| // |
| // Copyright 2016 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // ContextImpl: |
| // Implementation-specific functionality associated with a GL Context. |
| // |
| |
| #ifndef LIBANGLE_RENDERER_CONTEXTIMPL_H_ |
| #define LIBANGLE_RENDERER_CONTEXTIMPL_H_ |
| |
| #include <vector> |
| |
| #include "common/angleutils.h" |
| #include "libANGLE/ContextState.h" |
| #include "libANGLE/renderer/GLImplFactory.h" |
| |
| namespace gl |
| { |
| class Path; |
| } |
| |
| namespace rx |
| { |
| class ContextImpl : public GLImplFactory |
| { |
| public: |
| ContextImpl(const gl::ContextState &state); |
| virtual ~ContextImpl(); |
| |
| virtual gl::Error initialize() = 0; |
| |
| // Flush and finish. |
| virtual gl::Error flush() = 0; |
| virtual gl::Error finish() = 0; |
| |
| // Drawing methods. |
| virtual gl::Error drawArrays(GLenum mode, GLint first, GLsizei count) = 0; |
| virtual gl::Error drawArraysInstanced(GLenum mode, |
| GLint first, |
| GLsizei count, |
| GLsizei instanceCount) = 0; |
| |
| virtual gl::Error drawElements(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| const gl::IndexRange &indexRange) = 0; |
| virtual gl::Error drawElementsInstanced(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLsizei instances, |
| const gl::IndexRange &indexRange) = 0; |
| virtual gl::Error drawRangeElements(GLenum mode, |
| GLuint start, |
| GLuint end, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| const gl::IndexRange &indexRange) = 0; |
| |
| virtual gl::Error drawArraysIndirect(GLenum mode, const void *indirect) = 0; |
| virtual gl::Error drawElementsIndirect(GLenum mode, GLenum type, const void *indirect) = 0; |
| |
| // CHROMIUM_path_rendering path drawing methods. |
| virtual void stencilFillPath(const gl::Path *path, GLenum fillMode, GLuint mask); |
| virtual void stencilStrokePath(const gl::Path *path, GLint reference, GLuint mask); |
| virtual void coverFillPath(const gl::Path *path, GLenum coverMode); |
| virtual void coverStrokePath(const gl::Path *path, GLenum coverMode); |
| virtual void stencilThenCoverFillPath(const gl::Path *path, |
| GLenum fillMode, |
| GLuint mask, |
| GLenum coverMode); |
| |
| virtual void stencilThenCoverStrokePath(const gl::Path *path, |
| GLint reference, |
| GLuint mask, |
| GLenum coverMode); |
| |
| virtual void coverFillPathInstanced(const std::vector<gl::Path *> &paths, |
| GLenum coverMode, |
| GLenum transformType, |
| const GLfloat *transformValues); |
| virtual void coverStrokePathInstanced(const std::vector<gl::Path *> &paths, |
| GLenum coverMode, |
| GLenum transformType, |
| const GLfloat *transformValues); |
| virtual void stencilFillPathInstanced(const std::vector<gl::Path *> &paths, |
| GLenum fillMode, |
| GLuint mask, |
| GLenum transformType, |
| const GLfloat *transformValues); |
| virtual void stencilStrokePathInstanced(const std::vector<gl::Path *> &paths, |
| GLint reference, |
| GLuint mask, |
| GLenum transformType, |
| const GLfloat *transformValues); |
| virtual void stencilThenCoverFillPathInstanced(const std::vector<gl::Path *> &paths, |
| GLenum coverMode, |
| GLenum fillMode, |
| GLuint mask, |
| GLenum transformType, |
| const GLfloat *transformValues); |
| virtual void stencilThenCoverStrokePathInstanced(const std::vector<gl::Path *> &paths, |
| GLenum coverMode, |
| GLint reference, |
| GLuint mask, |
| GLenum transformType, |
| const GLfloat *transformValues); |
| |
| // Device loss |
| virtual GLenum getResetStatus() = 0; |
| |
| // Vendor and description strings. |
| virtual std::string getVendorString() const = 0; |
| virtual std::string getRendererDescription() const = 0; |
| |
| // Debug markers. |
| virtual void insertEventMarker(GLsizei length, const char *marker) = 0; |
| virtual void pushGroupMarker(GLsizei length, const char *marker) = 0; |
| virtual void popGroupMarker() = 0; |
| |
| // State sync with dirty bits. |
| virtual void syncState(const gl::State::DirtyBits &dirtyBits) = 0; |
| |
| // Disjoint timer queries |
| virtual GLint getGPUDisjoint() = 0; |
| virtual GLint64 getTimestamp() = 0; |
| |
| // Context switching |
| virtual void onMakeCurrent(const gl::ContextState &data) = 0; |
| |
| // Native capabilities, unmodified by gl::Context. |
| virtual const gl::Caps &getNativeCaps() const = 0; |
| virtual const gl::TextureCapsMap &getNativeTextureCaps() const = 0; |
| virtual const gl::Extensions &getNativeExtensions() const = 0; |
| virtual const gl::Limitations &getNativeLimitations() const = 0; |
| |
| virtual gl::Error dispatchCompute(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ) = 0; |
| |
| const gl::ContextState &getContextState() { return mState; } |
| int getClientMajorVersion() const { return mState.getClientMajorVersion(); } |
| int getClientMinorVersion() const { return mState.getClientMinorVersion(); } |
| const gl::State &getGLState() const { return mState.getState(); } |
| const gl::Caps &getCaps() const { return mState.getCaps(); } |
| const gl::TextureCapsMap &getTextureCaps() const { return mState.getTextureCaps(); } |
| const gl::Extensions &getExtensions() const { return mState.getExtensions(); } |
| const gl::Limitations &getLimitations() const { return mState.getLimitations(); } |
| |
| protected: |
| const gl::ContextState &mState; |
| }; |
| |
| } // namespace rx |
| |
| #endif // LIBANGLE_RENDERER_CONTEXTIMPL_H_ |