributeCount();
return;
case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
*params = program->getActiveAttributeMaxLength();
return;
case GL_ACTIVE_UNIFORMS:
*params = program->getActiveUniformCount();
return;
case GL_ACTIVE_UNIFORM_MAX_LENGTH:
*params = program->getActiveUniformMaxLength();
return;
case GL_PROGRAM_BINARY_LENGTH_OES:
*params = program->getBinaryLength();
return;
case GL_ACTIVE_UNIFORM_BLOCKS:
*params = program->getActiveUniformBlockCount();
return;
case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH:
*params = program->getActiveUniformBlockMaxLength();
break;
case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
*params = program->getTransformFeedbackBufferMode();
break;
case GL_TRANSFORM_FEEDBACK_VARYINGS:
*params = program->getTransformFeedbackVaryingCount();
break;
case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH:
*params = program->getTransformFeedbackVaryingMaxLength();
break;
case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
*params = program->getBinaryRetrievableHint();
break;
case GL_PROGRAM_SEPARABLE:
*params = program->isSeparable();
break;
default:
UNREACHABLE();
break;
}
}
void QueryRenderbufferiv(const Context *context,
const Renderbuffer *renderbuffer,
GLenum pname,
GLint *params)
{
ASSERT(renderbuffer != nullptr);
switch (pname)
{
case GL_RENDERBUFFER_WIDTH:
*params = renderbuffer->getWidth();
break;
case GL_RENDERBUFFER_HEIGHT:
*params = renderbuffer->getHeight();
break;
case GL_RENDERBUFFER_INTERNAL_FORMAT:
// Special case the WebGL 1 DEPTH_STENCIL format.
if (context->isWebGL1() &&
renderbuffer->getFormat().info->internalFormat == GL_DEPTH24_STENCIL8)
{
*params = GL_DEPTH_STENCIL;
}
else
{
*params = renderbuffer->getFormat().info->internalFormat;
}
break;
case GL_RENDERBUFFER_RED_SIZE:
*params = renderbuffer->getRedSize();
break;
case GL_RENDERBUFFER_GREEN_SIZE:
*params = renderbuffer->getGreenSize();
break;
case GL_RENDERBUFFER_BLUE_SIZE:
*params = renderbuffer->getBlueSize();
break;
case GL_RENDERBUFFER_ALPHA_SIZE:
*params = renderbuffer->getAlphaSize();
break;
case GL_RENDERBUFFER_DEPTH_SIZE:
*params = renderbuffer->getDepthSize();
break;
case GL_RENDERBUFFER_STENCIL_SIZE:
*params = renderbuffer->getStencilSize();
break;
case GL_RENDERBUFFER_SAMPLES_ANGLE:
*params = renderbuffer->getSamples();
break;
default:
UNREACHABLE();
break;
}
}
void QueryShaderiv(const Shader *shader, GLenum pname, GLint *params)
{
ASSERT(shader != nullptr);
switch (pname)
{
case GL_SHADER_TYPE:
*params = shader->getType();
return;
case GL_DELETE_STATUS:
*params = shader->isFlaggedForDeletion();
return;
case GL_COMPILE_STATUS:
*params = shader->isCompiled() ? GL_TRUE : GL_FALSE;
return;
case GL_INFO_LOG_LENGTH:
*params = shader->getInfoLogLength();
return;
case GL_SHADER_SOURCE_LENGTH:
*params = shader->getSourceLength();
return;
case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE:
*params = shader->getTranslatedSourceWithDebugInfoLength();
return;
default:
UNREACHABLE();
break;
}
}
void QueryTexLevelParameterfv(const Texture *texture,
GLenum target,
GLint level,
GLenum pname,
GLfloat *params)
{
QueryTexLevelParameterBase(texture, target, level, pname, params);
}
void QueryTexLevelParameteriv(const Texture *texture,
GLenum target,
GLint level,
GLenum pname,
GLint *params)
{
QueryTexLevelParameterBase(texture, target, level, pname, params);
}
void QueryTexParameterfv(const Texture *texture, GLenum pname, GLfloat *params)
{
QueryTexParameterBase(texture, pname, params);
}
void QueryTexParameteriv(const Texture *texture, GLenum pname, GLint *params)
{
QueryTexParameterBase(texture, pname, params);
}
void QuerySamplerParameterfv(const Sampler *sampler, GLenum pname, GLfloat *params)
{
QuerySamplerParameterBase(sampler, pname, params);
}
void QuerySamplerParameteriv(const Sampler *sampler, GLenum pname, GLint *params)
{
QuerySamplerParameterBase(sampler, pname, params);
}
void QueryVertexAttribfv(const VertexAttribute &attrib,
const VertexBinding &binding,
const VertexAttribCurrentValueData &currentValueData,
GLenum pname,
GLfloat *params)
{
QueryVertexAttribBase(attrib, binding, currentValueData.FloatValues, pname, params);
}
void QueryVertexAttribiv(const VertexAttribute &attrib,
const VertexBinding &binding,
const VertexAttribCurrentValueData &currentValueData,
GLenum pname,
GLint *params)
{
QueryVertexAttribBase(attrib, binding, currentValueData.FloatValues, pname, params);
}
void QueryVertexAttribPointerv(const VertexAttribute &attrib, GLenum pname, void **pointer)
{
switch (pname)
{
case GL_VERTEX_ATTRIB_ARRAY_POINTER:
*pointer = const_cast<void *>(attrib.pointer);
break;
default:
UNREACHABLE();
break;
}
}
void QueryVertexAttribIiv(const VertexAttribute &attrib,
const VertexBinding &binding,
const VertexAttribCurrentValueData &currentValueData,
GLenum pname,
GLint *params)
{
QueryVertexAttribBase(attrib, binding, currentValueData.IntValues, pname, params);
}
void QueryVertexAttribIuiv(const VertexAttribute &attrib,
const VertexBinding &binding,
const VertexAttribCurrentValueData &currentValueData,
GLenum pname,
GLuint *params)
{
QueryVertexAttribBase(attrib, binding, currentValueData.UnsignedIntValues, pname, params);
}
void QueryActiveUniformBlockiv(const Program *program,
GLuint uniformBlockIndex,
GLenum pname,
GLint *params)
{
const UniformBlock &uniformBlock = program->getUniformBlockByIndex(uniformBlockIndex);
switch (pname)
{
case GL_UNIFORM_BLOCK_BINDING:
*params = ConvertToGLint(program->getUniformBlockBinding(uniformBlockIndex));
break;
case GL_UNIFORM_BLOCK_DATA_SIZE:
*params = ConvertToGLint(uniformBlock.dataSize);
break;
case GL_UNIFORM_BLOCK_NAME_LENGTH:
*params = ConvertToGLint(uniformBlock.nameWithArrayIndex().size() + 1);
break;
case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS:
*params = ConvertToGLint(uniformBlock.memberUniformIndexes.size());
break;
case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES:
for (size_t blockMemberIndex = 0;
blockMemberIndex < uniformBlock.memberUniformIndexes.size(); blockMemberIndex++)
{
params[blockMemberIndex] =
ConvertToGLint(uniformBlock.memberUniformIndexes[blockMemberIndex]);
}
break;
case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
*params = ConvertToGLint(uniformBlock.vertexStaticUse);
break;
case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER:
*params = ConvertToGLint(uniformBlock.fragmentStaticUse);
break;
default:
UNREACHABLE();
break;
}
}
void QueryInternalFormativ(const TextureCaps &format, GLenum pname, GLsizei bufSize, GLint *params)
{
switch (pname)
{
case GL_NUM_SAMPLE_COUNTS:
if (bufSize != 0)
{
*params = static_cast<GLint>(format.sampleCounts.size());
}
break;
case GL_SAMPLES:
{
size_t returnCount = std::min<size_t>(bufSize, format.sampleCounts.size());
auto sampleReverseIt = format.sampleCounts.rbegin();
for (size_t sampleIndex = 0; sampleIndex < returnCount; ++sampleIndex)
{
params[sampleIndex] = *sampleReverseIt++;
}
}
break;
default:
UNREACHABLE();
break;
}
}
void QueryFramebufferParameteriv(const Framebuffer *framebuffer, GLenum pname, GLint *params)
{
ASSERT(framebuffer);
switch (pname)
{
case GL_FRAMEBUFFER_DEFAULT_WIDTH:
*params = framebuffer->getDefaultWidth();
break;
case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
*params = framebuffer->getDefaultHeight();
break;
case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
*params = framebuffer->getDefaultSamples();
break;
case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
*params = framebuffer->getDefaultFixedSampleLocations();
break;
default:
UNREACHABLE();
break;
}
}
Error QuerySynciv(const FenceSync *sync,
GLenum pname,
GLsizei bufSize,
GLsizei *length,
GLint *values)
{
ASSERT(sync);
// All queries return one value, exit early if the buffer can't fit anything.
if (bufSize < 1)
{
if (length != nullptr)
{
*length = 0;
}
return NoError();
}
switch (pname)
{
case GL_OBJECT_TYPE:
*values = ConvertToGLint(GL_SYNC_FENCE);
break;
case GL_SYNC_CONDITION:
*values = ConvertToGLint(sync->getCondition());
break;
case GL_SYNC_FLAGS:
*values = ConvertToGLint(sync->getFlags());
break;
case GL_SYNC_STATUS:
ANGLE_TRY(sync->getStatus(values));
break;
default:
UNREACHABLE();
break;
}
if (length != nullptr)
{
*length = 1;
}
return NoError();
}
void SetTexParameterf(Texture *texture, GLenum pname, GLfloat param)
{
SetTexParameterBase(texture, pname, &param);
}
void SetTexParameterfv(Texture *texture, GLenum pname, const GLfloat *params)
{
SetTexParameterBase(texture, pname, params);
}
void SetTexParameteri(Texture *texture, GLenum pname, GLint param)
{
SetTexParameterBase(texture, pname, &param);
}
void SetTexParameteriv(Texture *texture, GLenum pname, const GLint *params)
{
SetTexParameterBase(texture, pname, params);
}
void SetSamplerParameterf(Sampler *sampler, GLenum pname, GLfloat param)
{
SetSamplerParameterBase(sampler, pname, &param);
}
void SetSamplerParameterfv(Sampler *sampler, GLenum pname, const GLfloat *params)
{
SetSamplerParameterBase(sampler, pname, params);
}
void SetSamplerParameteri(Sampler *sampler, GLenum pname, GLint param)
{
SetSamplerParameterBase(sampler, pname, &param);
}
void SetSamplerParameteriv(Sampler *sampler, GLenum pname, const GLint *params)
{
SetSamplerParameterBase(sampler, pname, params);
}
void SetFramebufferParameteri(Framebuffer *framebuffer, GLenum pname, GLint param)
{
ASSERT(framebuffer);
switch (pname)
{
case GL_FRAMEBUFFER_DEFAULT_WIDTH:
framebuffer->setDefaultWidth(param);
break;
case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
framebuffer->setDefaultHeight(param);
break;
case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
framebuffer->setDefaultSamples(param);
break;
case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
framebuffer->setDefaultFixedSampleLocations(static_cast<GLboolean>(param));
break;
default:
UNREACHABLE();
break;
}
}
void SetProgramParameteri(Program *program, GLenum pname, GLint value)
{
ASSERT(program);
switch (pname)
{
case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
program->setBinaryRetrievableHint(value != GL_FALSE);
break;
case GL_PROGRAM_SEPARABLE:
program->setSeparable(value != GL_FALSE);
break;
default:
UNREACHABLE();
break;
}
}
GLuint QueryProgramResourceIndex(const Program *program,
GLenum programInterface,
const GLchar *name)
{
switch (programInterface)
{
case GL_PROGRAM_INPUT:
return program->getInputResourceIndex(name);
case GL_PROGRAM_OUTPUT:
return program->getOutputResourceIndex(name);
// TODO(Jie): more interfaces.
case GL_UNIFORM:
case GL_UNIFORM_BLOCK:
case GL_TRANSFORM_FEEDBACK_VARYING:
case GL_BUFFER_VARIABLE:
case GL_SHADER_STORAGE_BLOCK:
UNIMPLEMENTED();
return GL_INVALID_INDEX;
default:
UNREACHABLE();
return GL_INVALID_INDEX;
}
}
void QueryProgramResourceName(const Program *program,
GLenum programInterface,
GLuint index,
GLsizei bufSize,
GLsizei *length,
GLchar *name)
{
switch (programInterface)
{
case GL_PROGRAM_INPUT:
program->getInputResourceName(index, bufSize, length, name);
break;
case GL_PROGRAM_OUTPUT:
program->getOutputResourceName(index, bufSize, length, name);
break;
// TODO(Jie): more interfaces.
case GL_UNIFORM:
case GL_UNIFORM_BLOCK:
case GL_TRANSFORM_FEEDBACK_VARYING:
case GL_BUFFER_VARIABLE:
case GL_SHADER_STORAGE_BLOCK:
UNIMPLEMENTED();
break;
default:
UNREACHABLE();
}
}
} // namespace gl
namespace egl
{
void QueryConfigAttrib(const Config *config, EGLint attribute, EGLint *value)
{
ASSERT(config != nullptr);
switch (attribute)
{
case EGL_BUFFER_SIZE:
*value = config->bufferSize;
break;
case EGL_ALPHA_SIZE:
*value = config->alphaSize;
break;
case EGL_BLUE_SIZE:
*value = config->blueSize;
break;
case EGL_GREEN_SIZE:
*value = config->greenSize;
break;
case EGL_RED_SIZE:
*value = config->redSize;
break;
case EGL_DEPTH_SIZE:
*value = config->depthSize;
break;
case EGL_STENCIL_SIZE:
*value = config->stencilSize;
break;
case EGL_CONFIG_CAVEAT:
*value = config->configCaveat;
break;
case EGL_CONFIG_ID:
*value = config->configID;
break;
case EGL_LEVEL:
*value = config->level;
break;
case EGL_NATIVE_RENDERABLE:
*value = config->nativeRenderable;
break;
case EGL_NATIVE_VISUAL_ID:
*value = config->nativeVisualID;
break;
case EGL_NATIVE_VISUAL_TYPE:
*value = config->nativeVisualType;
break;
case EGL_SAMPLES:
*value = config->samples;
break;
case EGL_SAMPLE_BUFFERS:
*value = config->sampleBuffers;
break;
case EGL_SURFACE_TYPE:
*value = config->surfaceType;
break;
case EGL_TRANSPARENT_TYPE:
*value = config->transparentType;
break;
case EGL_TRANSPARENT_BLUE_VALUE:
*value = config->transparentBlueValue;
break;
case EGL_TRANSPARENT_GREEN_VALUE:
*value = config->transparentGreenValue;
break;
case EGL_TRANSPARENT_RED_VALUE:
*value = config->transparentRedValue;
break;
case EGL_BIND_TO_TEXTURE_RGB:
*value = config->bindToTextureRGB;
break;
case EGL_BIND_TO_TEXTURE_RGBA:
*value = config->bindToTextureRGBA;
break;
case EGL_MIN_SWAP_INTERVAL:
*value = config->minSwapInterval;
break;
case EGL_MAX_SWAP_INTERVAL:
*value = config->maxSwapInterval;
break;
case EGL_LUMINANCE_SIZE:
*value = config->luminanceSize;
break;
case EGL_ALPHA_MASK_SIZE:
*value = config->alphaMaskSize;
break;
case EGL_COLOR_BUFFER_TYPE:
*value = config->colorBufferType;
break;
case EGL_RENDERABLE_TYPE:
*value = config->renderableType;
break;
case EGL_MATCH_NATIVE_PIXMAP:
*value = false;
UNIMPLEMENTED();
break;
case EGL_CONFORMANT:
*value = config->conformant;
break;
case EGL_MAX_PBUFFER_WIDTH:
*value = config->maxPBufferWidth;
break;
case EGL_MAX_PBUFFER_HEIGHT:
*value = config->maxPBufferHeight;
break;
case EGL_MAX_PBUFFER_PIXELS:
*value = config->maxPBufferPixels;
break;
case EGL_OPTIMAL_SURFACE_ORIENTATION_ANGLE:
*value = config->optimalOrientation;
break;
case EGL_COLOR_COMPONENT_TYPE_EXT:
*value = config->colorComponentType;
break;
default:
UNREACHABLE();
break;
}
}
} // namespace egl