| // |
| // Copyright 2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // ShaderImpl.h: Defines the abstract rx::ShaderImpl class. |
| |
| #ifndef LIBANGLE_RENDERER_SHADERIMPL_H_ |
| #define LIBANGLE_RENDERER_SHADERIMPL_H_ |
| |
| #include "common/angleutils.h" |
| #include "libANGLE/Shader.h" |
| |
| namespace rx |
| { |
| |
| class ShaderImpl : angle::NonCopyable |
| { |
| public: |
| ShaderImpl(const gl::ShaderState &data) : mData(data) {} |
| virtual ~ShaderImpl() { } |
| |
| // Returns additional sh::Compile options. |
| virtual ShCompileOptions prepareSourceAndReturnOptions(std::stringstream *sourceStream, |
| std::string *sourcePath) = 0; |
| // Returns success for compiling on the driver. Returns success. |
| virtual bool postTranslateCompile(gl::Compiler *compiler, std::string *infoLog) = 0; |
| |
| virtual std::string getDebugInfo() const = 0; |
| |
| const gl::ShaderState &getData() const { return mData; } |
| |
| protected: |
| const gl::ShaderState &mData; |
| }; |
| |
| } |
| |
| #endif // LIBANGLE_RENDERER_SHADERIMPL_H_ |