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// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// FramebufferImpl.h: Defines the abstract rx::FramebufferImpl class.
#include "angle_gl.h"
#include "common/angleutils.h"
#include "libANGLE/Error.h"
#include "libANGLE/Framebuffer.h"
namespace gl
class State;
class Framebuffer;
class FramebufferAttachment;
struct Rectangle;
namespace rx
class DisplayImpl;
class FramebufferImpl : angle::NonCopyable
explicit FramebufferImpl(const gl::FramebufferState &state) : mState(state) {}
virtual ~FramebufferImpl() {}
virtual void destroy(ContextImpl *contextImpl) {}
virtual void destroyDefault(DisplayImpl *displayImpl) {}
virtual gl::Error discard(size_t count, const GLenum *attachments) = 0;
virtual gl::Error invalidate(size_t count, const GLenum *attachments) = 0;
virtual gl::Error invalidateSub(size_t count,
const GLenum *attachments,
const gl::Rectangle &area) = 0;
virtual gl::Error clear(ContextImpl *context, GLbitfield mask) = 0;
virtual gl::Error clearBufferfv(ContextImpl *context,
GLenum buffer,
GLint drawbuffer,
const GLfloat *values) = 0;
virtual gl::Error clearBufferuiv(ContextImpl *context,
GLenum buffer,
GLint drawbuffer,
const GLuint *values) = 0;
virtual gl::Error clearBufferiv(ContextImpl *context,
GLenum buffer,
GLint drawbuffer,
const GLint *values) = 0;
virtual gl::Error clearBufferfi(ContextImpl *context,
GLenum buffer,
GLint drawbuffer,
GLfloat depth,
GLint stencil) = 0;
virtual GLenum getImplementationColorReadFormat() const = 0;
virtual GLenum getImplementationColorReadType() const = 0;
virtual gl::Error readPixels(ContextImpl *context,
const gl::Rectangle &area,
GLenum format,
GLenum type,
void *pixels) const = 0;
virtual gl::Error blit(ContextImpl *context,
const gl::Rectangle &sourceArea,
const gl::Rectangle &destArea,
GLbitfield mask,
GLenum filter) = 0;
virtual bool checkStatus() const = 0;
virtual void syncState(ContextImpl *contextImpl,
const gl::Framebuffer::DirtyBits &dirtyBits) = 0;
virtual gl::Error getSamplePosition(size_t index, GLfloat *xy) const = 0;
const gl::FramebufferState &getState() const { return mState; }
const gl::FramebufferState &mState;