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//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// DisplayD3D.cpp: D3D implementation of egl::Display
#include "libANGLE/renderer/d3d/DisplayD3D.h"
#include <EGL/eglext.h>
#include "libANGLE/Context.h"
#include "libANGLE/Config.h"
#include "libANGLE/Display.h"
#include "libANGLE/Surface.h"
#include "libANGLE/histogram_macros.h"
#include "libANGLE/renderer/d3d/EGLImageD3D.h"
#include "libANGLE/renderer/d3d/RendererD3D.h"
#include "libANGLE/renderer/d3d/SurfaceD3D.h"
#include "libANGLE/renderer/d3d/SwapChainD3D.h"
#include "libANGLE/renderer/d3d/DeviceD3D.h"
#if defined (ANGLE_ENABLE_D3D9)
# include "libANGLE/renderer/d3d/d3d9/Renderer9.h"
#endif // ANGLE_ENABLE_D3D9
#if defined (ANGLE_ENABLE_D3D11)
# include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
#endif // ANGLE_ENABLE_D3D11
#if !defined(ANGLE_DEFAULT_D3D11)
// Enables use of the Direct3D 11 API for a default display, when available
# define ANGLE_DEFAULT_D3D11 1
#endif
namespace rx
{
typedef RendererD3D *(*CreateRendererD3DFunction)(egl::Display*);
template <typename RendererType>
static RendererD3D *CreateTypedRendererD3D(egl::Display *display)
{
return new RendererType(display);
}
egl::Error CreateRendererD3D(egl::Display *display, RendererD3D **outRenderer)
{
ASSERT(outRenderer != nullptr);
std::vector<CreateRendererD3DFunction> rendererCreationFunctions;
if (display->getPlatform() == EGL_PLATFORM_ANGLE_ANGLE)
{
const auto &attribMap = display->getAttributeMap();
EGLNativeDisplayType nativeDisplay = display->getNativeDisplayId();
EGLint requestedDisplayType = static_cast<EGLint>(
attribMap.get(EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE));
# if defined(ANGLE_ENABLE_D3D11)
if (nativeDisplay == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ||
nativeDisplay == EGL_D3D11_ONLY_DISPLAY_ANGLE ||
requestedDisplayType == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE)
{
rendererCreationFunctions.push_back(CreateTypedRendererD3D<Renderer11>);
}
# endif
# if defined(ANGLE_ENABLE_D3D9)
if (nativeDisplay == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ||
requestedDisplayType == EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE)
{
rendererCreationFunctions.push_back(CreateTypedRendererD3D<Renderer9>);
}
# endif
if (nativeDisplay != EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE &&
nativeDisplay != EGL_D3D11_ONLY_DISPLAY_ANGLE &&
requestedDisplayType == EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE)
{
// The default display is requested, try the D3D9 and D3D11 renderers, order them using
// the definition of ANGLE_DEFAULT_D3D11
# if ANGLE_DEFAULT_D3D11
# if defined(ANGLE_ENABLE_D3D11)
rendererCreationFunctions.push_back(CreateTypedRendererD3D<Renderer11>);
# endif
# if defined(ANGLE_ENABLE_D3D9)
rendererCreationFunctions.push_back(CreateTypedRendererD3D<Renderer9>);
# endif
# else
# if defined(ANGLE_ENABLE_D3D9)
rendererCreationFunctions.push_back(CreateTypedRendererD3D<Renderer9>);
# endif
# if defined(ANGLE_ENABLE_D3D11)
rendererCreationFunctions.push_back(CreateTypedRendererD3D<Renderer11>);
# endif
# endif
}
}
else if (display->getPlatform() == EGL_PLATFORM_DEVICE_EXT)
{
#if defined(ANGLE_ENABLE_D3D11)
if (display->getDevice()->getType() == EGL_D3D11_DEVICE_ANGLE)
{
rendererCreationFunctions.push_back(CreateTypedRendererD3D<Renderer11>);
}
#endif
}
else
{
UNIMPLEMENTED();
}
for (size_t i = 0; i < rendererCreationFunctions.size(); i++)
{
RendererD3D *renderer = rendererCreationFunctions[i](display);
egl::Error result = renderer->initialize();
# if defined(ANGLE_ENABLE_D3D11)
if (renderer->getRendererClass() == RENDERER_D3D11)
{
ASSERT(result.getID() >= 0 && result.getID() < NUM_D3D11_INIT_ERRORS);
ANGLE_HISTOGRAM_ENUMERATION("GPU.ANGLE.D3D11InitializeResult",
result.getID(),
NUM_D3D11_INIT_ERRORS);
}
# endif
# if defined(ANGLE_ENABLE_D3D9)
if (renderer->getRendererClass() == RENDERER_D3D9)
{
ASSERT(result.getID() >= 0 && result.getID() < NUM_D3D9_INIT_ERRORS);
ANGLE_HISTOGRAM_ENUMERATION("GPU.ANGLE.D3D9InitializeResult",
result.getID(),
NUM_D3D9_INIT_ERRORS);
}
# endif
if (!result.isError())
{
*outRenderer = renderer;
return result;
}
// Failed to create the renderer, try the next
SafeDelete(renderer);
}
return egl::Error(EGL_NOT_INITIALIZED, "No available renderers.");
}
DisplayD3D::DisplayD3D(const egl::DisplayState &state) : DisplayImpl(state), mRenderer(nullptr)
{
}
SurfaceImpl *DisplayD3D::createWindowSurface(const egl::SurfaceState &state,
EGLNativeWindowType window,
const egl::AttributeMap &attribs)
{
ASSERT(mRenderer != nullptr);
return new WindowSurfaceD3D(state, mRenderer, mDisplay, window, attribs);
}
SurfaceImpl *DisplayD3D::createPbufferSurface(const egl::SurfaceState &state,
const egl::AttributeMap &attribs)
{
ASSERT(mRenderer != nullptr);
return new PbufferSurfaceD3D(state, mRenderer, mDisplay, 0, nullptr, attribs);
}
SurfaceImpl *DisplayD3D::createPbufferFromClientBuffer(const egl::SurfaceState &state,
EGLenum buftype,
EGLClientBuffer clientBuffer,
const egl::AttributeMap &attribs)
{
ASSERT(mRenderer != nullptr);
return new PbufferSurfaceD3D(state, mRenderer, mDisplay, buftype, clientBuffer, attribs);
}
SurfaceImpl *DisplayD3D::createPixmapSurface(const egl::SurfaceState &state,
NativePixmapType nativePixmap,
const egl::AttributeMap &attribs)
{
UNIMPLEMENTED();
return nullptr;
}
ImageImpl *DisplayD3D::createImage(const egl::ImageState &state,
EGLenum target,
const egl::AttributeMap &attribs)
{
return new EGLImageD3D(state, target, attribs, mRenderer);
}
egl::Error DisplayD3D::getDevice(DeviceImpl **device)
{
return mRenderer->getEGLDevice(device);
}
ContextImpl *DisplayD3D::createContext(const gl::ContextState &state)
{
ASSERT(mRenderer != nullptr);
return mRenderer->createContext(state);
}
StreamProducerImpl *DisplayD3D::createStreamProducerD3DTextureNV12(
egl::Stream::ConsumerType consumerType,
const egl::AttributeMap &attribs)
{
ASSERT(mRenderer != nullptr);
return mRenderer->createStreamProducerD3DTextureNV12(consumerType, attribs);
}
egl::Error DisplayD3D::makeCurrent(egl::Surface *drawSurface, egl::Surface *readSurface, gl::Context *context)
{
return egl::Error(EGL_SUCCESS);
}
egl::Error DisplayD3D::initialize(egl::Display *display)
{
ASSERT(mRenderer == nullptr && display != nullptr);
mDisplay = display;
ANGLE_TRY(CreateRendererD3D(display, &mRenderer));
return egl::Error(EGL_SUCCESS);
}
void DisplayD3D::terminate()
{
SafeDelete(mRenderer);
}
egl::ConfigSet DisplayD3D::generateConfigs()
{
ASSERT(mRenderer != nullptr);
return mRenderer->generateConfigs();
}
bool DisplayD3D::testDeviceLost()
{
ASSERT(mRenderer != nullptr);
return mRenderer->testDeviceLost();
}
egl::Error DisplayD3D::restoreLostDevice()
{
// Release surface resources to make the Reset() succeed
for (auto &surface : mState.surfaceSet)
{
if (surface->getBoundTexture())
{
surface->releaseTexImage(EGL_BACK_BUFFER);
}
SurfaceD3D *surfaceD3D = GetImplAs<SurfaceD3D>(surface);
surfaceD3D->releaseSwapChain();
}
if (!mRenderer->resetDevice())
{
return egl::Error(EGL_BAD_ALLOC);
}
// Restore any surfaces that may have been lost
for (const auto &surface : mState.surfaceSet)
{
SurfaceD3D *surfaceD3D = GetImplAs<SurfaceD3D>(surface);
egl::Error error = surfaceD3D->resetSwapChain();
if (error.isError())
{
return error;
}
}
return egl::Error(EGL_SUCCESS);
}
bool DisplayD3D::isValidNativeWindow(EGLNativeWindowType window) const
{
return mRenderer->isValidNativeWindow(window);
}
egl::Error DisplayD3D::validateClientBuffer(const egl::Config *configuration,
EGLenum buftype,
EGLClientBuffer clientBuffer,
const egl::AttributeMap &attribs) const
{
switch (buftype)
{
case EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE:
return mRenderer->validateShareHandle(configuration, static_cast<HANDLE>(clientBuffer),
attribs);
case EGL_D3D_TEXTURE_ANGLE:
return mRenderer->getD3DTextureInfo(
configuration, static_cast<IUnknown *>(clientBuffer), nullptr, nullptr, nullptr);
default:
return DisplayImpl::validateClientBuffer(configuration, buftype, clientBuffer, attribs);
}
}
void DisplayD3D::generateExtensions(egl::DisplayExtensions *outExtensions) const
{
mRenderer->generateDisplayExtensions(outExtensions);
}
std::string DisplayD3D::getVendorString() const
{
std::string vendorString = "Google Inc.";
if (mRenderer)
{
vendorString += " " + mRenderer->getVendorString();
}
return vendorString;
}
void DisplayD3D::generateCaps(egl::Caps *outCaps) const
{
// Display must be initialized to generate caps
ASSERT(mRenderer != nullptr);
outCaps->textureNPOT = mRenderer->getNativeExtensions().textureNPOT;
}
egl::Error DisplayD3D::waitClient() const
{
for (auto &surface : mState.surfaceSet)
{
SurfaceD3D *surfaceD3D = GetImplAs<SurfaceD3D>(surface);
surfaceD3D->checkForOutOfDateSwapChain();
}
return egl::Error(EGL_SUCCESS);
}
egl::Error DisplayD3D::waitNative(EGLint engine,
egl::Surface *drawSurface,
egl::Surface *readSurface) const
{
if (drawSurface != nullptr)
{
SurfaceD3D *drawSurfaceD3D = GetImplAs<SurfaceD3D>(drawSurface);
drawSurfaceD3D->checkForOutOfDateSwapChain();
}
if (readSurface != nullptr)
{
SurfaceD3D *readurfaceD3D = GetImplAs<SurfaceD3D>(readSurface);
readurfaceD3D->checkForOutOfDateSwapChain();
}
return egl::Error(EGL_SUCCESS);
}
gl::Version DisplayD3D::getMaxSupportedESVersion() const
{
return mRenderer->getMaxSupportedESVersion();
}
} // namespace rx