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//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// CompilerD3D.h: Defines the rx::CompilerD3D class, an implementation of rx::CompilerImpl.
#ifndef LIBANGLE_RENDERER_COMPILERD3D_H_
#define LIBANGLE_RENDERER_COMPILERD3D_H_
#include "libANGLE/renderer/CompilerImpl.h"
#include "libANGLE/renderer/d3d/RendererD3D.h"
namespace rx
{
class CompilerD3D : public CompilerImpl
{
public:
CompilerD3D(ShShaderOutput translatorOutputType);
~CompilerD3D() override {}
gl::Error release() override { return gl::NoError(); }
ShShaderOutput getTranslatorOutputType() const override { return mTranslatorOutputType; }
private:
ShShaderOutput mTranslatorOutputType;
};
}
#endif // LIBANGLE_RENDERER_COMPILERD3D_H_