blob: c8f9eac290e1da0bcbf3e67e412c631ce036375f [file] [log] [blame]
//
// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// HLSLCompiler: Wrapper for the D3DCompiler DLL.
//
#ifndef LIBANGLE_RENDERER_D3D_HLSLCOMPILER_H_
#define LIBANGLE_RENDERER_D3D_HLSLCOMPILER_H_
#include "libANGLE/Error.h"
#include "common/angleutils.h"
#include "common/platform.h"
#include <vector>
#include <string>
namespace gl
{
class InfoLog;
}
namespace rx
{
struct CompileConfig
{
UINT flags;
std::string name;
CompileConfig();
CompileConfig(UINT flags, const std::string &name);
};
class HLSLCompiler : angle::NonCopyable
{
public:
HLSLCompiler();
~HLSLCompiler();
void release();
// Attempt to compile a HLSL shader using the supplied configurations, may output a NULL compiled blob
// even if no GL errors are returned.
gl::Error compileToBinary(gl::InfoLog &infoLog, const std::string &hlsl, const std::string &profile,
const std::vector<CompileConfig> &configs, const D3D_SHADER_MACRO *overrideMacros,
ID3DBlob **outCompiledBlob, std::string *outDebugInfo);
gl::Error disassembleBinary(ID3DBlob *shaderBinary, std::string *disassemblyOut);
gl::Error ensureInitialized();
private:
bool mInitialized;
HMODULE mD3DCompilerModule;
pD3DCompile mD3DCompileFunc;
pD3DDisassemble mD3DDisassembleFunc;
};
}
#endif // LIBANGLE_RENDERER_D3D_HLSLCOMPILER_H_