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//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// RenderbufferD3d.h: Defines the RenderbufferD3D class which implements RenderbufferImpl.
#ifndef LIBANGLE_RENDERER_D3D_RENDERBUFFERD3D_H_
#define LIBANGLE_RENDERER_D3D_RENDERBUFFERD3D_H_
#include "angle_gl.h"
#include "common/angleutils.h"
#include "libANGLE/renderer/RenderbufferImpl.h"
namespace rx
{
class EGLImageD3D;
class RendererD3D;
class RenderTargetD3D;
class SwapChainD3D;
class RenderbufferD3D : public RenderbufferImpl
{
public:
RenderbufferD3D(RendererD3D *renderer);
virtual ~RenderbufferD3D();
gl::Error setStorage(GLenum internalformat, size_t width, size_t height) override;
gl::Error setStorageMultisample(size_t samples,
GLenum internalformat,
size_t width,
size_t height) override;
gl::Error setStorageEGLImageTarget(egl::Image *image) override;
gl::Error getRenderTarget(RenderTargetD3D **outRenderTarget);
gl::Error getAttachmentRenderTarget(GLenum binding,
const gl::ImageIndex &imageIndex,
FramebufferAttachmentRenderTarget **rtOut) override;
private:
RendererD3D *mRenderer;
RenderTargetD3D *mRenderTarget;
EGLImageD3D *mImage;
};
}
#endif // LIBANGLE_RENDERER_D3D_RENDERBUFFERD3D_H_